I couldn't get into the combat system in Dragon Age games at all, only Dragon Age Inquisition felt ok. In DA origins I just used cheat codes to get through the combat.Kiralyn2000 wrote: »I've got to say that I don't really get the whole "if the fights aren't hard, I can't appreciate the story" thing.
In the past, with games where I just couldn't get into the combat mechanics, I've turned the difficulty down so I could just plow through it, all for the sake of seeing where the story went.
Dragon Age Origins, for instance, was just so tedious to slog through those fights. (of course, it didn't help that my party turned out to be very non-meta - I had no AoE mages, and almost no AoE at all. Healer, Tank, two Rogues; Wynne, Shale, Leliana, and my PC.)
But what if you could get into the combat mechanics? That's my issue with ESO. Combat system is pretty great when you get into it, end game content in this game is very enjoyable for me. There's so many ways to build strong characters, with many different themes. But they are almost always overkill for overland and questing. .
TX12001rwb17_ESO wrote: »They are disappointing, I cannot even remember who the villain of Blackwood is and why he is supposed to be a threat to us, the Vestige who is permanently unkillable, who has defeated Molag Bal, Nocturnal's Champion, Dragons, Vampire Lords and more.
Sylvermynx wrote: »TX12001rwb17_ESO wrote: »They are disappointing, I cannot even remember who the villain of Blackwood is and why he is supposed to be a threat to us, the Vestige who is permanently unkillable, who has defeated Molag Bal, Nocturnal's Champion, Dragons, Vampire Lords and more.
Eh, my vestige isn't unkillable.... I wish....
TX12001rwb17_ESO wrote: »Sylvermynx wrote: »TX12001rwb17_ESO wrote: »They are disappointing, I cannot even remember who the villain of Blackwood is and why he is supposed to be a threat to us, the Vestige who is permanently unkillable, who has defeated Molag Bal, Nocturnal's Champion, Dragons, Vampire Lords and more.
Eh, my vestige isn't unkillable.... I wish....
So you do not comr back to life on the spot? why do you thi k the Vestige is able to revive?
Sylvermynx wrote: »TX12001rwb17_ESO wrote: »They are disappointing, I cannot even remember who the villain of Blackwood is and why he is supposed to be a threat to us, the Vestige who is permanently unkillable, who has defeated Molag Bal, Nocturnal's Champion, Dragons, Vampire Lords and more.
Eh, my vestige isn't unkillable.... I wish....
Kiralyn2000 wrote: »TX12001rwb17_ESO wrote: »Sylvermynx wrote: »TX12001rwb17_ESO wrote: »They are disappointing, I cannot even remember who the villain of Blackwood is and why he is supposed to be a threat to us, the Vestige who is permanently unkillable, who has defeated Molag Bal, Nocturnal's Champion, Dragons, Vampire Lords and more.
Eh, my vestige isn't unkillable.... I wish....
So you do not comr back to life on the spot? why do you thi k the Vestige is able to revive?
Of course, if you're looking for that "ironman/hardcore/rogue-like" perma-death thing, MMOs in general will let you down.
(and most single-player RPGs, as well, since they usually expect you to reload a save and try again, not just delete & restart if you die. Sure, some people play TES that way, but it's a pretty niche playstyle.)
UGotBenched91 wrote: »Quest lines are usually great but the final boss fight is disappointing. The quest builds it up like this (insert NPC here) is Tamriel's biggest threat and you take the boss down in mere seconds like it's nothing. It's an underwhelming experience.
Oreyn_Bearclaw wrote: »I haven't really taken any of the main questlines seriously since Morrowind. I think my main quester is somewhere in Clockwork City still. The quests are just too much of a face-roll from a combat perspective, and unlike a lot of other modern games these days, the stories simply aren't engaging enough.
If you want to make a game story mode (they have), the cutscenes better be on point (they aren't because they don't exist).
Red_Feather wrote: »In the blackwood story, encountering that contracts guy from thieves guild and them recognizing my character because I was in thieves guild was a cool thing that kept it interesting.
UGotBenched91 wrote: »Quest lines are usually great but the final boss fight is disappointing. The quest builds it up like this (insert NPC here) is Tamriel's biggest threat and you take the boss down in mere seconds like it's nothing. It's an underwhelming experience.Oreyn_Bearclaw wrote: »I haven't really taken any of the main questlines seriously since Morrowind. I think my main quester is somewhere in Clockwork City still. The quests are just too much of a face-roll from a combat perspective, and unlike a lot of other modern games these days, the stories simply aren't engaging enough.
If you want to make a game story mode (they have), the cutscenes better be on point (they aren't because they don't exist).
Hi Oreyn,
We have a bit of a problem in ESO at the moment as the newest additions feel a bit 'lazy'.
- The questing atmosphere feels the same to me (lacks engagement/straight line/poorly animated/executed)
- PvP is busted
- PvE raiding groups are hard to start or enter (particular classes/lack of groups/people)
There needs to be some sort of redemptive content lined up. I truly hope so. They need to step up to the plate (our producer)
Bit off subject, I realise, but I'm a bit scared seeing the replies along with the current context in other areas of the game.