BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage, and they don't try to avoid your AOEs or strategize a good way to attack in groups.
even if every overland enemy had the same mechanics and the only variation was in boss fights, it would be better than the mind numbing overland content we have currently
BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage
I'm curious about the title for this thread."800k people don't seem to mind difficult overworld"
Where does the figure 800k come from?
Ishtarknows wrote: »Overland fighting teaches nothing about group content mechanics, so you'll have someone taking 10 minutes to light attack spam /heavy attack a world boss to death thinking they're great and that translates fine into group (harder) content. There needs to be something to allow players to prepare for more difficult content and questing isn't it.
It’s just so boring, the current difficulty completely undermines and ruins immersion in the stories for the quests for well geared/more experienced players.
“Only you, oh great and powerful hero, can save us from this simply dreadful threat!”
*boss dies before it’s finished its dialogue*
BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage, and they don't try to avoid your AOEs or strategize a good way to attack in groups.
even if every overland enemy had the same mechanics and the only variation was in boss fights, it would be better than the mind numbing overland content we have currently
I agree with people saying overland is just fine, that being said, an option for difficulty offering better loot/rewards would be outstanding.
Nothing wrong with offering people some choice!
Lady_Galadhiel wrote: »Nice to see nothing did change in this forum,still same subjects over and over each week.