trackdemon5512 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.
The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.
If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.
[edited for bashing]
AJones43865 wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.
The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.
If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.
[edited for bashing]
It's ball groups that are abusing Dark Convergence the most. It's perfect for them to stack all the solos up before they ulti them down. Dark Convergence is a ball group promoting set.
joseayalac wrote: »It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
joseayalac wrote: »It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...
joseayalac wrote: »It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...
joseayalac wrote: »It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...
Dark Convergence –LightDeveloper Comment:
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Offensive Penetration
4 – Adds 129 Weapon and Spell Damage
5 – Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
This set was designed with one goal in mind – kill large groups. Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes.
CaptainVenom wrote: »I really don't understand why people hate DC so much... I mean, yes, I ran into this set many times during my BG matches, but it's so easy to evade it, since all you gotta do is roll away from it...
trackdemon5512 wrote: »AJones43865 wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.
The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.
If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.
[edited for bashing]
It's ball groups that are abusing Dark Convergence the most. It's perfect for them to stack all the solos up before they ulti them down. Dark Convergence is a ball group promoting set.
They’re just coordinating it. Dark Convergence is just as lethal with an entire mob using against them without that much coordination. I can guarantee that after seeing premier ball groups that used to farm keeps like Nik get insta wiped by a Dark Convergence spamming mob.
That’s contrasted with a ball group spamming purges, Earthgore, and destro ultis and rolling over everyone. That’s activity that only that group can do and what was so difficult to counter because a zerg in no way would be coordinated enough to do that.
Any set can be properly and efficiently utilized. But the key thing is that is said utilization limited to a few individuals under specific circumstances (ball groups) or could it be done by any group without coordination?
Araneae6537 wrote: »If I didn’t know better, I would think a set like Dark Convergence was not for real but ZOS trolling, like, remember how much everyone hated Crimson Twilight even though you could roll out of it? What if the armor pulled AND stunned AND did damage?
joseayalac wrote: »It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...
If they were really concerned about 'zerg/group busting', then dark convergence would have been disabled when worn by players in a group or they might have found an actual solution that does not require a set.
For groups, there is no better set than Dark Convergence. Its use in PVP is absolutely devastating to game play. I'm concerned about the decision to add a skill-less and disruptive set such as Dark Convergence. The existence of this set in the game gives me little hope for quality PVP development. To me, it seems like a joke on us players.Dark Convergence –LightDeveloper Comment:
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Offensive Penetration
4 – Adds 129 Weapon and Spell Damage
5 – Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
This set was designed with one goal in mind – kill large groups. Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes.
If you have a solid PVP build, Dark Convergence doesnt hit that hard and is quite easy to counter ie roll dodge/block/heal etc.
Plus there's a slottable in the Champion point tree that breaks you free automatically once every 20 secs that works a treat !
It's a fun set but obviously it catches a lot of players out for whatever reason lol.
There's no need to nerf but hey.