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Why not rewards for story?

LannStone
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After doing a lot of these special zone events - where you are rewarded for killing monsters, gathering resources, completing a goal in a delve - why not get special event rewards for completing each phase of the story for that zone? We go through these zones doing the same things each time and get no encouragement to enjoy the unique story of that zone. Why not? Maybe that should be considered for the next zone event.
  • lillybit
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    Probably because people who have already done the quests wouldn't like being locked out of rewards
    PS4 EU
  • joerginger
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    "because it's always been done like this"
    Or it's just because they assume that most people who cared have already done the zone quest story.
  • LannStone
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    lillybit wrote: »
    Probably because people who have already done the quests wouldn't like being locked out of rewards

    No locking out - you could still get rewards the other ways - but it's common practice to go through a story on more than one character, and this would be a good time to do it again on other characters with some extra incentives - don't tell me I'm the only one who goes through stories multiple times on different characters :)
  • redspecter23
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    Incentives for story quests are a great idea, but not daily endeavors if that's what you're talking about. Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game. No aspect of progression should ever come with any negatives attached to it. You should be incentivized to progress, not incentivized to slow down and save it for a later endeavor.
  • WhyMustItBe
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    LannStone wrote: »
    After doing a lot of these special zone events - where you are rewarded for killing monsters, gathering resources, completing a goal in a delve - why not get special event rewards for completing each phase of the story for that zone? We go through these zones doing the same things each time and get no encouragement to enjoy the unique story of that zone. Why not? Maybe that should be considered for the next zone event.

    I am for increasing the number of activities that give tickets for events. However I imagine the reason they did it this way is because they want people to group up to make the events more of a community experience.
  • lillybit
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    LannStone wrote: »
    lillybit wrote: »
    Probably because people who have already done the quests wouldn't like being locked out of rewards

    No locking out - you could still get rewards the other ways - but it's common practice to go through a story on more than one character, and this would be a good time to do it again on other characters with some extra incentives - don't tell me I'm the only one who goes through stories multiple times on different characters :)

    You're the only one who goes through stories multiple times on different characters ;)

    Seriously tho, I didn't think it was that common. I know far more people who haven't finished all the quests on even one character.
    PS4 EU
  • Sylvermynx
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    Well, I go through stories on different characters - on different accounts PC NA and EU. Most of my many alts do a quest here and there, but not all of them do the same ones - I don't enjoy doing whole zone quest lines over and over on multiple characters.
  • LannStone
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    Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.

    My main point is that I don't see why there's no incentive to go through the zone stories again. That seems to be as valid a way to get the coffers as just going out and killing things over and over again, and a rerun story is not bad if you haven't done it in a while.
    I suppose you're talking about players with only one character who have completed the story being locked out. I didn't consider that, since for me multiple characters is the norm. In any event, if you only have one character, it would be easy enough to start a new one to go through the story again if the rewards for doing so were enough to make it worth it.
    The rewards for the story phases could be the same as the coffers for other endeavors, or they could be a little different since the story phases take more time than just running through a delve or joining a group to kill a world boss. It just seems to me that there's something fundamentally amiss with having these events and completely ignoring the zone's story. But obviously if nobody were interested in going that route, there would be no point in adding the option :)
  • redspecter23
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    LannStone wrote: »
    Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.

    My main point is that I don't see why there's no incentive to go through the zone stories again. That seems to be as valid a way to get the coffers as just going out and killing things over and over again, and a rerun story is not bad if you haven't done it in a while.
    I suppose you're talking about players with only one character who have completed the story being locked out. I didn't consider that, since for me multiple characters is the norm. In any event, if you only have one character, it would be easy enough to start a new one to go through the story again if the rewards for doing so were enough to make it worth it.
    The rewards for the story phases could be the same as the coffers for other endeavors, or they could be a little different since the story phases take more time than just running through a delve or joining a group to kill a world boss. It just seems to me that there's something fundamentally amiss with having these events and completely ignoring the zone's story. But obviously if nobody were interested in going that route, there would be no point in adding the option :)

    You're talking about the event coffers. I was confused before. It might be fine to allow any quest bosses to also drop coffers at the same rate that other bosses do. It wouldn't really break anything. You'll also have the opportunity to loot nodes and chests while questing which can drop coffers. It's not like the coffers won't be encountered at all while questing, they just aren't the main focus. They could have them drop from quest rewards as well, but that might be mechanically more difficult than adding them to daily quests.

    The focus in on the dailies for tickets and boxes and a chance for boxes from many other activities. There is a bit less incentive to quest if your goal is event boxes, but I find it's a nice change to nudge players toward specific activities at times. It creates more action based around those activities and can often make the world feel a bit more active for a time.
  • lillybit
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    LannStone wrote: »
    Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.

    My main point is that I don't see why there's no incentive to go through the zone stories again. That seems to be as valid a way to get the coffers as just going out and killing things over and over again, and a rerun story is not bad if you haven't done it in a while.
    I suppose you're talking about players with only one character who have completed the story being locked out. I didn't consider that, since for me multiple characters is the norm. In any event, if you only have one character, it would be easy enough to start a new one to go through the story again if the rewards for doing so were enough to make it worth it.
    The rewards for the story phases could be the same as the coffers for other endeavors, or they could be a little different since the story phases take more time than just running through a delve or joining a group to kill a world boss. It just seems to me that there's something fundamentally amiss with having these events and completely ignoring the zone's story. But obviously if nobody were interested in going that route, there would be no point in adding the option :)

    I think it's a matter of consistency. Giving rewards for dailies is one thing because everyone can do them every day for the whole event. They're worth the same to everyone for the duration. If they started putting them on normal quests you'd be in the situation where the exact same non-repeatable quest would be worth more at certain times. You might get people encouraged to do them again on new characters, but I think there would be more who just wouldn't bother to do them when the content is new, because if they wait for an event (that will likely only be a few months for chapters) they'll get more for the same effort. I don't think it would look good in their figures if their brand new content wasn't being completed!
    PS4 EU
  • Monte_Cristo
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    Wouldn't the skill points that come with some main quests count as a reward? Plus the titles and occasional costumes you get for completing expansion zone story lines?
  • VaranisArano
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    The next Zone Event is the Daedric Wars Event. That's Morrowind, Clockwork City, and Summerset.

    I've completed Morrowind on four characters.
    Clockwork City on two characters.
    Summerset on two characters.

    No offense, but I really don't want to do the zones again for a shiny event reward.

    Realistically, I wouldn't. I'd skip that event reward because, sorry, but I'm not running zone stories I've already done 2-4 times just because ZOS waves a new Carrot in front of my face.


    I feel like I'm the grumpy vet player pulling the "ZOS caters to new players and ignores Vet players" card, here. Sorry. But I think it illustrates an issue with trying to add new rewards to old non-repeatable story content. We can repeat dailies as much as we want. I can't rewind time and forget the delightful plot twists of Morrowind or Summerset, or rediscover the amazing setting of Clockwork City for the first time. I can play the quests on different characters, but it's no longer new content for me.

    Sure, I could roll a new character or take one of the one's I haven't done the quests on and get the new event reward for doing the zone stories...but it wouldn't be about enjoying the story of the zone. I already did that. More than once. It would purely be about getting the reward.
  • LannStone
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    OK, the players have spoken :)
  • Iccotak
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    The only way this would work is if going forward they made the main story repeatable, along with a difficultly setting added to it.

    Which is actually exactly what Destiny is doing in their next expansion.
  • pdblake
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    Perhaps if they added a new short story line for an existing zone only available during the event.
  • Mandragora
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    I agree that it would be fair to add story aswell for those, who prefer that and they don't want to be locked out aswell or forced to certain gameplay, the same is true for progression of companions.
    I don't understand why it is a problem. It doesn't matter for an event, but for the companion system it is very painful. And to me it seems like it was caused by the same reason, but I still cannot see the logic behind it - so someone completed a story, so other should be left out from that option?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • VaranisArano
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    Mandragora wrote: »
    I agree that it would be fair to add story aswell for those, who prefer that and they don't want to be locked out aswell or forced to certain gameplay, the same is true for progression of companions.
    I don't understand why it is a problem. It doesn't matter for an event, but for the companion system it is very painful. And to me it seems like it was caused by the same reason, but I still cannot see the logic behind it - so someone completed a story, so other should be left out from that option?

    Flip it around, and you'll see that if you add rewards to the old stories, then the players who already did them are locked out of that option unless they redo them.

    ZOS has done this before with the Level-Up rewards. The system was obviously designed for new players, but included exclusive rewards that were desirable for many Vet players. Those did not apply retroactively, so Vet players had to level up a new character to get the exclusive rewards.

    Now, leveling up a new character isn't so bad. But if we're talking repeating a whole bunch of story content that we've already done to get new, exclusive rewards that aren't handed out retroactively? That's a system designed for new players who haven't done much, with Veteran players either locked out or made to repeat stuff they've already done.

    So imagine that we're leveling Mirri. As a new player, someone who wants to level her rapport doing new quests, they'd have the whole of Tamriel open to them as well as Fighters/Ashlander dailies. Me, as a Vet Player, pretty much have have Blackwood and the two dailies. I can't repeat old stories on the same character. Even for players who haven't done all the content on the same character, they'll be limited in what zones they've already done or limited in terms of not grinding through the same stories they've already done on other characters. And so that would very much be a system that's designed for new players, not Vet players.


    Now, that being said, I'd love for zone story quests to give some rapport for Companions. It's ridiculous that I can be saving the world in Blackwood and Mirri doesn't care, but close three dolmens every day for a week and she's all over me.

    It would have been easy to balance for new and Vet players - only give the rapport bonuses for Blackwood zone story quests, since you must own the expansion to get the companions. Though even that is problematic for the people who want high rapport with both companions, but can't repeat the quests or don't want to on a different character.

    Though to be honest, I'd be happier from a roleplaying perspective if all zone story quests offered some rapport. But...I feel obligated to point out that would favor new characters over Vet characters, and if ZOS adds more Companions, you'd find your options a little more limited since you can't repeat quests on the same character, or as a player as you eventually find yourself repeating content you've already done.

    The current system of doing dailies for rapport is also a bunch of mind-numbing repeatable content, but at least it has the benefit of being equally mindnunbingly grindy for everyone. I'm pretty sure that's why ZOS went with that design.
  • Mandragora
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    I'm so happy you do agree with me about companions, on the other hand that makes me wondering about how much of the spoiled side of companions was actually intentional - yes my paranoia is rising :).
    I agree that a new event woun't make sense, but imagine this from the point of lowbies - they aren't much of help with bosses and strolling trough big zone they wanted to explore slowly may spoil the new experience for them. So if this could be an addition (I guess they wouldn't have to code it, just say it :p) to such new zone event opening with new zone sale for them to buy and experience newly, they would still feel as a valuable asset to the event without making it frustrating and painful for them.
    EDIT:
    if it is there already then just ignore me. I should read more carefully.
    Edited by Mandragora on October 9, 2021 6:13AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Ilsabet
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    It's not just grumpy old players who might have an issue with this idea. Newer players or people who like to take their time going through zones in the order of their choosing might not appreciate being goosed into questing in places they're not ready for yet.

    With that said, I wouldn't be surprised if some people go to a new zone for event swag and decide to stick around and quest because they like the ambience or whatnot. So maybe that's enough of an incentive to just get people into the zone, and the ones who like it well enough will stay.
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