From a tank perspective
Consuming darkness and its morphs :
-Everyone in the zone get major protection (-10% damage taken) while inside and all but the caster can use a synergy, it last 20s top with passive/max level
-Ally can use a synergy to become invisible, get a burst heal while inside of the AOE (5m radius) and a unique speed bonus while snaring enemies
-You can get some damage using veil of blade morph, as a tank its rather useless
-Bolstering darkness allow to keep the major protection buff even after leaving the AOE
Problem :
-The tank only get acces to the major protection buff, for a 200 ult cost thats abysmall utility that don't give any percievable breathing space for the tank
-You get much better result with a potion + block wich litteraly outclass the entire ult utility for the tank using it
-Is usualy used where you DON'T want ally to go making the synergy nigh useless and more of a death trap, beside, no one tend to stand close enough to you to even use it
-Effectively a much worser tanking tool than the shield ult wich reduce a lot of pressure and allow ressource gain
Soul Syphon :
-8m range
-Cost 50 less ult
-Safe range synergy for ally
-Grant a single use strong lifesteal synergy on enemies
-Burst heal followed by a even bigger burst heal while granting major vitality so you burst heal on a burst heal while getting bonus heal received ( insert "yo dawg I heard ya like healing" meme here) making it a powerfull tanking tool as you can regen your entire health by stacking it with another heal or two on top of fully healing all ally in range
To compare both skill
-Soul syphon : You heal for a truck load wich reduces pressure and give ally a lifesteal synergy they can use at safe distance even when having nothing put into increasing offensive stats wich the skill scale from
Consuming darkness and morphs : -10% damage taken for 20s and a bit of damage with veil of blade combined with a ally only synergy that is barely usable due to where the cast point is located at
So question :
Why is the class's healer ult better in every possible way compared to any of the class's tank ult skill + morphs for the purpose of tanking and why has consumming darkness not been updated after being made completely irrelevent for a tank to run despite being a tank focused ultimate?
I heard that before it granted a whooping 30% mitigation before major protection got nerfed hard, thing is thats the only usefull thing the entire skill had to offer to a tank
The synergy is completely counter intuitive, asking for ally to go into the most dangerous area in a fight to gain damage reduction, it can be summed up by "avoiding danger by exposing yourself to even more danger ", something only Sheogorath would approve of
You can find morphs of ult that are considered useless in any class depending if its for PVE or PVP but here the entire ability as a concept is useless as a whole and doesn't even has utility
Want to protect allies when healer can't spam fast enough ? Out heal the damage they take with soul syphon
In a bad spot and low on health? Soul syphon basicaly put you back to full health in 4s
And thanks to Soul syphon lowered cost compared to consumming darkness you can even spam it more often
Right now its more of a fancy looking snare AOE with a build in heal synergy wich caltrop does way better since you can spam it while slotting a more useful ultimate
DK for the same cost get a litteral god mod for 10s wich also give damage shield equal to allies max health
Necro gets 30k extra HP + AOE lifesteal for 20s but cost more
Warden for the same cost get a much larger damage AOE wich snare and debuff enemies while also granting major protection
NB get a small 20s snare AOE granting major protection and thats basicaly it
Sorcerer and Templar don't really have a true tank oriented ultimate
Edited by Foxtrot39 on October 11, 2021 12:41AM