VvwvenomwvV wrote: »I understand that Dark Convergence ( along with other sets ) were put into the game to deter ball groups from forming.
People complain that sets are OP, which will cause them to eventually get nerfed. Ball groups still run the show. Then to make things worse, ball groups will all start using the same sets designed to stop them.
I have a simple solution: Add to Battle Spirit a diminishing return on sets if in the same group with people running the same exact sets within the same area.
This would deter groups from abusing it / forming ball groups with it.
This might also prevent future nerfs on sets.
The best solution is to just take dark convergence out of pvp, it is completely OP and the most riduculous thing that has been inflicted onn the player base to date.
The best solution is to just take dark convergence out of pvp, it is completely OP and the most riduculous thing that has been inflicted onn the player base to date.
Ye but if we go with OP's idea the number of toxic sets will be limited by the number of groups. Therefore ""ball groups"" will only have one source of the set while unorganized solo players will have multiple.
this is what should have been done since earthgore to even the odds and not rebalance a whole game because of 2 sets every 3 months.
VvwvenomwvV wrote: »I understand that Dark Convergence ( along with other sets ) were put into the game to deter ball groups from forming.
People complain that sets are OP, which will cause them to eventually get nerfed. Ball groups still run the show. Then to make things worse, ball groups will all start using the same sets designed to stop them.
I have a simple solution: Add to Battle Spirit a diminishing return on sets if in the same group with people running the same exact sets within the same area.
This would deter groups from abusing it / forming ball groups with it.
This might also prevent future nerfs on sets.