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Special Request: Please remove (or scale back) Dark Convergence 5 pc ability from PvP

Nagastani
Nagastani
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Basically I'm writing this in the hopes of maybe making some changes to how Dark Convergence is used in PvP.

To be honest at this point it really feels like it doesn't belong there and is used in many ways like an exploit.

So when Dark Convergence procs it pulls players from walls, so like during a siege we can't defend properly or provide support as we normally would because ppl keep getting pulled to the ground. I also think this pulling ppl from the wall goes against the point of having walls to begin with as well as historically speaking, how said walls were used. DC pulling a player from the wall just breaks this part of PvP, especially if we're on a Coldfire or Lancer, most of the time we can't back in time to pick-up our gear. This is very bad. And I see this set getting abused frequently, repeatedly used for pulling players to the ground. This why I supported ppl getting reported for abusing the set because it makes PvP impossible to play but anyways.

Secondly, many times during a Siege there comes a point where you have to stand you ground. Ok so even if we come up with well prepared defenses this set just rips ppl out of place for no reason. It just doesn't make any sense at all and we have situations where it would be good for everyone to take their time and actually fight this out but then this set comes along and it drains all the tension from a respectable fight/siege and makes it seems like everyone is just wasting their time trying to defend a keep. I just can't put into words how bad this set has become for Cyrodiil PvP in general and I know no one is going to listen to this or care what I think but DC should be removed from Cyrodiil PvP altogether. Because the zerg with players wearing the most Dark Convergence wins. It's comical how lame PvP combat has become in Cyrodiil and for this set to give so much power... that really doesn't belong in this medieval setting... and for one person to be able to pull ppl off walls, then automatically kill them and then also pulling ppl from siege lines, then automatically kill them without a fight is juvenile and comical. I mean seriously if we're going to be doing this let's also allow every player to use Volundrung.

I always enjoyed ESO PvP but now everytime I login its like why bother actually fighting or providing support? I'll just let DC do everything for me. We'll wait for the enemy to take a keep because no one can stop them right? Then just take it back. No PvP involved. Thank you for your time and I hope ZOS will think about this and start taking PvP seriously again because right now this is a joke, at least in Cyrodiil.
Edited by Nagastani on October 3, 2021 9:09PM
  • Dolphinsgal
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    They are making changes to DC in update 32, it's in the patch notes.
    Yes the set is a pita however well intended it was meant to be, and it does need some changes. Just not a sledgehammer change.
    The best defense is finding a new way to seige, the set is making us think of seiging in ways we didn't before. We have found ways to mitigate the way dc works by changing how we do things and it works, maybe not all the time.
  • Nagastani
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    They are making changes to DC in update 32, it's in the patch notes.
    Yes the set is a pita however well intended it was meant to be, and it does need some changes. Just not a sledgehammer change.
    The best defense is finding a new way to seige, the set is making us think of seiging in ways we didn't before. We have found ways to mitigate the way dc works by changing how we do things and it works, maybe not all the time.

    Ok cool.

    I'm all for trying out new things and making creative decisions and all. Its just this set would probably be absolutely perfect for things like BGs right? In Cyrodiil however where we have tactical decisions needing to be made based on actual constraints it just seems like this set bypasses nearly everything. I'm not sure how they can fix it but will keep an eye on the patch notes.

    Thanks
  • madrab73
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    They are making changes to DC in update 32, it's in the patch notes.
    Yes the set is a pita however well intended it was meant to be, and it does need some changes. Just not a sledgehammer change.
    The best defense is finding a new way to seige, the set is making us think of seiging in ways we didn't before. We have found ways to mitigate the way dc works by changing how we do things and it works, maybe not all the time.

    They also admitted that the 5 piece proc was bugged on the live stream. If it can't be fixed quickly like Hrothgar they should really disable the proc until done.
  • TequilaFire
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    Edited by TequilaFire on October 3, 2021 1:35PM
  • geonsocal
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    Nagastani wrote: »
    I'll just let DC do everything for me.

    convergence can be much more than just a random proc that goes off...pair it well, two players can cause some serious disruptions within keeps and outposts, i've seen it happen more than once now, you just got to spread out as best you can...

    i'm sure the cyrodiil emps out there are making really good use of it...

    i'm still getting my timing down synergizing it with different set and ability combinations...

    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • WhyMustItBe
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    Remove the ability to pull people off walls which they said on the last livestream QA is an unintended bug, and make it trigger/respect CC immunity like other hard CC, and the problem would be largely solved. Just roll dodge after the pull and you should be fine.

    But I am vehemently against removing the pull altogether. This was an awesome new mechanic that just got introduced to the game. Regardless where it drops, they made it available to everyone and people have golded the set for tanking and PVE use. The argument about dropping in PVP is pretty irrelevant anyway. Sets in this game are not PVP or PVE. Even the devs say they mean for people to seamlessly transition between both, and most PVP sets are either dropped or crafted in PVE.

    To add something only to then take it away would make the customer backlash about constantly having to re-grind gear and upgrade mats leading to burnout even worse than it has already been getting.

    As a game dev you NEVER want to give people something only to take it away months later. It looks TERRIBLE and drives people away more than anything. Humans HATE that sort of thing, psychologically. :)

    So there has to be a way to fix the PVP wall pull and CC immunity bugs without just "hitting delete."


    Edited by WhyMustItBe on October 3, 2021 8:58PM
  • Nagastani
    Nagastani
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    Remove the ability to pull people off walls which they said on the last livestream QA is an unintended bug, and make it trigger/respect CC immunity like other hard CC, and the problem would be largely solved. Just roll dodge after the pull and you should be fine.

    But I am vehemently against removing the pull altogether. This was an awesome new mechanic that just got introduced to the game. Regardless where it drops, they made it available to everyone and people have golded the set for tanking and PVE use. The argument about dropping in PVP is pretty irrelevant anyway. Sets in this game are not PVP or PVE. Even the devs say they mean for people to seamlessly transition between both, and most PVP sets are either dropped or crafted in PVE.

    To add something only to then take it away would make the customer backlash about constantly having to re-grind gear and upgrade mats leading to burnout even worse than it has already been getting.

    As a game dev you NEVER want to give people something only to take it away months later. It looks TERRIBLE and drives people away more than anything. Humans HATE that sort of thing, psychologically. :)

    So there has to be a way to fix the PVP wall pull and CC immunity bugs without just "hitting delete."


    Ok I don't disagree. That is why I also said they could look at ways to scale it back and quite frankly I think its great they are going to work on a fix. I found some time to look over the Patch Notes and I just hope that is enough to get us moving forward again and out of the red. Because right now the pull effect is wrecking everything in Cyrodiil. So maybe they can just start there and make just enough changes to not bring down the set completely. After all Dark Conv is great in BGs but even there it can get old after awhile... kind of like back in the day when magnum shot had a long range and I couldn't take 5 steps without being shot into lava or off the side of the map.
    Edited by Nagastani on October 3, 2021 9:21PM
  • stuartx13
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    I don't think anyone needs to worry about it PVP servers are empty.
  • Jaraal
    Jaraal
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    Remove the ability to pull people off walls which they said on the last livestream QA is an unintended bug, and make it trigger/respect CC immunity like other hard CC, and the problem would be largely solved. Just roll dodge after the pull and you should be fine.

    Yeah I don't have an issue with dealing with DC in the open field. I don't use it personally, but I get a lot of assist kills helping my alliance mates who do. It's the ruining of the siege mechanic that is annoying to me. Keep defense is one of my favorite parts of Cyrodiil, and I simply don't participate in it any more since it's so broken. And it's clearly not a priority for ZOS to change the wall pulling mechanic, as they haven't bothered to hotfix it like they did Hrothgar's, plus the changes to Dark Convergence on PTS don't even address the irrelevancy of walls introduced with this set. So I just log in to collect my daily rucksack and then go do something else.

  • Dark_Lord_Kuro
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    In that case pve sourced set shoulnd be change for pvp
  • EdmondDontes
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    Remove the ability to pull people off walls which they said on the last livestream QA is an unintended bug, and make it trigger/respect CC immunity like other hard CC, and the problem would be largely solved. Just roll dodge after the pull and you should be fine.

    But I am vehemently against removing the pull altogether. This was an awesome new mechanic that just got introduced to the game. Regardless where it drops, they made it available to everyone and people have golded the set for tanking and PVE use. The argument about dropping in PVP is pretty irrelevant anyway. Sets in this game are not PVP or PVE. Even the devs say they mean for people to seamlessly transition between both, and most PVP sets are either dropped or crafted in PVE.

    To add something only to then take it away would make the customer backlash about constantly having to re-grind gear and upgrade mats leading to burnout even worse than it has already been getting.

    As a game dev you NEVER want to give people something only to take it away months later. It looks TERRIBLE and drives people away more than anything. Humans HATE that sort of thing, psychologically. :)

    So there has to be a way to fix the PVP wall pull and CC immunity bugs without just "hitting delete."


    The proc pull is the biggest problem with the set.

    NO SET SHOULD PROC PULL, EVER.

    If you want a skill that pulls, fine, aim it and fire it. But a proc pull is just idiotic no matter how you examine it. At least the warden passive armor pull isn't so OP that it janks you around all over the place making it impossible to play.

    No set should do a proc pull, not ever. The idea is so far from the pale I can't believe it was ever even considered let alone implemented.
  • biminirwb17_ESO
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    DC removing game mechanics like sieging is a huge issue, want to wipe out all defenders on a wall, throw caltrops once or twice. Defenders cannot use it to respond because if they become visible on a wall half a dozen DCs are thrown at them and fall damage does the rest.

    Maybe reduce the range of the proc so it can be used as an open field melee set. Having it proc on 28m+ ground effects is game breaking and why I am having a break from Cyrodiil PvP.
  • Jaraal
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    Maybe reduce the range of the proc so it can be used as an open field melee set. Having it proc on 28m+ ground effects is game breaking and why I am having a break from Cyrodiil PvP.

    You can proc it at 52 meters, with the right combination of skills and passives. The 2 meter reduction on test is a joke.

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