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Why is ZOS silent regarding Dark Convergence?

  • AJones43865
    AJones43865
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    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.

    The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.

    If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.

    [edited for bashing]

    It's ball groups that are abusing Dark Convergence the most. It's perfect for them to stack all the solos up before they ulti them down. Dark Convergence is a ball group promoting set.
  • trackdemon5512
    trackdemon5512
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    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.

    The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.

    If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.

    [edited for bashing]

    It's ball groups that are abusing Dark Convergence the most. It's perfect for them to stack all the solos up before they ulti them down. Dark Convergence is a ball group promoting set.

    They’re just coordinating it. Dark Convergence is just as lethal with an entire mob using against them without that much coordination. I can guarantee that after seeing premier ball groups that used to farm keeps like Nik get insta wiped by a Dark Convergence spamming mob.

    That’s contrasted with a ball group spamming purges, Earthgore, and destro ultis and rolling over everyone. That’s activity that only that group can do and what was so difficult to counter because a zerg in no way would be coordinated enough to do that.

    Any set can be properly and efficiently utilized. But the key thing is that is said utilization limited to a few individuals under specific circumstances (ball groups) or could it be done by any group without coordination?
  • RaikaNA
    RaikaNA
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    joseayalac wrote: »
    It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.

    So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...
  • neferpitou73
    neferpitou73
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    RaikaNA wrote: »
    joseayalac wrote: »
    It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.

    So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...

    Lol if you think Ball groups aren't spamming those I'm not sure what to tell you.
  • CaptainVenom
    CaptainVenom
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    I really don't understand why people hate DC so much... I mean, yes, I ran into this set many times during my BG matches, but it's so easy to evade it, since all you gotta do is roll away from it...
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Nogawd
    Nogawd
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    People will whine about anything that kills them. The evidence is right here in the forums. It was before DC and the next set would be after.
  • ealdwin
    ealdwin
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    RaikaNA wrote: »
    joseayalac wrote: »
    It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.

    So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...

    Vicious Death doesn't have a pull, snare, or stun and is not an effect on the ground. By comparison, it also has a more restrictive proc condition; ie. kill a player versus leave an effect on the ground. Vicious Death only punishes tight packing and lack of attention to incoming threats. Dark Convergence just straight up punishes.
  • Soraka
    Soraka
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    Kind of entertaining to see people get stuck in a DC loop. Chunk of players die and a few run up to resurrect them. DC hits that spot again and kills them. More players come to resurrect them. DC hits the spot again and kills them. Rinse and repeat. Kinda funny. Kinda sad.
  • Dojohoda
    Dojohoda
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    ✭✭✭
    RaikaNA wrote: »
    joseayalac wrote: »
    It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.

    So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...

    If they were really concerned about 'zerg/group busting', then dark convergence would have been disabled when worn by players in a group or they might have found an actual solution that does not require a set.

    For groups, there is no better set than Dark Convergence. Its use in PVP is absolutely devastating to game play. I'm concerned about the decision to add a skill-less and disruptive set such as Dark Convergence. The existence of this set in the game gives me little hope for quality PVP development. To me, it seems like a joke on us players.
    Dark Convergence –
    Light
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Offensive Penetration
    4 – Adds 129 Weapon and Spell Damage
    5 – Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    Developer Comment:
    This set was designed with one goal in mind – kill large groups. Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • GormBT
    GormBT
    I really don't understand why people hate DC so much... I mean, yes, I ran into this set many times during my BG matches, but it's so easy to evade it, since all you gotta do is roll away from it...

    In my experience it's usually proc'd with some kind of stun or off balance or followed with a stun right after it proc's. This leaves you inside the damage tick radius, even after breaking free and dodge rolling. If you don't have (and this is a guess) 35k+ health your usually dead.
  • AJones43865
    AJones43865
    ✭✭✭✭
    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.

    The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.

    If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.

    [edited for bashing]

    It's ball groups that are abusing Dark Convergence the most. It's perfect for them to stack all the solos up before they ulti them down. Dark Convergence is a ball group promoting set.

    They’re just coordinating it. Dark Convergence is just as lethal with an entire mob using against them without that much coordination. I can guarantee that after seeing premier ball groups that used to farm keeps like Nik get insta wiped by a Dark Convergence spamming mob.

    That’s contrasted with a ball group spamming purges, Earthgore, and destro ultis and rolling over everyone. That’s activity that only that group can do and what was so difficult to counter because a zerg in no way would be coordinated enough to do that.

    Any set can be properly and efficiently utilized. But the key thing is that is said utilization limited to a few individuals under specific circumstances (ball groups) or could it be done by any group without coordination?

    Right. It's ball groups that are getting the most use out of the Dark Convergence set. Nobody is stopping the ball groups by using Dark Convergence.
  • woe
    woe
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    There are changes to it on PTS, how are they keeping silent about it when they're actively doing something?
    uwu
  • Alendrin
    Alendrin
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    Well when it comes to the nearly unlimited list of pvp bugs and balance problems they don't say anything so this is not unexpected.


    To release a pvp set that makes people want to quit, then not adjust it, during the same month a new pvp mmo comes out is the most zos thing ever.
  • Araneae6537
    Araneae6537
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    If I didn’t know better, I would think a set like Dark Convergence was not for real but ZOS trolling, like, remember how much everyone hated Crimson Twilight even though you could roll out of it? What if the armor pulled AND stunned AND did damage? :trollface:
  • RedTalon
    RedTalon
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    If I didn’t know better, I would think a set like Dark Convergence was not for real but ZOS trolling, like, remember how much everyone hated Crimson Twilight even though you could roll out of it? What if the armor pulled AND stunned AND did damage? :trollface:

    The set is meant for trolling, been testing it out the past few hours and given any area effect triggers it cleaarly meant for teorlling it and combianing it with other thhings, great for pve coward control also, but in pvp its highly abusable. and can pull ppeople off siege weapons and so on if you do your aiming right, on bgs that have death edges in them can even pull people to their deaths

    Sorry for errors and typos, a fun set for people like me will be sad to see it go.
  • neferpitou73
    neferpitou73
    ✭✭✭✭✭
    Dojohoda wrote: »
    RaikaNA wrote: »
    joseayalac wrote: »
    It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.

    So let me get this straight... Dark Convergence is wreaking pvp, but not Vicious death? What's wrecking pvp are ball groups... ZOS is giving us sets to counterattack them... yet people still whine about it...

    If they were really concerned about 'zerg/group busting', then dark convergence would have been disabled when worn by players in a group or they might have found an actual solution that does not require a set.

    For groups, there is no better set than Dark Convergence. Its use in PVP is absolutely devastating to game play. I'm concerned about the decision to add a skill-less and disruptive set such as Dark Convergence. The existence of this set in the game gives me little hope for quality PVP development. To me, it seems like a joke on us players.
    Dark Convergence –
    Light
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Offensive Penetration
    4 – Adds 129 Weapon and Spell Damage
    5 – Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    Developer Comment:
    This set was designed with one goal in mind – kill large groups. Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes.

    Yep again, I laughed when I saw that they intended this set to be a zerg/group buster. I didn't get a chance to use it much before my guild switched to no proc, but it was ridiculously powerful and I was the only person wearing it in group. if I were to make a group for proc I'd be putting this thing on 6-7 builds. The area denial ability is just obscene the damage is fair, and even without either of those it's stats are decent enough that I wouldn't mind putting it on an offensive build in proc. Perhaps I'll post a comp with it here just for the sake of it.
  • Rowjoh
    Rowjoh
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    If you have a solid PVP build, Dark Convergence doesnt hit that hard and is quite easy to counter ie roll dodge/block/heal etc.

    Plus there's a slottable in the Champion point tree that breaks you free automatically once every 20 secs that works a treat !

    It's a fun set but obviously it catches a lot of players out for whatever reason lol.

    There's no need to nerf but hey.

  • AJones43865
    AJones43865
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    Rowjoh wrote: »
    If you have a solid PVP build, Dark Convergence doesnt hit that hard and is quite easy to counter ie roll dodge/block/heal etc.

    Plus there's a slottable in the Champion point tree that breaks you free automatically once every 20 secs that works a treat !

    It's a fun set but obviously it catches a lot of players out for whatever reason lol.

    There's no need to nerf but hey.

    The reason nearly 50% of everyone in PvP is wearing Dark Convergence is because it's so OP it's a god mode set that eliminates the skill gap.
  • AuraStorm43
    AuraStorm43
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    Because its “working as intended” just doing too much damage to smaller groups

    Just read the PTS
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