Dragonknight has been my favourite class since this game's release. I have played it every patch that I have been actively playing the game. I have seen it go through it’s highs of dynamic ulti and it’s lows of dragon blood healing you for 2k at 1% health. It has been quite the ride but I feel that currently, DK has been sliding further and further down the viability list and requires some changes to bring it back up to power.
Be warned that the following post is fairly lengthy, however, I have placed spoilers throughout so that you can choose what you want to read and a TLDR below. Important skill reworks are bold and have
*s on either side to signal their significance. Skills that I have excluded are ones that I think are viable as they are and don’t require reworks. Any skill damage tooltips mentioned are on clean characters without any passives/gear/CP etc. to show their damage scaling.
I will be addressing active skill and passive skill reworks and trying my best to provide ideas that:
- are on par with what other class kits offer so that we have justification for giving it to DK as well
- keep the DK class identity strong
- minimize the overturning of the class in PvP/PvE
TL;DR Key Changes (not exhaustive):
- Molten Whip procs from any DK ability
- Combustion also gives 100% increase chance to apply burning/poisoned
- World in Ruin gives 5% fire/poison damage instead of 6% AOE flame damage
- Green Dragon Blood scales off health like Arctic Blast
- Protective Scales has 4 seconds of snare immunity
- Deep Breath has no initial damage and heal and is just delayed damage like Shalks but increases in strength if you interrupt someone with it
- Elder Dragon passives now grants 5% melee damage in addition to the 2m range increase. Removed health recovery.
- Scaled Armor gives 2k armor now
- Cinder Storm costs basically half as much, lasts 12 seconds instead of 18, snare is 30% instead of 70%
- Eternal Mountain gives 10% Earthern Heart ability cost reduction as well
- Battle Roar now scales with ultimate consumed rather than ultimate cost