It's funny up to beginning to be ridiculous how all those "I wanna harder overland" people actively avoid actually hard content of ESO...
SilverBride wrote: »The 800k people who don't seem to mind difficult overland are right where they need to be... in a game that provides that. They aren't spending time in a game that doesn't then requesting it be changed to their play style.
Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
New players need easy content.
SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
AlexanderDeLarge wrote: »One shotting enemies in the overland, again, the overwhelming majority of the game, is the antithesis of fun.
AlexanderDeLarge wrote: »One shotting enemies in the overland, again, the overwhelming majority of the game, is the antithesis of fun.
You know what I find fun in ESO?
Story, collecting sets, and various lore tidbits you can find around, just aimlessly roaming through various zones, etc...
If only thing you find "fun" in game is combat, then ESO CERTAINLY is not for you.
AlexanderDeLarge wrote: »One shotting enemies in the overland, again, the overwhelming majority of the game, is the antithesis of fun.
WhyMustItBe wrote: »I'm curious about the title for this thread."800k people don't seem to mind difficult overworld"
Where does the figure 800k come from?
It is probably a reference to the number of people playing New World on Steam, which I intentionally ignored since it would be a terrible metric to compare the new game shiny fad-factor of a title out for 1 week to a game which has been running 8 years with a stable, healthy, and generally expanding player base.
SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
It's funny up to beginning to be ridiculous how all those "I wanna harder overland" people actively avoid actually hard content of ESO...
AlexanderDeLarge wrote: »One shotting enemies in the overland, again, the overwhelming majority of the game, is the antithesis of fun.
You know what I find fun in ESO?
Story, collecting sets, and various lore tidbits you can find around, just aimlessly roaming through various zones, etc...
If only thing you find "fun" in game is combat, then ESO CERTAINLY is not for you.
SilverBride wrote: »Making overland more difficult again would not be good for the game.AlexanderDeLarge wrote: »One shotting enemies in the overland, again, the overwhelming majority of the game, is the antithesis of fun.
AlexanderDeLarge wrote: »SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
Rich Lambert knows as well as I do that the game launched in a completely broken state where instancing and grouping didn't work so that certainly didn't help matters, go figure having group mandatory content results in that content being ignored. Rich Lambert also knows as well as I do that the entire progression system and seven and a half years worth of content including gear sets has led to unprecedented levels of power creep that completely invalidates his anecdote.
Not to mention Cadwell's Silver and Cadwell's Gold were made at a time when the Veteran Rank system was off-putting to the point where hardly anyone was hitting VR16 (the equivalent of CP160) and I don't think anyone was really rushing out the door to do Aldmeri Dominion zone quests.
AlexanderDeLarge wrote: »Rich Lambert knows as well as I do that the game launched in a completely broken state where instancing and grouping didn't work so that certainly didn't help matters, go figure having group mandatory content results in that content being ignored. Rich Lambert also knows as well as I do that the entire progression system and seven and a half years worth of content including gear sets has led to unprecedented levels of power creep that completely invalidates his anecdote.
Not to mention Cadwell's Silver and Cadwell's Gold were made at a time when the Veteran Rank system was off-putting to the point where hardly anyone was hitting VR16 (the equivalent of CP160) and I don't think anyone was really rushing out the door to do Aldmeri Dominion zone quests.
AlexanderDeLarge wrote: »I don't blame anyone citing New World's massive success in response to the veteran overland naysayers calling us a vocal minority for the last five years. Clearly those who play it enjoy the difficulty of the open world. I know for a fact, as a tester who hit the level cap, that even when you're max level with the best gear in New World, it's not a game where you can turn your brain off.
It's a cliché but it's like Dark Souls, you're only safe in the outposts, if you start getting cocky and stop blocking/dodging attacks, even from enemies 50 levels below you, you'll be punished for it and likely die. Unlike TESO where an enemy attacking you while you're alt+tabbed is like an ant biting your foot. The difficulty is refreshing to say the least.
We had difficulty and then One Tamriel removed it and power creep resulting from the Champion Point system exacerbated the problem. Now we seem to have a bit of revisionist history going on where everyone's acting like the difficulty was removed because the content was unpopular even though anyone who played back then knows the instancing, progression system and grouping itself were massively broken on top of base game content being pretty bad and boring. Like I said earlier I don't think anyone is rushing out the door to play Aldmeri Dominion content but harder but the game has changed since then. The difficult content not being played was a casualty of more systemic problems.Hallothiel wrote: »And also agree with @SilverBride - just play both and enjoy the differences. But please stop trying to make ESO into being the same as other MMOs
It's funny you use this as an example, which is exactly what One Tamriel did via level scaling everything up to CP160. You seem to be totally okay with that but when a CP1200 player asks for a comparable experience it's somehow unreasonable?Hallothiel wrote: »having an epic battle with a mudcrab whilst fishing.
There are a lot of legitimate problems with this game that haven't been addressed. Using this mentality to justify not addressing them is ridiculous.Hallothiel wrote: »It is obviously fine for the majority of players otherwise things would have changed.
ofalltheworlds wrote: »I'm not sure why we're comparing this game to New World though, they're very different games with very different types of gameplay being encouraged. It seems a little silly to compare an established PVE focused game like this one to a brand new PVP focused game like New World, which is close enough to release that excitement is still high and it's difficult to tell how the game is actually going to shake out once it's been around for a couple of months. If people are happy playing New World because it's more difficult, power to them, but I'm not sure what it has to do with us and I think we can make an argument for changes to this game without the comparison
AlexanderDeLarge wrote: »So let me get this straight, it's okay for them to significantly overhaul and "streamline" the game to make it easier and more accessible but I can't ask for an optional mode to add the difficulty back in? [snip]SilverBride wrote: »It is not logical to expect either type game to completely change their base game to adapt to individual players.
[edited for flaming]
BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage, and they don't try to avoid your AOEs or strategize a good way to attack in groups.
even if every overland enemy had the same mechanics and the only variation was in boss fights, it would be better than the mind numbing overland content we have currently
Ishtarknows wrote: »Overland fighting teaches nothing about group content mechanics, so you'll have someone taking 10 minutes to light attack spam /heavy attack a world boss to death thinking they're great and that translates fine into group (harder) content. There needs to be something to allow players to prepare for more difficult content and questing isn't it.
AlexanderDeLarge wrote: »Now you have a brand new MMO, the first major Western release since The Elder Scrolls Online released in 2014, doing massive numbers despite featuring a challenging and dangerous open world and we're not supposed to bring it up as an example? If challenging open world content were as unpopular as it seems to be according to certain individuals, who I would argue are in fact the "vocal minority", New World wouldn't be remaining steady in numbers as high as it is and I'd be very curious to see The Elder Scrolls Online's concurrency numbers on PC coinciding with New World's release. Just to be clear I mean people actually playing the game, not just logging in for ten minutes to get Deadlands for free like I am.
I know honeymoon period and all that. New World isn't perfect, it has problems but the inherent danger that comes with being attacked by a bear while you're on his turf chopping trees down regardless of level and gear isn't one of them.
I think it would be difficult in ESO to offer an option/toggle for difficult overland content. It sounds easy, but how would it work in practice? Wouldn't it have to be on a completely different server? How can there be two players in the same instance, where one has normal difficulty mobs, and the other has vet difficulty mobs?
WhyMustItBe wrote: »It would be super easy. The technology is already all in place.
...I do think it could cause population problems, especially as the game ages and the population declines, as happens with all MMOs.
WhyMustItBe wrote: »I thought about the population issue but to be honest with the way it already works I don't think it would be an issue. Since there is already a cap on the max players in a shard, what you would see would be a decrease in the number of individual zone shards on that difficulty/PVP setup first. There are enough people playing that, especially in "relevant" zones, enough would exist to populate at least ONE shard at each level of difficulty/PVP.
I mean the shard cap is something like 100 players. If ESO got to a point where they couldn't find 1000 total players for the current relevant zone to populate say 4 difficulty levels and a PVP flag for each, I think the game would probably have shut down, as even games like Tera still manage to pull in more people than that.
WhyMustItBe wrote: »I think it would be difficult in ESO to offer an option/toggle for difficult overland content. It sounds easy, but how would it work in practice? Wouldn't it have to be on a completely different server? How can there be two players in the same instance, where one has normal difficulty mobs, and the other has vet difficulty mobs?
It would be super easy. The technology is already all in place.
The game is already built in such a way that you don't see everyone on the entire megaserver in the area you are. The game breaks the whole megaserver down into zones and sub-zones. Each of those has a cap on the total number of players allowed in that zone. When that number is reached, overflow is rolled into a new instance, or "shard."
That is why people you invite to a group can be invisible unless you port to them, which brings you into the same shard.
Now, think War Mode in World of Warcraft. The game basically creates shards that are War Mode On or War Mode Off. So, when placing you in a shard, it checks your War Mode flag and puts you in a shard with only other players that have War Mode on.
In ESO the same technology exists. All they would have to do is check a PVP flag, or a difficulty setting, and only put you into shards spawned for people with those flags set. Simple.
trackdemon5512 wrote: »The developers of this game [...] have already stated that creating such a slider ZOS not easy on an individual level as the game scales to you.
trackdemon5512 wrote: »In an MMORPG say you slid the slider to make the game easier for you rather than more difficult. Are you effectively gaming the system to cheese content?
trackdemon5512 wrote: »What about other players joining you?
trackdemon5512 wrote: »Changing individual difficulty is a selfish decision that has ramifications in a universal overworld, esp one in which you cannot control instances or switch to isolated servers.