beer781993 wrote: »R.I.P Khajit.
I bet their passive will be close to useless with that cap.
Race change for all toons. Way to make 💰
We won't know until PTS, but my guess is that Feline Ambush will remain as part of a lot of builds.
since PvP builds had a direct counter to crit.
basically the way the math works is that it's only worth sacrificing damage for crit chance if you have a crit damage multiplier to make up the difference.

trackdemon5512 wrote: »Crit Cap was a long time coming. Too many players building to blast through PVE ignoring mechanics but at the same time a clear divide between players able to light attack weave and max out damage far beyond what most can.
They tried to bring Crit damage down before but it ended up hurting the players that didn’t hit as hard more than the apex ones.
So now, like Final Fantasy games, expect to see that “99,999” type hit over and over. It slows down battles to an acceptable speed to allow for mechanic play while allowing all groups to potentially hit a max damage threshold.
It also allows for better development of PVE content. Rather than building difficult mechanics and one shots you can focus on timing, synergized bursts, and analysis of phases.
I hate to be this person, but it's good to see that this change will mess with Khajiit. Why? Because it's kind of stupid that the meta turned one race into the end-all, be-all for all PvE DPS. That should never be the case.