Sheezabeast wrote: »Your damage scales off your highest attribute. You want your focus to be that stat. You can make up the difference in enchantments and armor.
Sheezabeast wrote: »Your damage scales off your highest attribute. You want your focus to be that stat. You can make up the difference in enchantments and armor.
So if I was only interested in raw damage output and decided to respec ALL of my attribute points into, say, Magicka (for whatever bizarre reason, since I'm a Stamina Nightblade), it would result in the same baseline damage had I decided to reinvent all my points into Health or Stamina?
Just wanted to get a general idea on what the community thinks.
I'm a casual player--Imperial Stamina nightblade--level 570, and mostly do PVE but occasionally venture into PVP.
The only magicka ability I use is Shadowy Disguise. I've been playing since launch and currently have my attributes set at Magicka 12, Health zero, and Stamina 52.
The reason I set my health to zero is because I almost always have a full tummy with food. And I think I read somewhere that the higher your stamina, the higher your damage?
Is there any scenario where just dividing your attribute points evenly is an optimal choice?
Sheezabeast wrote: »Your damage scales off your highest attribute. You want your focus to be that stat. You can make up the difference in enchantments and armor.
So if I was only interested in raw damage output and decided to respec ALL of my attribute points into, say, Magicka (for whatever bizarre reason, since I'm a Stamina Nightblade), it would result in the same baseline damage had I decided to reinvent all my points into Health or Stamina?
No. Skills that cost magicka increase their base damage with your spell damage stat and your max magicka stat. The same goes for skills that cost stamina and max stamina and weapon damage. There are only a handful of skills left that increase their value only with your max magicka/stamina stat and even fewer that have a health scaling (usually the ability will tell you if it scales with max health).
Sheezabeast wrote: »Sheezabeast wrote: »Your damage scales off your highest attribute. You want your focus to be that stat. You can make up the difference in enchantments and armor.
So if I was only interested in raw damage output and decided to respec ALL of my attribute points into, say, Magicka (for whatever bizarre reason, since I'm a Stamina Nightblade), it would result in the same baseline damage had I decided to reinvent all my points into Health or Stamina?
No. Skills that cost magicka increase their base damage with your spell damage stat and your max magicka stat. The same goes for skills that cost stamina and max stamina and weapon damage. There are only a handful of skills left that increase their value only with your max magicka/stamina stat and even fewer that have a health scaling (usually the ability will tell you if it scales with max health).
Yes, this.
The only time it is advised to put points into health is when your character, with food, is under 15k health. Having a damage dealer with 14k health is a bad thing, and people will put 15 or so points into health to put their character over into 15k health for survivability. That is really the only exception to splitting your stats.
Is there any scenario where just dividing your attribute points evenly is an optimal choice?
Never ran out of magic on an stamsorc, who tend to use plenty of magic utility skills. Exceptions is negates and some mechanics like second last boss in FG 2 and the corridor runs in HoF.MEBengalsFan2001 wrote: »I recommend tri stat enchantment for head, chest and legs for all characters. It provides a slight boost in health and the other stat as you may need to use a magika ability as a stamina character and magika character could use the extra stamina for dodge roll or sprinting.
If you need more of the other stats make sure those pieces are infused to increase the enchantment effect.
trackdemon5512 wrote: »Remember, you don’t need health if you’re never getting hit. You don’t need magicka if all of your abilities run off stamina or vice versa.