markulrich1966 wrote: »they said in the last big twitch stream, that dragging players from walls is not intended and a bug.
So they obviously work on this issue, apart from the changes that were already introduced on the PTS.
joseayalac wrote: »markulrich1966 wrote: »they said in the last big twitch stream, that dragging players from walls is not intended and a bug.
So they obviously work on this issue, apart from the changes that were already introduced on the PTS.
Thanks for letting us know, I feel like they should've announced it on a more accesible channel, since it is a big concern for the vast majority of the PvP community, most of my guilds feel like PvP is dead already and that ZOS is killing it on purpose.
Then if it is a bug, why would they let it plague the game for months instead of disabling the set until they have a fix? Sadly and unfortunately, the game's reputation is taking a big hit, just because of the introduction of this damned set.
Too many things are called "DC". Daggerfall Covenant. Disconnect. Dark Convergence. Darkshade Caverns...
Its easy, go to non-proc if you want zos to get rid of it.
propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
AJones43865 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.
AJones43865 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.
There were already several sets and skills that pull people around in the game before Dark Convergence. Swarm Mother, Vateshran Shield, necro Beckoning Armor, DK Grip, Silver Leash, etc. It's just that DC is currently so overpowered that everybody and their durzog is using it.
propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
markulrich1966 wrote: »they said in the last big twitch stream, that dragging players from walls is not intended and a bug.
So they obviously work on this issue, apart from the changes that were already introduced on the PTS.
Zenimax seems to not say anything unless they have something impactful to say. With their silence, I would suggest they are still reviewing how this impacts the game and deciding if and what they will do to change it.
AJones43865 wrote: »propertyOfUndefined wrote: »Nerf is doing the rounds in PTS and will likely go live on PC on 11/1. For the record, I will miss using the set, and miss fighting against it as well. I’m part of the minority that actually thinks it makes pvp more engaging, challenging and fun. Oh well…
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Sounds like a buff to me. Hitting three or more players will do a lot more damage. And unlimited targets? Wipe an entire flag stack with one proc.
Is there another game that has a mechanic like Dark Convergence? I've only PvP'd three times and the Dark Convergence set seems seriously out of balance with every other set. The problem isn't the damage, it's the pulling us all over the place that is the problem.
There were already several sets and skills that pull people around in the game before Dark Convergence. Swarm Mother, Vateshran Shield, necro Beckoning Armor, DK Grip, Silver Leash, etc. It's just that DC is currently so overpowered that everybody and their durzog is using it.