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What's your win condition?

Solantris
Solantris
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With the proposed changes coming up, I just wanted to do a little survey. I have this theory that the reason we're so split on this upcoming bg issue is that people fundamentally consider different things to be a "win".

With that in mind, why do you pvp? Regardless of the mode, what do you consider a win?

Edited by Solantris on September 20, 2021 11:56AM

What's your win condition? 94 votes

Good fights and killing / doesn't care about objectives
27%
Elo106Cillion3117ZRTJierdanitBoccobAznoxMariusghost84ZekkaEzorusDakkxketsparrowhawkbuzzclopsDaffenGetAgrippaGrandchamp1989airiedivnyiMagio_Merllowgariondavey 26 votes
Either or
29%
HiImRexAektannmmtaniac_adhyffbjjjf12MjolnirVilkasmandricusTheImperfectFakeFoxjaws343AVaelhamJaimehNord_RaseriGreek_Hellspawnjtm1018ContosEzhhShomenuchiAuberon1983WabanakiWarriorNoxiousBlight 28 votes
Objective only / doesn't care about kills
42%
RedTalonWuffyCeruleilolo_01b16_ESOIruil_ESOslimwaffleBronzeCaimanIcy_NelyanSarannahVevvevdrsalvationfizl101IlsabetBeardimusDojohodamabolethFluffyReachWitchTommy_The_Gunxylena_lazarowKamchukQagh 40 votes
  • VaranisArano
    VaranisArano
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    In PVP, I care more about the objective than I do about seeking out PVP combat at all costs. I like playing support roles and I enjoy team play, so that may have something to do with it.

    In Cyrodiil, I want the reward - whether it's the AP tick for successfully capturing/defending a keep or resource or the (fleeting) glory of being the winning faction. Same in Battlegrounds - I get a lot better rewards for coming in second or first, so you won't find me ignoring the objectives in non-Deathmatch games.


    Every so often, players will ask on the forums, "I'm out in this field waiting for a good fight. Why do people ride on by?"

    For me, it's simple. The AP I'll make from the objective I'm going to is worth more than you are. I'm not stopping unless you knock me off my horse. Field skirmishes are fun, but they don't rake in a lot of AP or points for the campaign the way objectives do. There's nothing wrong with fighting at Alessia Bridge for fun! It's just not usually my cup of tea unless the team wants to blow off steam.

    There's room for both types of players in ESO's PVP. It's one of the things I most enjoy about Cyrodiil.
    Edited by VaranisArano on September 20, 2021 1:24PM
  • WuffyCerulei
    WuffyCerulei
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    Objective only / doesn't care about kills
    I very much like the objective aspects of pvp, in either IC, BGs, or Cyrodiil. They have the element of the unexpected, and of course fighting/killing other players is apart of the scene. I have the same sort of view with things like trials, arenas, and dungeons. I love doing mechanics (very scary thought for parse monkeys). DPS burns are all fine and dandy, and I can carry my weight. But I love keeping the mind active with both dps and mechanics.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Lady_Galadhiel
    Lady_Galadhiel
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    Objective only / doesn't care about kills
    I normally go with the team as I play healer,if someone splits from the group and does their own thing I go with the ones what goes for objectives.If my 3 team mates decide to go for kills they can still count on me even when they dont play s how I would like it to be.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • MurderMostFoul
    MurderMostFoul
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    I consider "a win" as actually winning the game per the parameters of the game mode, whether that's Deathmatch through killing, or objective modes through mostly avoiding combat and focusing on objectives. I don't really see this as an option in your poll.

    I always play to win, but what I enjoy, is player versus player combat, so I strongly prefer a deathmatch.
    “There is nothing either good or bad, but thinking makes it so.”
  • Solantris
    Solantris
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    Either or
    I consider "a win" as actually winning the game per the parameters of the game mode, whether that's Deathmatch through killing, or objective modes through mostly avoiding combat and focusing on objectives. I don't really see this as an option in your poll.

    I always play to win, but what I enjoy, is player versus player combat, so I strongly prefer a deathmatch.

    Hi murder, I was including that in the middle option but I should have been more specific. My bad!
  • AScarlato
    AScarlato
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    I consider "a win" as actually winning the game per the parameters of the game mode, whether that's Deathmatch through killing, or objective modes through mostly avoiding combat and focusing on objectives. I don't really see this as an option in your poll.

    I always play to win, but what I enjoy, is player versus player combat, so I strongly prefer a deathmatch.

    I agree with you here. Whatever the game mode asks for is what I focus on. I also always play to win for sure.
  • Araneae6537
    Araneae6537
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    1) Objectives
    2) I only care about kills if it’s part of a quest, etc. and I need to FINALLY get enough kills against each and every class on a SINGLE CHARACTER so that I can unlock those dyes already! :confounded: I mostly enjoy objectives, team play, support roles, and playing a variety of characters so I haven’t gotten any of these achievements yet. :disappointed:

    Oh, but I want to add that, while my primary goal is always objectives, what makes it fun is a good match. It is no fun to get steam-rolled and not much better to be the steam-roller in my opinion.
    Edited by Araneae6537 on September 21, 2021 8:37PM
  • mmtaniac
    mmtaniac
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    Either or
    Every games have objectives i don't get that thing about killing only maybe only battle royals but at them you start with nothing not with dark converege at start and try to get gear and do better. Getting strong gear from 0 changes everything ,you still weak at start of game.Battle royals are only balanced death match mode you die you leave.

    I like objective mode and killing while doing objective.
    Edited by mmtaniac on October 20, 2021 3:34PM
  • Dojohoda
    Dojohoda
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    Objective only / doesn't care about kills
    Objectives and will fight for the objectives, killing happens even when killing is not the objective.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • jaws343
    jaws343
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    Either or
    I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.

    I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.

    It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.
    Edited by jaws343 on October 20, 2021 5:44PM
  • ZiggyTStardust
    ZiggyTStardust
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    Objective only / doesn't care about kills
    I will always play the Objectives in the objective Game modes, but I really only want to play Deathmatch, so that Objective is killing
  • Amottica
    Amottica
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    The objective is core to what is required for a win. In DM killing is the objective so in that case kills are paramount. In the other matches killing is secondary, preventing, taking, and defending is paramount though that will end up leading to some kills but it is less important.

    I did not answer since this does not really fit into one of the choices as killing is sometimes most important.
  • moleculardrugs
    moleculardrugs
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    Objective only / doesn't care about kills
    In an actual battle, the losers are captured and killed. So I play by objective, because you can be the best soldier on the losing side’s team and you’re still going to be executed 😔
  • HiImRex
    HiImRex
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    Either or
    In an actual battle, the losers are captured and killed. So I play by objective, because you can be the best soldier on the losing side’s team and you’re still going to be executed 😔

    In an actual battle, who wins and loses is largely determined by who has the greater combat capabilities. In most actual battles throughout history, that meant inflicting enough harm to the enemies so that they give up.

    Very few battles in history have had “objectives” that so largely outweighed actual combat capabilities that a weaker side won solely by objective alone. Even in such victories, as long as the stronger side retains their military force, they are not going to be “captured” by the weaker side. In reality, the stronger side usually retreats and comes back next season and utterly destroys the weaker side.

    When the two air planes successfully brought down the world trade towers in 2001, the weaker side accomplished their objective. American military did not get captured and executed, they went in to parts of the Middle East and pretty much laid waste to it.

    Hope that helps clear up misunderstandings about actual battles.
  • thesarahandcompany
    thesarahandcompany
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    Good fights and killing / doesn't care about objectives
    Forums are a selection bias of a poll. You can't trust these data.
    Sarahandcompany
    She/Her/Hers
  • auz
    auz
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    Winning good, competitive fights with a positive kd ratio is winning in my opinion. Objectives add flavour to the sport. Good fights while securing objectives is fun. Making modes that reward people avoiding conflict is anti pvp. Being able to go 0 and 8 and high scoring by rushing empty flags shouldn't be a thing.
  • jtm1018
    jtm1018
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    Either or
    no win condition.

    I just like losing dm repeatedly and miserably.

    it just works! (honorable bethesda proverb)

  • Dem_kitkats1
    Dem_kitkats1
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    Either or
    jaws343 wrote: »
    I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.

    I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.

    It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.

    Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.

    However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.

    Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.

    As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.
    Edited by Dem_kitkats1 on November 5, 2021 8:19PM
  • xDeusEJRx
    xDeusEJRx
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    Good fights and killing / doesn't care about objectives
    I go in bgs half of the time to test my builds and see effectiveness, it's quick action and if it works in no cp, it works in cp for certain. So getting kills is my priority, that helps me get an idea of how I feel about a build, objective game modes don't align with that, cause I can't test my effectiveness in a fight against someone using a run build to run the chaos ball or someone actively avoiding fights.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • jtm1018
    jtm1018
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    Either or
    2nd place for the 100k xp.
  • divnyi
    divnyi
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    Good fights and killing / doesn't care about objectives
    Fun footage for video is a win. Capturing objective is rarely a fun footage. Ez choice.
  • WabanakiWarrior
    WabanakiWarrior
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    Either or
    Lmao we're all so split on this. I didn't think this poll would be this interesting.

    (IMO I thought that middle option was a no brainer. Of course I want the most kills, AND win the objective. Right? I'm not out here to lose but have fun. I'm out for blood and my name on the top of the standings.)
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
  • Vevvev
    Vevvev
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    Objective only / doesn't care about kills
    Being the winner is what matters to me in the end. Getting a really impressive sheet of kills, assists, and points is second to that, and if I win and get those accolades then I feel like a million dollars lol.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kamchuk
    Kamchuk
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    Objective only / doesn't care about kills
    The majority of people who play Greyhost are there for the strategy/tactics involved in WINNING the campaign. It is a game that is NOT about the rewards at the end, (we are all millionaires and have all the best golded gear already), it is entirely about winning via the score. If we didn’t care about the score we would be playing the other campaigns where the score doesn’t matter.
  • drsalvation
    drsalvation
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    Objective only / doesn't care about kills
    I'm only seeking to kill players for the red dye in battlegrounds.
    But just deathmatch (or just killing players) to me feels so meaningless, repetitive, and boring as hell.
    If there's no large-scale objective to be done where players are an obstacle and not the end-goal, then there's really no meaning to actual competition.
    I think a small-scale cyrodiil-like map would be ideal, it wouldn't have to be cyrodiil, maybe a new region like elsweyr or something, and instead of having hundreds of players, make it smaller, like 16 per alliance.
    But again, I know that will never happen
  • drsalvation
    drsalvation
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    Objective only / doesn't care about kills
    jaws343 wrote: »
    I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.

    I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.

    It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.

    Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.

    However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.

    Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.

    As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.

    I mean... you say that as if tanking requires no confrontation, or if sneaking to steal points isn't an effective tactic, it's not their fault that people who just want to kill players are focused on what they have. And people who sneak and steal your points WOULD have to confront other players if you paid attention to them.
    Player vs player doesn't denote direct confrontation.
    Ball sports are player vs player, you barely ever see them fighting each other to death. Chess is player vs player, and I don't think I've ever seen a match where both players get up and beat each other up with their chairs (admittedly, that would be fun to watch lol), and a player having to sneak away from other players to capture a relic and make it back, IS player vs player.
    Your obstacles in terms of sneaking aren't AI controlled bots or traps, your obstacles are other players.
    They deserve the points they get from successfully sneaking from you, or successfully tanking you
  • auz
    auz
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    jaws343 wrote: »
    I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.

    I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.

    It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.

    Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.

    However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.

    Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.

    As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.

    I mean... you say that as if tanking requires no confrontation, or if sneaking to steal points isn't an effective tactic, it's not their fault that people who just want to kill players are focused on what they have. And people who sneak and steal your points WOULD have to confront other players if you paid attention to them.
    Player vs player doesn't denote direct confrontation.
    Ball sports are player vs player, you barely ever see them fighting each other to death. Chess is player vs player, and I don't think I've ever seen a match where both players get up and beat each other up with their chairs (admittedly, that would be fun to watch lol), and a player having to sneak away from other players to capture a relic and make it back, IS player vs player.
    Your obstacles in terms of sneaking aren't AI controlled bots or traps, your obstacles are other players.
    They deserve the points they get from successfully sneaking from you, or successfully tanking you

    Soccer players don't wear suits of armour and carry weapons. Chess players might.
  • Dem_kitkats1
    Dem_kitkats1
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    Either or
    jaws343 wrote: »
    I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.

    I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.

    It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.

    Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.

    However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.

    Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.

    As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.

    I mean... you say that as if tanking requires no confrontation, or if sneaking to steal points isn't an effective tactic, it's not their fault that people who just want to kill players are focused on what they have. And people who sneak and steal your points WOULD have to confront other players if you paid attention to them.
    Player vs player doesn't denote direct confrontation.
    Ball sports are player vs player, you barely ever see them fighting each other to death. Chess is player vs player, and I don't think I've ever seen a match where both players get up and beat each other up with their chairs (admittedly, that would be fun to watch lol), and a player having to sneak away from other players to capture a relic and make it back, IS player vs player.
    Your obstacles in terms of sneaking aren't AI controlled bots or traps, your obstacles are other players.
    They deserve the points they get from successfully sneaking from you, or successfully tanking you

    I didn't mean to insinuate that tanking takes no skill. I am a believer that support roles should have more meaning and value in PvP than they do now. However, I was speaking more to the amount of engagement in the design of the modes. I just don't understand the point of the design of chaosball. If the point of the mode is just to burst down a tank or team I would rather just que for DM all day. I think tank builds could have so many better uses and be more interesting for players if the design of the modes were different and they had access to more useful skills in PvP.

    Yes you're right that sneaking is a valid tactic, but the way the modes are designed right now it doesn't take much skill to do it. Because for the number of players on teams the maps are quite large and there are so many flags that spawn, that even without sneaking I could run around and get points without running into anyone. For causals and or first time PvPers this may be fun, but it definitely becomes considerably less challenging and engaging for those who PvP everyday.
    Edited by Dem_kitkats1 on January 2, 2022 9:01PM
  • Jaimeh
    Jaimeh
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    Either or
    Both, but objectives take precedence; if my faction succeeds in a siege or a defence, then I don't care about persnally wiping, etc., as long as the onjective helps the score. Also kills are wins if they are 1v1, and not against lowbie players, also I don't consider successful ganks as true wins either (even though I do enjoy them) because they are pretty sucker punch-y :sweat_smile:
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