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Oops! All Deathmatch!

PapaJester
PapaJester
✭✭✭
Explain why this was a good solution for people playing other modes like they were Deathmatch? And also, you're wrong, it wasn't a good solution.
Edited by ZOS_Exile on January 18, 2022 2:47PM
  • Jackey
    Jackey
    ✭✭✭✭✭
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️
    PS | EU
  • Merforum
    Merforum
    ✭✭✭✭✭
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.
  • gamerguy757
    gamerguy757
    ✭✭✭✭✭
    I know is t it great?!? No more 15min matches. Just fight and fight and fight and get AP
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as @Jackey mentioned it could determine if deathmatch warrants its own separate queue.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All, just wanted to chime in real quick to highlight that this is not a permanent change to Battlegrounds. As highlighted in our post about the changes, we are collecting feedback and data from this experiment. We will continue to collate feedback across the spectrum around these changes.

    Lastly, thank you all for voicing your constructive feedback on this. Much appreciated.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Zos only listens to elitist players who are killing PvP.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • ShawnLaRock
    ShawnLaRock
    ✭✭✭✭✭
    @ZOS_Kevin

    Pardon me if I just missed the answer - but the question of mode-specific style pages has been asked several times - and I have not seen an answer. Would you care to shed some light on how we obtain these missing items, please?

    S.
  • Merforum
    Merforum
    ✭✭✭✭✭
    Artim_X wrote: »
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as @Jackey mentioned it could determine if deathmatch warrants its own separate queue.

    Like I said this in NOT a valid test, a valid test would be to have separate deathmatch only and leave the solo random the way it was, then you could see if the population is big enough. To be honest as long as I didn't have to be terrorized by the 20-30 sweaties who only want deathmatch, I would be willing to wait quite a long time to do my daily rando BG.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    Merforum wrote: »
    Artim_X wrote: »
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as @Jackey mentioned it could determine if deathmatch warrants its own separate queue.

    Like I said this in NOT a valid test, a valid test would be to have separate deathmatch only and leave the solo random the way it was, then you could see if the population is big enough. To be honest as long as I didn't have to be terrorized by the 20-30 sweaties who only want deathmatch, I would be willing to wait quite a long time to do my daily rando BG.

    You know just because you say something is not valid doesn't make it so. A test can take on many different forms including the example you just made, but the idea is to determine if doing something different will have an affect in general.

    Where we are now is with a test that has already been determined. The actions of the playerbase as a whole will most likely decide what happens next.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Merforum
    Merforum
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    ZOS_Kevin wrote: »
    Hi All, just wanted to chime in real quick to highlight that this is not a permanent change to Battlegrounds. As highlighted in our post about the changes, we are collecting feedback and data from this experiment. We will continue to collate feedback across the spectrum around these changes.

    Lastly, thank you all for voicing your constructive feedback on this. Much appreciated.

    Hopefully as part of the statistics you take into account that 20-30 players that play 20-30 times a day is not the same as 100-200 people who play 1-2 times a day. BTW even if it is only 20 player in deathmatch, I still believe you should let them have their own queue, because they are very toxic when in the other modes and not having them there would be amazing.
  • Taggund
    Taggund
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    I'm not sure what the objective of the test is and the data they are looking to gather, I just know I'm not playing BGs until it is over (for which, an end date has not been provided). It's not that I did not like deathmatch occasionally, I just would never make it the only match type.

    As I've recently been primarily playing BGs, I'm not sure what my option is going to be other than focusing on something other than ESO.
  • Khenarthi
    Khenarthi
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    Deathmatch is the one type I really do not enjoy, so I'll skip BG for the time being. How long is this test going to last?
    PC-EU
  • jle30303
    jle30303
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    I will not do a Battleground until other options than Deathmatch exist again.
  • Hurbster
    Hurbster
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    ✭✭
    Sooooo, I picked the wrong time to finally get rid of that annoying 'For Glory' quest marker that is around every corner...?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • kieso
    kieso
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    I decided to queue up for a bg on my level 10 and the queue didn't pop up after 20 minutes. Is that normal?
  • Syrusthevirus187
    Syrusthevirus187
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    Hurbster wrote: »
    Sooooo, I picked the wrong time to finally get rid of that annoying 'For Glory' quest marker that is around every corner...?

    Or the right time
  • Kusto
    Kusto
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    Can someone from Zos answer me whats the point of the roles if all the content is for dps only? Alot of pve tanks and healers went to BGs to level alliance skill line because warhorn, purge and barrier are mandatory for any decent tank/healer builds. WTF am I supposed to do in deathmatch with a tank. At least with other modes I could get flags, relics the ball. Now others have to carry me and that only creates toxicity. Ill pass until youre done with your "experiment"
  • PapaJester
    PapaJester
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    ZOS_Kevin wrote: »
    Hi All, just wanted to chime in real quick to highlight that this is not a permanent change to Battlegrounds.
    Not a comfort, as the duration of the change hasn't been disclosed. At present, it's, "until whenever," as far as the general public is concerned. In other words, it's effectively as permanent as any other change to BG has been in the past, it's just that way until it ain't.
    As highlighted in our post about the changes, we are collecting feedback and data from this experiment. We will continue to collate feedback across the spectrum around these changes.
    I understand and appreciate the need to collect data and feedback when you try something new to address existing issues. I just want to understand why this was the something new ZOS settled on. I mean, A lot of people liked Deathmatch, and some people didn't, so when BG players started playing every mode like it was Deathmatch, you figured what? That Battlegrounds was becoming an unpleasant experience for people who didn't like Deathmatch, so you'd see what happens when you make it more unpleasant for them? Weird choice.

    I'm sure you can infer what my feedback is, but I'll try to frame it in more helpful and explicit terms. It's a bad and unhelpful change. Some people will like it because they only like Deathmatch, others will hate it because they like the other modes. But really, all you're going to learn is that a lot of people will put up with something they hate just for the XP/AP, and you're going to end up with a skewed result. This experiment didn't have to ignore the interests of non-Deathmatch fans.

  • auz
    auz
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    Lol. Zos doesn't listen to elite players. Check the entirety of ESO history to prove that. Have look at the laugh that is the class rep program. If zos had listened to elite players, I believe the pvp in this game would be in a better position. Probably pve too. At least the population of pvp would be larger. Zos caters almost exclusively to role players and balances to the lowest common denominator.

    On a side note, all Deathmatch all the time is so much fun.
  • Ballermfrau
    Ballermfrau
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    I think many would find BG's more interesting if it would not take hours to make a competitive PVP build to not get insta wrecked by the sweats..

    I wish BG's would only allow a small amount of sets. You could even rotate sets with new DLC so people would be incentivised to buy the DLC.

    It takes a considerable amount of dedication to have a competitive PVP char.

    Just my thoughts
  • auz
    auz
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    The learning curve to go into pvp is one of the downfalls of pvp. Instead of trying to close the skill gap constantly, zos should be educating players to perform competivley and provide tools beyond busted proc sets to improve skills. Plus providing decent incentives to pvp. There is literally no point to cyro besides fun or misguided loyalty to a faction. Same with bgs. Provide some competivness.
  • Franchise408
    Franchise408
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    ZOS_Kevin wrote: »
    Hi All, just wanted to chime in real quick to highlight that this is not a permanent change to Battlegrounds. As highlighted in our post about the changes, we are collecting feedback and data from this experiment. We will continue to collate feedback across the spectrum around these changes.

    Lastly, thank you all for voicing your constructive feedback on this. Much appreciated.

    There is no data to be collected. Simply add solo and group queues for Deathmatch, Capture games, and Flag games. Everyone gets what they want, everyone is happy.

    Otherwise, those of us who like playing non-deathmatch games are being punished for the behaviors of those who treated everything like a deathmatch.
  • Franchise408
    Franchise408
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    jle30303 wrote: »
    I will not do a Battleground until other options than Deathmatch exist again.

    Same.

    Honestly, the mentality behind this change and support of it makes me want to boycott PVP altogether.
  • Kalik_Gold
    Kalik_Gold
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    Just take it back to how it Originally was choice of:

    Deathmatch -or- Flag Games
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Adremal
    Adremal
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    A rather peculiar method of gathering data. I wonder if, and how, the number of players who queue regardless of the game mode (and often on multiple alts) for some easy experience daily is taken into consideration.
  • VaranisArano
    VaranisArano
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    Artim_X wrote: »
    Merforum wrote: »
    Artim_X wrote: »
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as Jackey mentioned it could determine if deathmatch warrants its own separate queue.

    Like I said this in NOT a valid test, a valid test would be to have separate deathmatch only and leave the solo random the way it was, then you could see if the population is big enough. To be honest as long as I didn't have to be terrorized by the 20-30 sweaties who only want deathmatch, I would be willing to wait quite a long time to do my daily rando BG.

    You know just because you say something is not valid doesn't make it so. A test can take on many different forms including the example you just made, but the idea is to determine if doing something different will have an affect in general.

    Where we are now is with a test that has already been determined. The actions of the playerbase as a whole will most likely decide what happens next.

    So, uh, I teach science. If you want to know the effect of changing a single variable, you test that single variable.

    If this test was designed to see "What's the effect of removing every choice but Deathmatch?" then it's a valid test, because that's exactly the result you'll get.

    However, that's not apparently the conclusion ZOS was looking for, since they say they'll be bringing back the other game modes. They say they aren't interested in Deathmatch-only Battlegrounds.

    If the idea was to test "Is there a sufficient demand for Deathmatch Modes to warrant its own queue alongside the other Flag/Land games?" then the current test is not valid, or at least, it's a really inaccurate way of figuring out that result. Because of what ZOS did here, there's lots of other factors at work here that are affecting the BG population, like players refusing to play BGs at all because there aren't Land/Flag options, or players who prefer Land/Flag options but who would rather play Deathmatch than nothing.


    For the Devs: test what you actually mean to implement in Battlegrounds. If you don't see a future for Deathmatch-only BGs, then why force Deathmatch-only BGs on players?

    It feels more like a marketing stunt meant to draw Deathmatch-loving players back in from other PVP games than it does a genuine test meant to gauge how successful a separate queue for Deathmatch and Land/Flag games would be.
    Edited by VaranisArano on September 22, 2021 1:08AM
  • EdmondDontes
    EdmondDontes
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    .
    Edited by EdmondDontes on September 22, 2021 1:12AM
  • kargen27
    kargen27
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    I know is t it great?!? No more 15min matches. Just fight and fight and fight and get AP

    It's been extremely rare I have ever been in a battleground of any type that went the full time.
    and then the parrot said, "must be the water mines green too."
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Artim_X wrote: »
    Merforum wrote: »
    Artim_X wrote: »
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as Jackey mentioned it could determine if deathmatch warrants its own separate queue.

    Like I said this in NOT a valid test, a valid test would be to have separate deathmatch only and leave the solo random the way it was, then you could see if the population is big enough. To be honest as long as I didn't have to be terrorized by the 20-30 sweaties who only want deathmatch, I would be willing to wait quite a long time to do my daily rando BG.

    You know just because you say something is not valid doesn't make it so. A test can take on many different forms including the example you just made, but the idea is to determine if doing something different will have an affect in general.

    Where we are now is with a test that has already been determined. The actions of the playerbase as a whole will most likely decide what happens next.

    So, uh, I teach science. If you want to know the effect of changing a single variable, you test that single variable.

    If this test was designed to see "What's the effect of removing every choice but Deathmatch?" then it's a valid test, because that's exactly the result you'll get.

    However, that's not apparently the conclusion ZOS was looking for, since they say they'll be bringing back the other game modes. They say they aren't interested in Deathmatch-only Battlegrounds.

    If the idea was to test "Is there a sufficient demand for Deathmatch Modes to warrant its own queue alongside the other Flag/Land games?" then the current test is not valid, or at least, it's a really inaccurate way of figuring out that result. Because of what ZOS did here, there's lots of other factors at work here that are affecting the BG population, like players refusing to play BGs at all because there aren't Land/Flag options, or players who prefer Land/Flag options but who would rather play Deathmatch than nothing.


    For the Devs: test what you actually mean to implement in Battlegrounds. If you don't see a future for Deathmatch-only BGs, then why force Deathmatch-only BGs on players?

    It feels more like a marketing stunt meant to draw Deathmatch-loving players back in from other PVP games than it does a genuine test meant to gauge how successful a separate queue for Deathmatch and Land/Flag games would be.

    My fear is the other way - they are going to use the data of the deathmatch only queue to kill off the other battleground modes.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Artim_X wrote: »
    Merforum wrote: »
    Artim_X wrote: »
    Merforum wrote: »
    Jackey wrote: »
    It's probably to see how this affects the BG population.
    The way I see:
    If the test results in no change or an increase in population than it's safe to assume that a separate DM queue will be good for the overall BG population.

    If the test results in a decrease in population then it might not be good at all to add a separate DM queue.

    We'll have to wait and see 🤷‍♂️

    That's not a valid testing methodology. That's like saying to thirsty joggers, we want to see if you prefer coke or pepsi but we only have pepsi to give you. Probably the stupidest thing since proc set scaling. But I do love the crit caps and need to see more stuff like that.

    ZOS loves their numbers. If there is a significant population increase or barely any change, that's something they can't ignore and as Jackey mentioned it could determine if deathmatch warrants its own separate queue.

    Like I said this in NOT a valid test, a valid test would be to have separate deathmatch only and leave the solo random the way it was, then you could see if the population is big enough. To be honest as long as I didn't have to be terrorized by the 20-30 sweaties who only want deathmatch, I would be willing to wait quite a long time to do my daily rando BG.

    You know just because you say something is not valid doesn't make it so. A test can take on many different forms including the example you just made, but the idea is to determine if doing something different will have an affect in general.

    Where we are now is with a test that has already been determined. The actions of the playerbase as a whole will most likely decide what happens next.

    So, uh, I teach science. If you want to know the effect of changing a single variable, you test that single variable.

    If this test was designed to see "What's the effect of removing every choice but Deathmatch?" then it's a valid test, because that's exactly the result you'll get.

    However, that's not apparently the conclusion ZOS was looking for, since they say they'll be bringing back the other game modes. They say they aren't interested in Deathmatch-only Battlegrounds.

    If the idea was to test "Is there a sufficient demand for Deathmatch Modes to warrant its own queue alongside the other Flag/Land games?" then the current test is not valid, or at least, it's a really inaccurate way of figuring out that result. Because of what ZOS did here, there's lots of other factors at work here that are affecting the BG population, like players refusing to play BGs at all because there aren't Land/Flag options, or players who prefer Land/Flag options but who would rather play Deathmatch than nothing.


    For the Devs: test what you actually mean to implement in Battlegrounds. If you don't see a future for Deathmatch-only BGs, then why force Deathmatch-only BGs on players?

    It feels more like a marketing stunt meant to draw Deathmatch-loving players back in from other PVP games than it does a genuine test meant to gauge how successful a separate queue for Deathmatch and Land/Flag games would be.

    This. 100% this. I honestly can't fathom what on Earth they are testing with this change.
This discussion has been closed.