Probably because people who have already done the quests wouldn't like being locked out of rewards
After doing a lot of these special zone events - where you are rewarded for killing monsters, gathering resources, completing a goal in a delve - why not get special event rewards for completing each phase of the story for that zone? We go through these zones doing the same things each time and get no encouragement to enjoy the unique story of that zone. Why not? Maybe that should be considered for the next zone event.
Probably because people who have already done the quests wouldn't like being locked out of rewards
No locking out - you could still get rewards the other ways - but it's common practice to go through a story on more than one character, and this would be a good time to do it again on other characters with some extra incentives - don't tell me I'm the only one who goes through stories multiple times on different characters
redspecter23 wrote: »Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.
redspecter23 wrote: »Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.
My main point is that I don't see why there's no incentive to go through the zone stories again. That seems to be as valid a way to get the coffers as just going out and killing things over and over again, and a rerun story is not bad if you haven't done it in a while.
I suppose you're talking about players with only one character who have completed the story being locked out. I didn't consider that, since for me multiple characters is the norm. In any event, if you only have one character, it would be easy enough to start a new one to go through the story again if the rewards for doing so were enough to make it worth it.
The rewards for the story phases could be the same as the coffers for other endeavors, or they could be a little different since the story phases take more time than just running through a delve or joining a group to kill a world boss. It just seems to me that there's something fundamentally amiss with having these events and completely ignoring the zone's story. But obviously if nobody were interested in going that route, there would be no point in adding the option
redspecter23 wrote: »Players that have done the main story to completion would be locked out of that particular endeavor and none of the other ones lock you out by just completing parts of the game.
My main point is that I don't see why there's no incentive to go through the zone stories again. That seems to be as valid a way to get the coffers as just going out and killing things over and over again, and a rerun story is not bad if you haven't done it in a while.
I suppose you're talking about players with only one character who have completed the story being locked out. I didn't consider that, since for me multiple characters is the norm. In any event, if you only have one character, it would be easy enough to start a new one to go through the story again if the rewards for doing so were enough to make it worth it.
The rewards for the story phases could be the same as the coffers for other endeavors, or they could be a little different since the story phases take more time than just running through a delve or joining a group to kill a world boss. It just seems to me that there's something fundamentally amiss with having these events and completely ignoring the zone's story. But obviously if nobody were interested in going that route, there would be no point in adding the option
Mandragora wrote: »I agree that it would be fair to add story aswell for those, who prefer that and they don't want to be locked out aswell or forced to certain gameplay, the same is true for progression of companions.
I don't understand why it is a problem. It doesn't matter for an event, but for the companion system it is very painful. And to me it seems like it was caused by the same reason, but I still cannot see the logic behind it - so someone completed a story, so other should be left out from that option?