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AoE taunt a practical thing now, very happy to share.

Wing
Wing
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right to the point

was lucky enough to get the void bash set from the new arena on my first run:

Void Bash
(2 items) Adds 965 Max Health (Perfected Only)
(2 items) When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds. This effect can occur once every 13 seconds.

this soups all the mobs to you within reason without the need for individual chains or pulls, just target the center most mob.

next we switch to 2H and stampede, the AoE morph of critical charge

Tormentor
(2 items) Adds 1206 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.


with this quick little combo, we pull everything to us, major maim it, and mass taunt it.

little round about then just having a mass taunt, but man it has made my dungeon runs faster on everyone, i do still talons everything to get minor maim and mass immobilize on the mob as well.

figured i would share ^_^
ESO player since beta.
game got too disappointing.
  • zaria
    zaria
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    Void Bash, pull and I assume a soft taunt, same as an initial AoE.
    I say its beat out an monster set in most dungeons.

    However I kind of doubt its an pull ability and devs don't want proc too proc each others so kind of doubt Tormentor works but it had been fun to test out.

    Note that in many harder fights having all the argo will make blocking stuff you have to block harder because you are also blocking all the trash attacks, now have 3 daderots blocking your view :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mairwen85
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    zaria wrote: »
    Void Bash, pull and I assume a soft taunt, same as an initial AoE.
    I say its beat out an monster set in most dungeons.

    However I kind of doubt its an pull ability and devs don't want proc too proc each others so kind of doubt Tormentor works but it had been fun to test out.

    Note that in many harder fights having all the argo will make blocking stuff you have to block harder because you are also blocking all the trash attacks, now have 3 daderots blocking your view :)

    Self imposed maw scenario, :lol:
  • Wing
    Wing
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    zaria wrote: »
    Void Bash, pull and I assume a soft taunt, same as an initial AoE.
    I say its beat out an monster set in most dungeons.

    However I kind of doubt its an pull ability and devs don't want proc too proc each others so kind of doubt Tormentor works but it had been fun to test out.

    Note that in many harder fights having all the argo will make blocking stuff you have to block harder because you are also blocking all the trash attacks, now have 3 daderots blocking your view :)

    tormentor has worked with stampede for a while, the problem i had with it was it just didnt matter with how spread out mobs tend to be, however void bash solves that with the mass pull.

    also void bash does not proc tormentor, as it procs on damage and the void pull does no damage.

    having great success with it, void pull is still new and rare so get alot of questions as to what skill im using XD and a lot of thankful pugs.

    tanking everything has been no problem either as my tank is set up for pvp and pve mobs just do not compare in most cases, especially without a battle spirit debuff.
    ESO player since beta.
    game got too disappointing.
  • Olupajmibanan
    Olupajmibanan
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    The best thing on this setup is that you still have room for another 5 pc set and a monster set (or a mythic + 1pc from a monster set if you like).
    Edited by Olupajmibanan on November 9, 2020 12:06PM
  • gatekeeper13
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.
    Edited by gatekeeper13 on November 9, 2020 12:54PM
  • Olupajmibanan
    Olupajmibanan
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    You may replace Heroic Slash with Power Bash and go with Heroism pots. The only thing you lose this way is Major Fortitude buff if you don't have class access to it, but you gain 5% more group mitigation and an AoE pull. And you don't have to drop monster set if you use Void Bash with back bar sets such as Yolnahkrin or Powerful Assault which both seem to be the way to go anyways this patch.
    Edited by Olupajmibanan on November 9, 2020 1:10PM
  • yoyo420232
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    mairwen85 wrote: »
    zaria wrote: »
    Void Bash, pull and I assume a soft taunt, same as an initial AoE.
    I say its beat out an monster set in most dungeons.

    However I kind of doubt its an pull ability and devs don't want proc too proc each others so kind of doubt Tormentor works but it had been fun to test out.

    Note that in many harder fights having all the argo will make blocking stuff you have to block harder because you are also blocking all the trash attacks, now have 3 daderots blocking your view :)

    Self imposed maw scenario, :lol:

    If you get the hide group add on it makes it alot easier for me to tank as I dont see any daderots at all just the enemies
  • thegreat_one
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    Tormentor is my Trash mob destroyer.

    I do focused charge on my templar and all targets hit are taunted. Then they all stack nicely and get melted. Any ranged I drag over or use Silver leash to pull in.

    Tormentor also give you that resistance which is super helpful.
    Can also off balance for anyone wearing stuhns.
  • Jaraal
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    Should be nice for gathering up those pesky mobile players, too. Call them all to you while your buddy bombs them.


    Why wait for flag gatherings, when you can bring them to the bomb?
  • josiahva
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    You may replace Heroic Slash with Power Bash and go with Heroism pots. The only thing you lose this way is Major Fortitude buff if you don't have class access to it, but you gain 5% more group mitigation and an AoE pull. And you don't have to drop monster set if you use Void Bash with back bar sets such as Yolnahkrin or Powerful Assault which both seem to be the way to go anyways this patch.

    It doesn't change the fact that power bash is worthless. For instance I dont even bother slotting heroic slash most times...it simply isnt needed except in places where you have to have a high warhorn uptime. 75% of sword and board skill line is worthless....I only slot defensive stance(or whatever morph) on things that do insane damage...I never use the worthless ult...block all attacks for 5 seconds at no cost?....yeah, ok...or I could just block all attacks at cost and not care while slotting an ult that actually does something.

    I find pierce armor(or puncture) the only actual needed skill from the line as a tank....and sometimes I slot the charge when I need a gap closer, the passives are good...but active skills are mostly garbage....slot a garbage skill for an AOE pull? Why? I can run into a crowd and root everything close...everything not close I can just pull in with chains...as for an AOE taunt....again, why? If I feel the need to taunt the entire mob I just use pierce armor after they are rooted and unless the damage is exteremely low the mob is dead by the time it wears off....so by using usefull skills like talons and chains instead of power bash I can equip sets that are actually useful:

    1. Instead of Call of the Void, I can equip Puncturing Remedy and keep myself healed up solely off of taunting, allowing the healer to spend resources doing damage instead of healing me.
    2. Instead of Tormentor I can equip something useful to the group...take your pick, Ebon, Imperium, Yol, Powerful Assault, Alkosh, Mighty Glacier, Defiled Dragon, etc etc etc, hell, even Knightmare is more useful than Tormentor(and gives you better stats)

    Call of the void and tormentor might be a fun gimmick...but from a practical perspective there are better choices. Call of the Void is indeed intriguing...but more as a pull for sets that proc damage or debuffs on a very short range(IE Tremorscale)
  • Taleof2Cities
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    josiahva wrote: »
    Call of the void and tormentor might be a fun gimmick...but from a practical perspective there are better choices. Call of the Void is indeed intriguing...but more as a pull for sets that proc damage or debuffs on a very short range(IE Tremorscale)

    Agreed, @josiahva, taking up two (2) set bonuses just to get a "pseudo-AoE taunt" seems pretty fair in light of the other options available.
  • Miszou
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    If PUG DPS would actually let the tank start the pull instead of rushing on and starting fights by themselves, there wouldn't be a need for an AoE taunt.

    Just sayin'...
  • Nestor
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    Miszou wrote: »
    If PUG DPS would actually let the tank start the pull instead of rushing on and starting fights by themselves, there wouldn't be a need for an AoE taunt.

    Just sayin'...

    Yep, give me 10 seconds to gather up the Mobs into a nice little ball, then the DPS can burn them down. This will clear the trash faster than sporadic spams of damage
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Apox
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    it's not really practical though because aoe taunts are not needed. youre wasting gear slots on something nobody needs. theres only 2-3 mobs per pack that need taunted. get them and grip the rest in.
  • zvavi
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    Nestor wrote: »
    Miszou wrote: »
    If PUG DPS would actually let the tank start the pull instead of rushing on and starting fights by themselves, there wouldn't be a need for an AoE taunt.

    Just sayin'...

    Yep, give me 10 seconds to gather up the Mobs into a nice little ball, then the DPS can burn them down. This will clear the trash faster than sporadic spams of damage

    Definitely. Even give me just 2 for at least a decent stack.
  • Red_Feather
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    I would like to try that some day.
  • thegreat_one
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    The Idea is to aggro everything and nobody else will need to worry about being attacked. And if DPS is running in b4 tank, I either let him die or I actually just be faster than him.

    I would always switch to a different set up to do single target or actually hard fights.
  • josiahva
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    The Idea is to aggro everything and nobody else will need to worry about being attacked. And if DPS is running in b4 tank, I either let him die or I actually just be faster than him.

    I would always switch to a different set up to do single target or actually hard fights.

    These days, if its not a DLC dungeon with mobs actually capable of killing me(IE, stone watchers from vDoM) my default "0" setup in dressing room is an AOE damage setup using Leeching, Bahraha's Curse, Zaan, and a variety of AOE damage skills like Caltrops, Unstable wall of Elements(on ice staff), Inhale, and orbs, plus the poison claws and breath. I don't even bother to slot talons for most trash mobs anymore...Caltrops and Wall of Elements on Ice staff give me plenty of time to get the mobs under control.....as long as I run in first and drop all these AoEs on the mob, there is no way they even think about the DPS coming in behind me for at least 5 seconds...by that point, I have them all taunted and have dragged in all the outliers as well...AoE damage skills work very well as a psuedo-AoE taunt without the need for an actual taunt....the key here is that DPS actually respect the tank's job and lets him aggro and/or taunt everything...if they go running in first and grab mob aggro...well, I generally let them have it and only taunt the dangerous stuff and laugh if they die.

    This type of play also has the benefit in pugs of generally pulling 25% or so of group DPS(unless the DPS is actually good anyway). In the end, no one cares if I do this with trash mobs, but on bosses that are actually capable of killing me I will swap back to more of a pure tank setup...setup "1" in dressing room...the other setups 2-5 are more situational for when I need to off-heal, or quick rez, or shield spam, etc etc.

    I have to say add ons like dressing room make playing a tank FAR more pleasant. I routinely swap gear and skill setups multiple times a dungeon at the click of a button, transforming the playstyle required and capabilities I have.
  • gatekeeper13
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    You may replace Heroic Slash with Power Bash and go with Heroism pots. The only thing you lose this way is Major Fortitude buff if you don't have class access to it, but you gain 5% more group mitigation and an AoE pull. And you don't have to drop monster set if you use Void Bash with back bar sets such as Yolnahkrin or Powerful Assault which both seem to be the way to go anyways this patch.

    Why should anyone drop a Monster set, Slash and tri-stat potions and waste expensive potions for Heroism uptime only to gain Aoe taunt and Major Maim when he can simply wear Lady Thorn? AoE taunt is too useless to waste 2 slots for it.

    If you pair Lady Thorn with Alkosh, you can have both high Major Maim and Alkosh uptime while having 100% Minor Heroism and Maim uptime and no cooldown for your tri-stat potions when you need them to replenish resources.

    You certainly cant have Yolna backbar because you ll need to slot a second taunt there too. As for Powerful, Alkosh is way stronger and when synergies appear, it's good to be able to use them instantly without having to weapon swap.

    Cons of using Void are way more than Pros.
    Edited by gatekeeper13 on November 10, 2020 4:59PM
  • Wing
    Wing
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    You may replace Heroic Slash with Power Bash and go with Heroism pots. The only thing you lose this way is Major Fortitude buff if you don't have class access to it, but you gain 5% more group mitigation and an AoE pull. And you don't have to drop monster set if you use Void Bash with back bar sets such as Yolnahkrin or Powerful Assault which both seem to be the way to go anyways this patch.

    Why should anyone drop a Monster set, Slash and tri-stat potions and waste expensive potions for Heroism uptime only to gain Aoe taunt and Major Maim when he can simply wear Lady Thorn? AoE taunt is too useless to waste 2 slots for it.

    If you pair Lady Thorn with Alkosh, you can have both high Major Maim and Alkosh uptime while having 100% Minor Heroism and Maim uptime and no cooldown for your tri-stat potions when you need them to replenish resources.

    You certainly cant have Yolna backbar because you ll need to slot a second taunt there too. As for Powerful, Alkosh is way stronger and when synergies appear, it's good to be able to use them instantly without having to weapon swap.

    Cons of using Void are way more than Pros.

    in no way shape or form was this thread titled "optimal tank setup", "optimal major maim uptime" etc.

    it was about the fact that we now have a practical AoE taunt, and we do.

    if you dont like it, want to use it, or find its existence meh, cool, nobody is forcing you to do anything or play a specific way.

    however many people have wanted and asked for this kind of feature (myself included after playing FFIV were aoe taunt is literally one of the first things tanks learn how to do) and seeing as this update provided a critical piece to the puzzle i figured i would share, and quite a few people find it interesting.

    Edited by Wing on November 10, 2020 5:27PM
    ESO player since beta.
    game got too disappointing.
  • gatekeeper13
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    Wing wrote: »
    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    You may replace Heroic Slash with Power Bash and go with Heroism pots. The only thing you lose this way is Major Fortitude buff if you don't have class access to it, but you gain 5% more group mitigation and an AoE pull. And you don't have to drop monster set if you use Void Bash with back bar sets such as Yolnahkrin or Powerful Assault which both seem to be the way to go anyways this patch.

    Why should anyone drop a Monster set, Slash and tri-stat potions and waste expensive potions for Heroism uptime only to gain Aoe taunt and Major Maim when he can simply wear Lady Thorn? AoE taunt is too useless to waste 2 slots for it.

    If you pair Lady Thorn with Alkosh, you can have both high Major Maim and Alkosh uptime while having 100% Minor Heroism and Maim uptime and no cooldown for your tri-stat potions when you need them to replenish resources.

    You certainly cant have Yolna backbar because you ll need to slot a second taunt there too. As for Powerful, Alkosh is way stronger and when synergies appear, it's good to be able to use them instantly without having to weapon swap.

    Cons of using Void are way more than Pros.

    in no way shape or form was this thread titled "optimal tank setup", "optimal major maim uptime" etc.

    it was about the fact that we now have a practical AoE taunt, and we do.

    if you dont like it, want to use it, or find its existence meh, cool, nobody is forcing you to do anything or play a specific way.

    however many people have wanted and asked for this kind of feature (myself included after playing FFIV were aoe taunt is literally one of the first things tanks learn how to do) and seeing as this update provided a critical piece to the puzzle i figured i would share, and quite a few people find it interesting.

    My comment was a reply to someone else, not asking why you started the topic. I have no problem with you or anyone else for being hyped to use this set. Have fun and sorry I if sounded salty or anything ;)
  • Red_Feather
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    Does this still work. I'd like to make a fun build that can round of lots of monsters!
  • Jeremy
    Jeremy
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    I dont think AoE taunt is such a big deal.... Personally I am not going to use Void Bash because not only I will have to drop my Monster set but also lose 1 useful ability slot for the useless in PVE Power Bash.

    I tried it out for awhile and wasn't impressed with it either.

    It might work nicely in conjunction with Tormenter I suppose, but that's a lot of sets to give up just to have an AoE taunt for trash pulls, especially considering how hard some of the bosses (and even some elite enemies) can hit on this game.

    If they are going to give us an AoE taunt, I would prefer it be without having to sacrifice so much for it.
    Edited by Jeremy on October 6, 2021 10:27PM
  • Wing
    Wing
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    Does this still work. I'd like to make a fun build that can round of lots of monsters!

    yup sure does
    ESO player since beta.
    game got too disappointing.
  • trackdemon5512
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    Necromancer casts Reanimate on this thread…
  • ShawnLaRock
    ShawnLaRock
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    Necromancer casts Reanimate on this thread…

    Necromancer Beckoning Armour AOE pulled this thread.

    S.
    Edited by ShawnLaRock on October 7, 2021 11:22AM
  • runa_gate
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    https://eso-sets.com/set/rush-of-agony

    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 129 Weapon Damage and Spell Damage
    (4 items) Adds 1487 Offensive Penetration

    (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 1790 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.

    super useful for pug dungeons
  • DrSlaughtr
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    Seems like you're giving up a lot to just to not have to work to get taunts in.
    I drink and I stream things.
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