is 7k spell damage the effective power or raw spell damage after buffs? (no cp)
I already hit armor cap with gaze, 6 light, pariah jewelry and weapons, at around 50% HP.
But attack is weak compared to stamden and the only offensive advantage is charge stun plus break-free not working most of time.
How could people increase the damage? Even with all dmg enchant and mundus I could only push 4k to 5k by trading sustain. Crit chance, crit dmg, spell dmg are very low compared to other classes. My 2nd set is Crafty Alfiq but I have evaluated other sets in build editor and at best they give like 5-10% improvement at the cost of shield strength.
is 7k spell damage the effective power or raw spell damage after buffs? (no cp)
I already hit armor cap with gaze, 6 light, pariah jewelry and weapons, at around 50% HP.
But attack is weak compared to stamden and the only offensive advantage is charge stun plus break-free not working most of time.
How could people increase the damage? Even with all dmg enchant and mundus I could only push 4k to 5k by trading sustain. Crit chance, crit dmg, spell dmg are very low compared to other classes. My 2nd set is Crafty Alfiq but I have evaluated other sets in build editor and at best they give like 5-10% improvement at the cost of shield strength.
PancakeHead wrote: »Is there anyone that uses magplar and has a build they like? I tend to try it every now and then but then leave because I spend most of my time on the defensive and feel like I can't take a hit.
It all depends on how you aim to play. You can't do it all. At least not on a Templar based on my experience.
So what are you aiming to do in PVP? Are we talking about BG, Cyro or IC here? They all favor different playstyles. I suppose Cyro offers the greatest variety but still... Are you looking for a duel build, maybe a speedy build that hovers around the battle picking of targets at the edge of combat (bunny hopping sorcs will outperform you in that no matter what you try.) Are you looking for a brawler build that can jump into the thick of things, deliver some serious whoop-ass and still be tanky enough to pull out back to recover behind your teams front line.Are you looking for small scale action in a resource tower, or do you aim to join big battles where the screen is filled wit FX from dozens of AOEs coming from all directions at once.
The thing is, that people can offer you all sort of weird and wacky builds that they attest worked swell for them, but if you do not follow the logic behind the build, and use them in the same way in battle, you'll just end up looking like a fool.
For example, on my latest magplar build, my first question was - mobility of firepower? If I go for speed and using LOS to save my hide, then I'd be running swift jewelry, but if I go for raw power... then infused Spell damage glyphs it is. If you go for speed, but do not run around rocks and trees, then those traits are wasted. My choice was the extra spell power. I've never really felt comfortable with the Benny Hilling around a bunch of rocks, and prefer big battles in and around keeps, so it's not really for me.
What I personally prefer is big battles, with 20 vs 20 being like the minimum for me to really find the action entertaining. That is what I look for and that is what I build for. I don't trust my internet connection enough to really be able to go toe to toe 1v1 in melee range, where half a second of lag is the difference between breaking a stun and eating a 30k combo, so I don't build for that.
I go for ranged, and I go for pro-active survivability with strong heals, cleanse, and strategic use of specific potions that help me pull back from the action behind my teams lines to refresh my resources. I also depend on heavy attacks for sustain, and many a times my lightning staff attacks are first and foremost there to keep my resources topped. The AOE damage it dishes out due to my high Spellpower, is a nice added bonus that keeps pressure on the opposing team, but I do notice that in smaller fights, where there aren't copious amounts of foes to leech some magicka back from, I tend to run out of resources lot faster and I gotta take a slower approach with my skill use.
That's why I rarely bother fighting tower humping farmers. It's a mismatch between playstyles and builds, and I know I will be at a significant disadvantage in their chosen terrain and thus I choose not to engage them on their terms.
When I do find myself in a duel I do okay, but my aim is always to stay alive and get back to my team, not win the fight as such. If I face a dedicated duel build, my chances of surviving go drastically down. So I try to break the fight and use an invis potion to slip away. Practice and experience are the key here.
So think about your playstyle and how you wanna engage your foes and go from there. Evaluate each component not on the sole merit of their theoretical power, but what they bring to the table for your playsytle. An OP set of gear you never utilize is trash in practice. At least for you. For someone else it might be pure gold.
For example, I've been using Rattle-Cage as the basis for my build for half a year now. It's a value is not in raw stats, but in the fact that it provides me with constant Major Sorcery, and as I aim to maximize my Spell Power that is a key component. As a magplar my options for that are limited, and Rattle-Cage offers a no fuzz solution to having it. I know that I can get better optimal performance with some other set and using say Degeneration or pots, but those options have their own associated costs. Like I noted earlier, flexible pot use is integral part of my defense. I can't waste a pot slot on just keeping one buff up. And Degeneration needs a target, so that has it's ow limits. Plus it takes a skill slot. So, in the end, the always up solution provided by Rattle-Cage wins out in practice, even though it loses on paper.
Think of those bunny hopping sorcs. They always linger at the edge of the battle taunting fools to give chase. You never see them out of their element. That is the key point in success for ESO PVP. You gotta consciously decide on how you aim to go about your business, stick to it, and build for it.
Wear 5 medium armor and slot evasion. You'll thank me later!