One thing to note, the more resists you have, the more damage you mitigate from hrothgar than it increases. More resists = less damage from hrothgar. More resists = more damage to other players within the aoe proc which ignores battlespirit.
This set is just stupidly inconsistent. It IMO promotes bad gameplay that is random and unearned. Yeah, I'm salty. Why? Because I just got killed by some stamden who ran in with his Subterranean (5K) and Dawnbreaker (7K) and a big fat 14K Hrothgar proc. Where? In Imperial City. Was I grouped? No. Were there are other players around? Yeah, but loosely spread out. I don't think there were many in 8m range, but I could be wrong. Were there NPCs around? Most definitely. Did I have high resistances? Nope. Medium resistances. 26K each on the back bar, buffed.
My main gripe is with the unpredictability of the set. How exactly does the above happen? Don't you think a 14K proc or the even higher values I have read about are excessive? Or the 8m range for that matter?Everyone I know is scratching their head as to how this set works exactly. Come on, ZOS, please explain how this is "as intended" or tidy up the code.
- When you hit a bunch of players with Dawnbreaker and they all get stunned, on which player(s) does Hrothgar proc? Can it proc on multiple players simultaneously?
- Can Hrothgar proc on NPCs in IC as well? Do the NPCs in IC have resistances for that matter, other than the bosses?
- I have seen it suggested that Hrothgar sums up the resistances of everyone in the area surrounding the target and that is why it hits so hard. Is this true?
- Does Hrothgar scale properly with Battle Spirit, e.g. hit for 13% of resistances rather than 26%? I guess it does not, since the tooltip does not change in PvP areas. Can you clarify?
- Is Hrothgar mitigated by armor? By other mitigations, such as Major Evasion?
- As I've read elsewhere, Hrothgar can proc simply by firing on a stunned target, enabling the target to be hit by Hrothgar from multiple players at once. Is this true?
Joy_Division wrote: »This set is just stupidly inconsistent. It IMO promotes bad gameplay that is random and unearned. Yeah, I'm salty. Why? Because I just got killed by some stamden who ran in with his Subterranean (5K) and Dawnbreaker (7K) and a big fat 14K Hrothgar proc. Where? In Imperial City. Was I grouped? No. Were there are other players around? Yeah, but loosely spread out. I don't think there were many in 8m range, but I could be wrong. Were there NPCs around? Most definitely. Did I have high resistances? Nope. Medium resistances. 26K each on the back bar, buffed.
My main gripe is with the unpredictability of the set. How exactly does the above happen? Don't you think a 14K proc or the even higher values I have read about are excessive? Or the 8m range for that matter?Everyone I know is scratching their head as to how this set works exactly. Come on, ZOS, please explain how this is "as intended" or tidy up the code.
- When you hit a bunch of players with Dawnbreaker and they all get stunned, on which player(s) does Hrothgar proc? Can it proc on multiple players simultaneously?
- Can Hrothgar proc on NPCs in IC as well? Do the NPCs in IC have resistances for that matter, other than the bosses?
- I have seen it suggested that Hrothgar sums up the resistances of everyone in the area surrounding the target and that is why it hits so hard. Is this true?
- Does Hrothgar scale properly with Battle Spirit, e.g. hit for 13% of resistances rather than 26%? I guess it does not, since the tooltip does not change in PvP areas. Can you clarify?
- Is Hrothgar mitigated by armor? By other mitigations, such as Major Evasion?
- As I've read elsewhere, Hrothgar can proc simply by firing on a stunned target, enabling the target to be hit by Hrothgar from multiple players at once. Is this true?
Why bother? Even if ZOS were to be able to provide accurate answers to all of these questions (which I doubt they can, since they cant even communicate to me what sets work in Ravenwatch), how is that going to make your time playing ESO any better?
Out of the stuff I've read, I suspect Hoarcrux' video is closest to the truth. In that case what I would do differently is:Joy_Division wrote: »This set is just stupidly inconsistent. It IMO promotes bad gameplay that is random and unearned. Yeah, I'm salty. Why? Because I just got killed by some stamden who ran in with his Subterranean (5K) and Dawnbreaker (7K) and a big fat 14K Hrothgar proc. Where? In Imperial City. Was I grouped? No. Were there are other players around? Yeah, but loosely spread out. I don't think there were many in 8m range, but I could be wrong. Were there NPCs around? Most definitely. Did I have high resistances? Nope. Medium resistances. 26K each on the back bar, buffed.
My main gripe is with the unpredictability of the set. How exactly does the above happen? Don't you think a 14K proc or the even higher values I have read about are excessive? Or the 8m range for that matter?Everyone I know is scratching their head as to how this set works exactly. Come on, ZOS, please explain how this is "as intended" or tidy up the code.
- When you hit a bunch of players with Dawnbreaker and they all get stunned, on which player(s) does Hrothgar proc? Can it proc on multiple players simultaneously?
- Can Hrothgar proc on NPCs in IC as well? Do the NPCs in IC have resistances for that matter, other than the bosses?
- I have seen it suggested that Hrothgar sums up the resistances of everyone in the area surrounding the target and that is why it hits so hard. Is this true?
- Does Hrothgar scale properly with Battle Spirit, e.g. hit for 13% of resistances rather than 26%? I guess it does not, since the tooltip does not change in PvP areas. Can you clarify?
- Is Hrothgar mitigated by armor? By other mitigations, such as Major Evasion?
- As I've read elsewhere, Hrothgar can proc simply by firing on a stunned target, enabling the target to be hit by Hrothgar from multiple players at once. Is this true?
Why bother? Even if ZOS were to be able to provide accurate answers to all of these questions (which I doubt they can, since they cant even communicate to me what sets work in Ravenwatch), how is that going to make your time playing ESO any better?
Agreed.
Even if you had the answers to all your questions, what would you do differently?
@xxslam48xxb14_ESO: Look at Hoarcrux video. The player who gets punished with extreme (23K) damage is not the tank. It's the squishier player next to the tank.
There are already counters to high resistance builds. Corrosive Armor and Onslaught. Both nerfed so no one talks about them anymore. Same will happen to Hrothgar as you say. Some of it's behavior seems like outright bugs or inept programming though. I can't believe it's what the designers intended. Then again, leaving their programmers to their own devices, because, "eh", the playerbase will test for us and it doesn't matter if it's implemented exactly as intended, that's been par for the course too.
Crit resist is hard to come by. I'm not sure that anyone is still stacking that. Outside of wearing Impregnable and, maybe, a Critical Riposte backbar, there isn't any way to even get to 3K as a solo player these days.xxslam48xxb14_ESO wrote: »@xxslam48xxb14_ESO: Look at Hoarcrux video. The player who gets punished with extreme (23K) damage is not the tank. It's the squishier player next to the tank.
There are already counters to high resistance builds. Corrosive Armor and Onslaught. Both nerfed so no one talks about them anymore. Same will happen to Hrothgar as you say. Some of it's behavior seems like outright bugs or inept programming though. I can't believe it's what the designers intended. Then again, leaving their programmers to their own devices, because, "eh", the playerbase will test for us and it doesn't matter if it's implemented exactly as intended, that's been par for the course too.
Right its bugged and hits the tanks team harder then the tank itself. The aoe component is hilariously stupid anyways and should just go away completely. When it doesn't bug out though it hits an acceptable amount of damage against high resist builds. Was trying to figure out if its only the bug people have a problem with or is their high resistance players sneaking in here and lobbying to nerf the thing that counters them. Never personally played a patch where I could more easily remove tank, so I assume they come here to lobby for its removal.
I think the problem with onslaught and corrosive armor is that only removes resistance from the equation and they are excluded to one class and weapon type. Does nothing to high hp or crit resist. Chances are if you stack resistance, you are also stacking Hp and crit resistance as well. Hrothgar is actually pretty good against all three as I said.