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Ideas to making player based Guilds more "needed"

Master_Shorty
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As it stands with the dungeon finder (worst invention ever imo), there is little to no reason for players to be in Guilds. I propose there be a quest board or NPC that guild leaders can purchase for their Guild Halls, that gives daily Guild Quests (both solo & group quests & maybe even a daily Trial).

please Please PLEASE for the love of the gods, Please create an actual Guild Hall home, just 1 place that would allow more than the current 20+ ppl in at same time, some of us who run larger Guilds NEED such a house so we can run our events easier, i know there will be some who say a Guild event doesnt need to hold more than 20+ members in a single place, but i assure you, some Guilds DO, i am the Leader of the DED Community, we are a 5 Guilded community with over 1k+ active members, so yes our events CAN & DO get rather large, and DED isnt even the largest Community of Guilds in ESO, we are small in comparison actually.

I seen it posted here in the forums awhile back, let us get a "central" set of Crafting stations that we can use to input the sets we have acquired (so like 1 jewl station, 1 clothing station, 1 wood station & 1 blacksmithing station), a set of stations that a member can go to and select into the set they wish to craft (granted they have the trait lvl requirements and the Guild has obtained the code to actually having said station. the way it is now, Guilds that have every crafting set, it eats up sooooo much space, that we really cant do anything else with that house, and its not like there are many houses that actually have enough space for all the sets available (the current system seriously needs to be re-worked).

Make the Tabards have more options, i hear this complaint almost daily, I would wear the guilds tabard, but the look of it clash with my outfit, i want to show off the guild but i dont like the colors of the tabard and i like my outfit (GIVE US SOME OPTIONS).

I feel if ZoS doesnt start catering a bit more to the wants of Guilds, the player base will begin to take a hit, as a Guild Leader of a rather large community of Guilds i can say with 100% assurance, if the Guilds leave a game, the game will take a HUGE hit (ive seen this happen in many MMORPG's over the years), i love ESO and i dont want to see it fall to the wayside, but i strongly feel if there arent changes made to making Guilds feel atleast a little bit more "Wanted/Needed" they will leave ESO altogether and that WILL hurt the playerbase of ESO. I understand that you (ZoS) cant please everyone, but you can atleast please some, and as i see it, Guilds makeup more than 80% of the activity within ESO.

Allow Guilds to have an Alliance Chat for members, Some of us are in rather large Guilds that are all part of the same Guild, for instance, there are 5 DED Guilds, the only way our members can currently communicate with one another (that arent in the exact same DED Guild) is through Discord, but allot of ppl dont like having to use a side program (or cant) just to actively participate with members of a Guild community.

These are just a few ideas that i feel would help make Guilds feel more needed, if you have any questions about the above ideas ZoS, please respond.
Kill Everyone, Steal the valuables & Turn the chosen.

King of Dragon's Evil Delusions RP Guild of Vampires/WereWolves & Necromancers.
GM of DED BLOODMARKET Trading Guild.
GM of DED OUTLAWS ASSOCIATION Trading Guild.
GM of DED BLOODBRIGADE PVP Guild (EP based).
GM of DED SICA ZUZECA Dungeon/Trials Guild.

Main Character's
Master Latharian Dark Elf Vampire mag Sorc cp1500+
Cujo the Fursum DK Khajiit WereWolf stam Tank cp1500+
Wakan Mah'nee Wood Elf stam Warden cp1500+
t'eicakis-thogkteka Dark Elf Necromancer cp1500+
wamanun Redguard Nightblade cp1500+
Mystique Chatterbox Orc Templar cp1500+

  • Mythreindeer
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    All reasonable ideas. +1
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Dungeon finder best invention ever!
    Edited by Dark_Lord_Kuro on September 16, 2021 8:53AM
  • phaneub17_ESO
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    A lot of casual / solo players like myself in ESO, even self-sufficient in most corners of the game. Like all 18 of my characters have everything gold out just because of excess mats I can't get rid of without access to a guild trader :open_mouth: . The only avenue where you struggle is making gold without a guild is only slightly problematic, but otherwise not a huge hurdle to overcome; on average I can make 150k a day which isn't too bad. I don't really need to buy anything except motifs or furnishing plans, mostly cosmetic stuff as I can get anything else without much trouble.
  • Sheezabeast
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    Who ever said guilds were not needed? Trading guilds, PVP guilds, crafting guilds, social guilds, and roleplay guilds are very popular, and not to mention trial guilds/trial progression guilds. Zone chat still has a steady stream of zone recruitment, even with the introduction of Guild Finder. Who out there is saying guilds aren't needed?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sheezabeast
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    FYI I totally support a home with a 50-100 occupancy, along with my zoo idea to allow 50-100 or so pet/mount slots in a zoo themed house like the zoo in Summerset. We have options, it could be amazing. The Guild Hall could even be an outdoor amphitheater style home...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Master_Shorty
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    Who ever said guilds were not needed? Trading guilds, PVP guilds, crafting guilds, social guilds, and roleplay guilds are very popular, and not to mention trial guilds/trial progression guilds. Zone chat still has a steady stream of zone recruitment, even with the introduction of Guild Finder. Who out there is saying guilds aren't needed?
    Trading Guilds, ppl can sell via zone chat
    PVP Guilds, grouping from zone chats are more frequent that guild only pvp
    Crafting Guilds, again its hella easy to find a crafted via zone chat
    Social Guilds, umm zone chat is socializing
    Roleplay Guilds, again Zone chat or Say Chat
    Trial progression Guilds, have you not been to Craglorn aka puglorn zone

    I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed.
    Kill Everyone, Steal the valuables & Turn the chosen.

    King of Dragon's Evil Delusions RP Guild of Vampires/WereWolves & Necromancers.
    GM of DED BLOODMARKET Trading Guild.
    GM of DED OUTLAWS ASSOCIATION Trading Guild.
    GM of DED BLOODBRIGADE PVP Guild (EP based).
    GM of DED SICA ZUZECA Dungeon/Trials Guild.

    Main Character's
    Master Latharian Dark Elf Vampire mag Sorc cp1500+
    Cujo the Fursum DK Khajiit WereWolf stam Tank cp1500+
    Wakan Mah'nee Wood Elf stam Warden cp1500+
    t'eicakis-thogkteka Dark Elf Necromancer cp1500+
    wamanun Redguard Nightblade cp1500+
    Mystique Chatterbox Orc Templar cp1500+

  • Master_Shorty
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    Dungeon finder best invention ever!

    I am pleased that you like it, i will admit i use it sometimes aswell,, what i am meaning here though is that as a Guild Leader, i see more ppl using it rather than relying upon fellow guild members, the introduction of group finder has hurt Guild activity.
    Kill Everyone, Steal the valuables & Turn the chosen.

    King of Dragon's Evil Delusions RP Guild of Vampires/WereWolves & Necromancers.
    GM of DED BLOODMARKET Trading Guild.
    GM of DED OUTLAWS ASSOCIATION Trading Guild.
    GM of DED BLOODBRIGADE PVP Guild (EP based).
    GM of DED SICA ZUZECA Dungeon/Trials Guild.

    Main Character's
    Master Latharian Dark Elf Vampire mag Sorc cp1500+
    Cujo the Fursum DK Khajiit WereWolf stam Tank cp1500+
    Wakan Mah'nee Wood Elf stam Warden cp1500+
    t'eicakis-thogkteka Dark Elf Necromancer cp1500+
    wamanun Redguard Nightblade cp1500+
    Mystique Chatterbox Orc Templar cp1500+

  • SimonThesis
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    I definitely think Guilds could be spruced up! Let Trading guilds buy personalities and shop improvements for their won trader. Let guilds buy more color/design options for tabbards. Let Pvp guilds upgrade cyrodiil Keeps they claim ex more guards etc. The guild system overall could definitely use improvements and maybe brainstorm ideas to make guild finder more predominant and easier to use.
    Edited by SimonThesis on September 16, 2021 4:00PM
  • Tandor
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    Traditional guild activities aren't helped in ESO by players being able to belong to 5 of them, and by trading being directly tied to them. I don't know any other MMORPG that operates in that way although I know plenty with a dungeon finder.
  • whitecrow
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    Dungeon finder is the "worst" but it makes guilds redundant?

    Guild is great when I want to run a dungeon with people who won't get upset if I mess up. Or when I want to listen to the story.

    You might get a P.U.G. that's accommodating, but you can't count on it.

    This week (when dungeons are a weekly endeavor) is the first time I've used the finder in ages.
  • Ippokrates
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    Sure, adding some content for guilds is fine because more content is always better than no content ^^

    But seriously, do you know anyone who plays more than one year and is not in at least one guild? Even if the guild activities are limited to occasional discord chat?

    The ESO is unique because it allows players to making so many aspect of content without force feeding them with necessity of interaction with other people, that could be from different continent or language, have different age, worldview, etc. :p

    BUT if someone would finally reach the decision to get some harder achievements (although you could done things like MoS trifecta in pugs ^^ ), he/she would most probably need to join some guild anyway.
  • Malkiv
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    Dungeon finder best invention ever!

    I am pleased that you like it, i will admit i use it sometimes aswell,, what i am meaning here though is that as a Guild Leader, i see more ppl using it rather than relying upon fellow guild members, the introduction of group finder has hurt Guild activity.

    A lot of that is also the quality of the members and their own willingness or skill level.

    I run with the same pool of 10 or so people from one specific guild, even though I belong to 5. I will actively partake in social aspects of my other guilds, but I refuse to run content with most of them because we do not share the same - uh - eagerness to excel. Even going through normal content for a daily random can feel like a far-too-long chore with some people from my other guilds.

    It doesn’t mean I don’t enjoy the company and personalities of the people from my other guilds, which is why I remain in them to socialize and advise.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • kaushad
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    Who needs trading guilds when you can stand around haggling each surplus motif, one by one, to players who aren't asking for them?
  • kargen27
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    "I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed."

    Your ideas might be good for players already in a guild. For the most part they are ideas that benefit large active guilds. Players not in a guild now would find no incentive in your ideas to join a guild. Not saying your ideas are bad, I like a couple of them. They might promote more activity within the guild but they will not attract new members.
    and then the parrot said, "must be the water mines green too."
  • Master_Shorty
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    kargen27 wrote: »
    "I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed."

    Your ideas might be good for players already in a guild. For the most part they are ideas that benefit large active guilds. Players not in a guild now would find no incentive in your ideas to join a guild. Not saying your ideas are bad, I like a couple of them. They might promote more activity within the guild but they will not attract new members.

    if there were quest NPC's that Guilds could obtain for their Guild Houses, it might attract players to wanting to be in Guilds
    Kill Everyone, Steal the valuables & Turn the chosen.

    King of Dragon's Evil Delusions RP Guild of Vampires/WereWolves & Necromancers.
    GM of DED BLOODMARKET Trading Guild.
    GM of DED OUTLAWS ASSOCIATION Trading Guild.
    GM of DED BLOODBRIGADE PVP Guild (EP based).
    GM of DED SICA ZUZECA Dungeon/Trials Guild.

    Main Character's
    Master Latharian Dark Elf Vampire mag Sorc cp1500+
    Cujo the Fursum DK Khajiit WereWolf stam Tank cp1500+
    Wakan Mah'nee Wood Elf stam Warden cp1500+
    t'eicakis-thogkteka Dark Elf Necromancer cp1500+
    wamanun Redguard Nightblade cp1500+
    Mystique Chatterbox Orc Templar cp1500+

  • DinoZavr
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    Unfortunately, even after 7 years of ESO evolution, game makers see no value in players guilds.
    Thus we have semi single player RPG in MMO environment.

    Guilds in ESO are mostly formal. Cooperate efforts are neither rewarded, nor even noticed.
    Otherwise we could have:
    - Guilds competitions leaderboards in different aspects: world bosses killed, fishes caught, trifecta records, materials refined, gold received via Guild Traders, etc (with prizes coffers for guilds (like target dummies, furnishings, recipes for guild members and guild halls) mailed like Rewards for the Worthy Guilds)
    - Tournaments arenas (for AvA and Guilds vs Guilds, maybe coordinated by ZOS with spectacular prizes (like EVE Online Tournaments))
    - Guild Achievements with trophies
    In many other MMOs guilds have more meaning than in ESO, really forging friendships and providing players with yet more incentives to login and play cooperatively.

    Zenimax, please, make Guild Achievements, leaderboards, tournaments, records the real thing. Reward the cooperative playstyle. Please.
    PC EU
  • pdblake
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    I think making it so players NEED a guild would push more players away than anything. A lot of people, myself included, play casual and solo. I use dungeon finder for randoms but rarely interact with other players otherwise. I most definitely would not appreciate being put in a position where I needed to join a guild to play the game.
  • BlueRaven
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    As it stands with the dungeon finder (worst invention ever imo), there is little to no reason for players to be in Guilds.

    My trading, housing, and social guilds would disagree with this assertion, but the rest of your ideas seem ok.
    Edited by BlueRaven on September 16, 2021 7:20PM
  • kargen27
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    kargen27 wrote: »
    "I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed."

    Your ideas might be good for players already in a guild. For the most part they are ideas that benefit large active guilds. Players not in a guild now would find no incentive in your ideas to join a guild. Not saying your ideas are bad, I like a couple of them. They might promote more activity within the guild but they will not attract new members.

    if there were quest NPC's that Guilds could obtain for their Guild Houses, it might attract players to wanting to be in Guilds

    If you are thinking an NPC that gives exclusive quests that can not be accessed unless you belong to a guild I'm thinking that would be a disaster. The outcry from players that want no part of a guild would be massive. The players not in a guild now are not in a guild by choice. We have seen what happens when players are forced to go to Cyrodiil or Imperial City to complete a quest for an event daily. The forums explode with complaints. Now imagine trying to force players into guilds year round that have no desire to be in a guild.

    Again I think some of your ideas would make guilds more active and that alone might entice players to join. I think guild exclusive content might be a bad idea though.
    and then the parrot said, "must be the water mines green too."
  • JKorr
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    Who ever said guilds were not needed? Trading guilds, PVP guilds, crafting guilds, social guilds, and roleplay guilds are very popular, and not to mention trial guilds/trial progression guilds. Zone chat still has a steady stream of zone recruitment, even with the introduction of Guild Finder. Who out there is saying guilds aren't needed?
    Trading Guilds, ppl can sell via zone chat
    PVP Guilds, grouping from zone chats are more frequent that guild only pvp
    Crafting Guilds, again its hella easy to find a crafted via zone chat
    Social Guilds, umm zone chat is socializing
    Roleplay Guilds, again Zone chat or Say Chat
    Trial progression Guilds, have you not been to Craglorn aka puglorn zone

    I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed.

    You know, if all the people who sell things, many things, through their trading guild started selling in zone chat, people would go totally ballistic over the "selling stuff" spiel "spamming" that would be going on.

    Unless I'm missing how chat works, and I could be, only the people already in Cyrodiil would see the "group for pvp" chat. People in pve areas are in pve areas by choice, unless its an event. Trying to get a Cyrodiil group together in a pve area wouldn't do much more than annoy the people who don't want to see "need group for pvp" spam.

    Crafting guilds are a lot more "player friendly" to people trying to level crafters and get research done. Asking in zone chat usually ends up with suspicious questions about what is needed and whether the requester has the mats for it. A crafting guild actually wants to help people become crafters.

    Zone chat is socializing. Akatosh, I pray not. Over the last week I got to hear about how everyone was afraid to duel teh bestest dueler evah because no one would fight him. With that went interesting speculation on what all the cowards' mothers were doing last night in his bedroom. Someone else had to announce they would pay for erp. Someone else started a RL political rant. Lots of not helpful "answers" to a new player's questions. Complaints about someone leaving "trash" in nodes. Someone else complaining another player was stealing "their" nodes. First thing in the evening I'll look at zone chat, see if anyone has a question I can help with, and then shut it off. My social guilds are where I see actual socializing going on.

    Take a look on the forum for how well-received zone chat role-playing is. If that was the only way they could role-play, imagine all the complaints about the "role-playing garbage" spamming zone chat.

    Trial progression groups composed in zone chat....oh yes, I'm sure its easy to get on the leaderboards and get best times with random people who may or may not actually be able to fill the role they chose in the group, who may or may not have ever done it before and have no idea of the mechanics for the bosses. I can't imagine why anyone would actually join a progression guild to have the same people you know the capabilities of, who have run things before and can work together as a group. Totally baffling, wanting to do that. Almost like they want to improve and progress as a group.

    Certain activities are easier if you are in a guild that is interested in those activities. No one "has" to join a guild. But if there were no guilds, there would be constant scrolling zone chat as everyone tried to do what they want to do. It would not be pretty.
  • CaffeinatedMayhem
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    DinoZavr wrote: »
    Unfortunately, even after 7 years of ESO evolution, game makers see no value in players guilds.

    I think you're a bit off base there, as is OP.

    There are a lot of benefits in guilds

    1 - Cannot sell at a trader kiosk without membership in the owning guild.
    2 - Guild chat. Want to talk to people who aren't the insanity of zone? Guilds are the other option
    3 - Players helping players. ESO community is overall pretty good about helping eachother, but from experience I can tell you that being in a guild means getting a LOT more help.
    4 - Trials/advanced content. Yes, I know you *can* pug trials. Now ask all of the players with fancy titles and world records if they pugged those. The answer will most likely be NO. Even if they PAID for a carry (carries are mostly done by... guild groups). You can't pug everything in ESO.
    5 - Guild hall/Crafting halls. Already exist, and while it would be nice to have a more condensed version, I don't think it should be *limited* to guild halls. My guild/craft hall also has multiple target dummies, vamp furnishings, mundus, aetherial well, and more for our members.

    It's best for overall game health if there's a good mix of things that need a guild and things that don't. Before dungeon finder existed, the only way to get a group for pledges or any content was posting in zone or guild chat. Guild chat always worked better, and guilds dedicated to running dungeons existed. With finder, solo players can easily get a group, and those who want to run for achievements can still use their guilds/friends. Much better solution imo, than "forcing" players to be in a dungeons guild if they want dungeon achievements. Or find 3 friends who can always run at the same time they can AND also want dungeon achievements.

    Most of ESO *can* be done without a guild, trading is a big exception. However, doing any of that WITH a guild is generally more fun, more educational, and has better rewards. (Want tons of AP in cyro? Run with a guild raid)

    Guilds shouldn't be REQUIRED, but they still have a big place in ESO. If you don't think so, then you're probably not in a guild. :)
    Edited by CaffeinatedMayhem on September 16, 2021 7:42PM
  • Folkb
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    The impact of guilds was lost the moment they let players join more than one and didn't add a guild tag above the players name.
  • Kiralyn2000
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    Ew, no.

    Guilds are already far too "required", what with them being the only real way to participate in the economy.


    edit: of course, this thread is also an amusing counterpart to the various "OMG, need more guild slots! need larger max guild size! 5 guilds x 500 people isn't remotely enough, we need twice as much!" threads that pop up every so often.
    Edited by Kiralyn2000 on September 16, 2021 7:48PM
  • JKorr
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    Folkb wrote: »
    The impact of guilds was lost the moment they let players join more than one and didn't add a guild tag above the players name.

    So, join only one guild. How much switching, adding, dropping, and complaining would be happening if you could only join one guild? You want to trade, but your guild doesn't, so drop it and find a trading guild. Now that you're trading and have some gold, you want to pvp, but your trading guild doesn't pvp. So drop it and find a pvp guild. Now you can pvp, but you have no gold coming in, but you can't trade because your pvp guild isn't interested in trading at all. So drop the pvp guild and find another trading guild. You want to clear quests in pve zones, but there is no interest from other players in your trading guild to do pve quests and bosses. So drop the trading guild.....

    Nah, more than one guild for multiple interests is not a bad idea. And having a flag over my head constantly would suck for many reasons.
  • Kiralyn2000
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    JKorr wrote: »
    Folkb wrote: »
    The impact of guilds was lost the moment they let players join more than one and didn't add a guild tag above the players name.

    So, join only one guild. How much switching, adding, dropping, and complaining would be happening if you could only join one guild? You want to trade, but your guild doesn't, so drop it and find a trading guild. Now that you're trading and have some gold, you want to pvp, but your trading guild doesn't pvp. So drop it and find a pvp guild. Now you can pvp, but you have no gold coming in, but you can't trade because your pvp guild isn't interested in trading at all. So drop the pvp guild and find another trading guild. You want to clear quests in pve zones, but there is no interest from other players in your trading guild to do pve quests and bosses. So drop the trading guild.....

    Nah, more than one guild for multiple interests is not a bad idea. And having a flag over my head constantly would suck for many reasons.

    I suppose it depends on what one means by "guild" - a close group of companions who all work together towards common goals/know each other/etc (guilds in most other MMOs I've played), vs several huge groups of random strangers that you're just hanging out with because <game mechanic> is based around it.
  • Sheezabeast
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    Who ever said guilds were not needed? Trading guilds, PVP guilds, crafting guilds, social guilds, and roleplay guilds are very popular, and not to mention trial guilds/trial progression guilds. Zone chat still has a steady stream of zone recruitment, even with the introduction of Guild Finder. Who out there is saying guilds aren't needed?
    Trading Guilds, ppl can sell via zone chat
    PVP Guilds, grouping from zone chats are more frequent that guild only pvp
    Crafting Guilds, again its hella easy to find a crafted via zone chat
    Social Guilds, umm zone chat is socializing
    Roleplay Guilds, again Zone chat or Say Chat
    Trial progression Guilds, have you not been to Craglorn aka puglorn zone

    I have heard many ppl say that they dont need a Guild, im NOT here to point out the ways that Guilds arent needed, i AM here to point out some ideas that ZoS could implement so that being in a Guild is MORE wanted/needed.

    1) In zone chat, people inflate prices on improvement mats and take advantage of those who do not use pricing addons.
    2) This may only be the case on console, on PC guilds organize on Discord, only pugs do this, pug casuals.
    3) It may be 'easy' to find a crafter in zone, but the likelyhood of the person scamming you out of mats/gold is 10000x more likely than someone in a guild, because the GM could ban/remove them from the guild with screenshot proof if you get scammed, and may even help you recover lost mats.
    4) People turn off zone chat.
    5) Roleplayers that roleplay in public are looked down on, people troll them mercilessly, and they are forced into player housing. Currently there is only one city in the entire game that it is a popular public rp spot because of this.
    6) Craglorn is a toxic pug cespool. Anyone who actually wants to put the time into their account for titles and skins joins a progression guild.

    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Master_Shorty
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    I feel like many commenting here are missing the mark of why ive posted so please allow me to explain, I am 100% for Guilds lol, hell i am Leader over 5 actually, what i am saying is that ZoS really needs to cater a bit more to the Guilds wants/needs, otherwise Guilds will inevitably leave ESO, as many already have. Im NOT saying that doing stuffs in zone chats is the better approach, im saying it happens, atleast it happens on PC NA, idk about the others. ZoS SERIOUSLY needs to consider the needs of the Guilds.
    Kill Everyone, Steal the valuables & Turn the chosen.

    King of Dragon's Evil Delusions RP Guild of Vampires/WereWolves & Necromancers.
    GM of DED BLOODMARKET Trading Guild.
    GM of DED OUTLAWS ASSOCIATION Trading Guild.
    GM of DED BLOODBRIGADE PVP Guild (EP based).
    GM of DED SICA ZUZECA Dungeon/Trials Guild.

    Main Character's
    Master Latharian Dark Elf Vampire mag Sorc cp1500+
    Cujo the Fursum DK Khajiit WereWolf stam Tank cp1500+
    Wakan Mah'nee Wood Elf stam Warden cp1500+
    t'eicakis-thogkteka Dark Elf Necromancer cp1500+
    wamanun Redguard Nightblade cp1500+
    Mystique Chatterbox Orc Templar cp1500+

  • Sheezabeast
    Sheezabeast
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    I feel like many commenting here are missing the mark of why ive posted so please allow me to explain, I am 100% for Guilds lol, hell i am Leader over 5 actually, what i am saying is that ZoS really needs to cater a bit more to the Guilds wants/needs, otherwise Guilds will inevitably leave ESO, as many already have. Im NOT saying that doing stuffs in zone chats is the better approach, im saying it happens, atleast it happens on PC NA, idk about the others. ZoS SERIOUSLY needs to consider the needs of the Guilds.

    I don't understand how your needs aren't getting met. You have Message of the Day, you have your guild homepage, you can update as often as needed. You can make a social calendar, you can further organize on Discord/Teamspeak, you can have people organize to make events, you can stream your events on Twitch to those unable to attend. Is there another game that you're trying to mash ESO into their format, or set your expectations to that level?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • wishlist14
    wishlist14
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    If Zenimax could introduce proper guild halls meaning specially made buildings that can only be used as guild halls.
    These guild halls would have special perks as unlocked via guild achievements aswell as being able to unlock the ability to merge your crafting station sets into single stations that provide all stations in one.


    *Proper Guild halls (not the player houses players use as guild halls but specifically created by zenimax guild halls)

    * Guild Hall specific achievement ulocks that reward guild titles for members aswell as guild achievements that unlock powerfull buffs for when guild members do trials etc

    *A proper ingame communications channel for guilds aswell as a specific ' recruiting channel ' in zone chat for easier guild recruiting

    * Guild flags for pvp and guild coat of arms for guild hall, these could be unlocked by doing guild only activities. The coat of arms would have the same tabard logo on it.

    *A tamriel yearly event just for guilds. Guilds that participate can get guild hall furniture, masks etc. Im not too sure of this idea but thought id put it out there.








    Edited by wishlist14 on September 16, 2021 10:23PM
  • Bjond
    Bjond
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    The only outright idiocy I've seen for Guild support in ESO is the tabard requirement to display the guild name. Seeing guild names on other people when you play the game is far and away the the number one recruitment factor in every other MMO. When players have a good or bad experience, they remember the tags they saw around them far more than they remember character names.

    Well, they remember in other MMOs, but not ESO. Why? Because you have to wear a tabard to display a guild tag. This puts Guild support directly in conflict with one of the most important factors to players: character appearance.
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