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Why is ZOS silent regarding Dark Convergence?

joseayalac
joseayalac
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It's a big issue and they haven't said much, they even let it wreck PvP for the whole duration of the patch and it looks like it'll remain the same next patch.
Edited by joseayalac on October 12, 2021 11:55PM
  • L_Nici
    L_Nici
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    What are you saying 36k Convergence Ticks are not balanced?
    PC|EU
  • AVaelham
    AVaelham
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    Yeah, ZOS has been suspiciously silent about the Daggerfall Covenant lately. I bet they're all secret Thalmor agents.
  • jerj6925
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    Bring back Hrothgars chill!!! it was fun when everyone was killing everyone.
  • wolfie1.0.
    wolfie1.0.
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    Disconnects have been plaguing pvp for years.
  • kargen27
    kargen27
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    It's being dinked around with on the PTS isn't it?
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    It's being dinked around with on the PTS isn't it?

    Yup. It is
  • LarsS
    LarsS
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    Its easy, go to non-proc if you want zos to get rid of it.
    GM for The Daggerfall Authority EU PC
  • joseayalac
    joseayalac
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    LarsS wrote: »
    Its easy, go to non-proc if you want zos to get rid of it.

    I mean, the proc campaign is ruined right now because of this set, just take a look at the forums or any community discussion about the state of PvP.
  • markulrich1966
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    they said in the last big twitch stream, that dragging players from walls is not intended and a bug.

    So they obviously work on this issue, apart from the changes that were already introduced on the PTS.
  • joseayalac
    joseayalac
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    they said in the last big twitch stream, that dragging players from walls is not intended and a bug.

    So they obviously work on this issue, apart from the changes that were already introduced on the PTS.

    Thanks for letting us know, I feel like they should've announced it on a more accesible channel, since it is a big concern for the vast majority of the PvP community, most of my guilds feel like PvP is dead already and that ZOS is killing it on purpose.

    Then if it is a bug, why would they let it plague the game for months instead of disabling the set until they have a fix? Sadly and unfortunately, the game's reputation is taking a big hit, just because of the introduction of this damned set.
  • Ratzkifal
    Ratzkifal
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    Too many things are called "DC". Daggerfall Covenant. Disconnect. Dark Convergence. Darkshade Caverns...
    This Bosmer was tortured to death. There is nothing left to be done.
  • Fennwitty
    Fennwitty
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    joseayalac wrote: »
    they said in the last big twitch stream, that dragging players from walls is not intended and a bug.

    So they obviously work on this issue, apart from the changes that were already introduced on the PTS.

    Thanks for letting us know, I feel like they should've announced it on a more accesible channel, since it is a big concern for the vast majority of the PvP community, most of my guilds feel like PvP is dead already and that ZOS is killing it on purpose.

    Then if it is a bug, why would they let it plague the game for months instead of disabling the set until they have a fix? Sadly and unfortunately, the game's reputation is taking a big hit, just because of the introduction of this damned set.

    They're effectively silent on everything unless you really dig for it.
    PC NA
  • Vevvev
    Vevvev
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    Ratzkifal wrote: »
    Too many things are called "DC". Daggerfall Covenant. Disconnect. Dark Convergence. Darkshade Caverns...

    Did you see that DC in DC using DC? It was awesome until they DC'd.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • kargen27
    kargen27
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    Ratzkifal wrote: »
    Too many things are called "DC". Daggerfall Covenant. Disconnect. Dark Convergence. Darkshade Caverns...

    That is why I try not to abbreviate and when I do the first time I mention something I use the entire word. Exception for me is PvE and PvP because by now we all know that one.
    and then the parrot said, "must be the water mines green too."
  • katanagirl1
    katanagirl1
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    LarsS wrote: »
    Its easy, go to non-proc if you want zos to get rid of it.

    Not an option on PS4/NA when I play.

    It’s dead as a door nail. 0 bars on all 3 factions.

    EDIT: more importantly, playing without cp is a no-go for me
    Edited by katanagirl1 on October 13, 2021 5:15AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • hands0medevil
    hands0medevil
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    Keeping silence is solution numero uno for solving issues in here:
    Dark Convergence
    2 players mounts
    steam achievements
    Cyrodiil performance
    etc etc
  • propertyOfUndefined
    propertyOfUndefined
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    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
  • OtarTheMad
    OtarTheMad
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    What do you mean silent? They mentioned it in the ESO Live, Dark Convergence is in the PTS Patch Notes. They've mentioned it in other streams... they aren't silent about it at all.

    On top of what @propertyOfUndefined wrote (which is from the PTS Patch Notes 7.2.0) they also did:

    from 7.2.1 PTS Patch Notes
    Dark Convergence: This set now has new visual effects to help better define its radius attack sources and timing of the detonation.

    from 7.2.2 PTS Patch Notes
    Dark Convergence:
    Fixed an issue where this set could hit targets outside of its line of sight or pull them from areas they should not have been.
    Fixed an issue where the ramping damage bonus from this set could fail against some targets in certain situations.

    So it seems that this set will be, just like Hrothgar's Chill and now Plaguebreak (nerfed in 7.2.3), and just be situational at best.
  • kargen27
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    "What do you mean silent? They mentioned it in the ESO Live, Dark Convergence is in the PTS Patch Notes. They've mentioned it in other streams... they aren't silent about it at all."

    I think people sometimes forget these forums are more for the players to discuss the game and not a place where developers come to bounce ideas off us. Our suggestions get passed along but to expect an answer is probably a bit much.
    and then the parrot said, "must be the water mines green too."
  • Jaraal
    Jaraal
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    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
  • AJones43865
    AJones43865
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    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.
  • Jaraal
    Jaraal
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    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.

    There were already several sets and skills that pull people around in the game before Dark Convergence. Swarm Mother, Vateshran Shield, necro Beckoning Armor, DK Grip, Silver Leash, etc. It's just that DC is currently so overpowered that everybody and their durzog is using it.


    Edited by Jaraal on October 13, 2021 9:52AM
  • propertyOfUndefined
    propertyOfUndefined
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    50% of 41% means you have to get several players to sit in it in order to do the same amount of damage it used to do with just 1 target. It’s a big nerf based on my napkin math. On top of that, 1 pull instead of 2 means there will no longer be the (deadlier) pull that happens right before the burst, which means more than enough time to move away from the center (3-4 secs).
  • ealdwin
    ealdwin
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    Jaraal wrote: »
    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.

    There were already several sets and skills that pull people around in the game before Dark Convergence. Swarm Mother, Vateshran Shield, necro Beckoning Armor, DK Grip, Silver Leash, etc. It's just that DC is currently so overpowered that everybody and their durzog is using it.


    Void Bash - Vateshran Shield
    Proc Condition: Deal damage with Power Bash (specific skill)
    Cooldown: 13 seconds
    Primary Effect: AoE pull - 12m radius
    Secondary Effect: Applies Major Maim to enemies in area after 2 seconds

    Swarm Mother - Monster Helm
    Proc Condition: Block an attack from an enemy 8-22m away from you
    Cooldown: 1 second
    Primary Effect: Single Target pull

    Rush of Agony - Dungeon Set
    Proc Condition: Direct Damage with Blink, Teleport, Charge, Leap, or Pull ability
    Cooldown: 8 seconds
    Primary Effect: AoE pull - 10m radius
    Secondary Effect: Deal Physical Damage after 2 seconds - 7m radius

    Dark Convergence (post-"nerf") - PVP Set
    Proc condition: Casting a ground AoE ability
    Cooldown: 15 seconds
    Primary Effect: 60% AoE snare - radius unspecified
    Secondary Effect: Pulls enemies after 1 second - radius unspecified
    Tertiary Effect: Stuns enemies who were pullled
    Quaternary Effect: 1X Magic Damage to all enemies within 10 meters of center
    Quinary Effect: 2X Magic Damage to all enemies within 3 meters of center
    Senary Effect: Damage scales 50% per enemy within area (forget whether this applies to 10m or 3m)

    I mean, I understand why people are using it. It's simply too good not to pass up. Problem is, the set as it stands is absolutely ruining PVP areas, and that does not seem like that will change when the "nerfs" come into play.

    I do not think "spreadsheet" balancing is the best way to go, but one would expect that when it comes to sets, that an effort would be made to ensure they abide by guidelines for how much power should be ascribed to them and how much power should not. Dark Convergence simply has too much power given to it. A good amount of it simply has to go.
  • trackdemon5512
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    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Oh ZOS has made it very clear that the way Dark Convergence works is here to stay for the foreseeable future. It does it’s job very well in eliminating ball groups and zergs and they’re not going to wipe the set from existence.

    The PTS changes made are not only to diminish its power against single targets but increase its effectiveness against tightly packed groups. So they’re rightfully doubling down.

    If players are upset that entire zergs are using the set and makes keep sieges more difficult [snip]. Frankly it looks like they also wanted a change in the blob roll over everything quickly meta as well, regardless if you’re in a ball group or not. It forces large bodies to strategically adapt and and attack on a wider scale.

    [edited for bashing]
    Edited by ZOS_Lunar on October 13, 2021 3:18PM
  • MEBengalsFan2001
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    they said in the last big twitch stream, that dragging players from walls is not intended and a bug.

    So they obviously work on this issue, apart from the changes that were already introduced on the PTS.

    That isn't the issue. The issue from my experience with DC is that having 4 players with the set ensure you die because you get pulled 4x, not once and by the time the 3rd or 4th pull triggers your dead. Maybe not by DC but from dealing with multiple crowd control effects that you cannot gain immunity to. That is the ongoing issue in PVP. Add to it, stuns, knockbacks, etc.. PVP crowd control and the immunity that players are suppose to get needs to be looked into and adjusted as needed.
    Edited by MEBengalsFan2001 on October 13, 2021 2:57PM
  • Amottica
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    Zenimax seems to not say anything unless they have something impactful to say. With their silence, I would suggest they are still reviewing how this impacts the game and deciding if and what they will do to change it.
  • joseayalac
    joseayalac
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    Amottica wrote: »
    Zenimax seems to not say anything unless they have something impactful to say. With their silence, I would suggest they are still reviewing how this impacts the game and deciding if and what they will do to change it.

    In the meantime, the set is wreacking havoc on the game experience (PvP only) and on the game's reputation. Which also impacts the studio's reputation.

    Imho the set should've been disabled until they figured out how to make it work, instead of introducing a buggy and ridiculously unbalanced set into the game.

    PD: What happened to set efficiency standards?
  • AJones43865
    AJones43865
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    Jaraal wrote: »
    Jaraal wrote: »
    Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…

    Dark Convergence:
    Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    Reduced the radius of the effect to 10 meters, down from 12.
    This set now pulls once after its delay, rather than twice over its duration.
    The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.

    Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.

    Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.

    There were already several sets and skills that pull people around in the game before Dark Convergence. Swarm Mother, Vateshran Shield, necro Beckoning Armor, DK Grip, Silver Leash, etc. It's just that DC is currently so overpowered that everybody and their durzog is using it.


    I meant does any mechanic like this exist in combat in any other game? The other examples I see in ESO are relatively benign. Dark Convergence with it tether is cancerous and nearly impossible to deal with.
  • AJones43865
    AJones43865
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    I was thinking about the OP's original question. I think I know the answer.

    I try to draw as little attention to my mistakes as possible. ZOS is likely doing the same. B)
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