DLC dungeons are longer and harder. There should be greater reward for completing them if u get them as a random dungeon. This would also encourage tanks to stay. I do at least 1 random normal each day, and mostly get DLC dungeons and about half the time the tank bails. Of the "tanks" who stay, they are mostly fake tanks with 18k health and no taunt.
The discussion was about vet DLC dungeons. You claimed you are a healer and do 60% of team dps on bosses, but it turned out it's a normal base game dungeon and you are a DD with healing skills slotted (fake healer).StevieKingslayer wrote: »The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.
etchedpixels wrote: »newtinmpls wrote: »
Works better in guilds, but actually what most people want is an experienced player to bring a low level so they can speedrun the dungeon. They don't want a newbie and if they get a newbie they'll just leave them at the door. (That's also a thing, parking a low level at the door whilst they go for a snack, and the others speedrun it). Talk to new players in your guilds and you'll get a long litany of 'I queued for a dungeon, 2 people shot off, 1 quit and I couldn't do anything because they didn't even clear the trash' stories, and 'I asked to do the quest so they kicked me'
There are far better fixes for the toxic random dungeon problem - you fix the incentives
- Cap the big reward drops per day (removes the pay to win 'I've got 18 toons thats 180 crystals a day') and also the repeat speedrunning. Give people say 3 a day max and after that on any toon you just get the 1 crystal reward
- Give you different numbers of crystals (say 5 for non DLC, 10 for DLC, double for vet)
Then decent players will have to decide do I want to do 3 easy runs and get 15 crystals or queue for vet to get more, and hopefully less of the 'oh its DLC all quit' problem too.
The argument that 'it makes people do group content' doesn't work - it's exactly the mix of people you don't want together doing group content and it just puts newer players off. The game rewards need to change so that all the hardcore folks queue for vet.
The discussion was about vet DLC dungeons. You claimed you are a healer and do 60% of team dps on bosses, but it turned out it's a normal base game dungeon and you are a DD with healing skills slotted (fake healer).StevieKingslayer wrote: »The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.
Healer heals, buffs, debuffs, does mechanics and resurrects players. There are vet DLC teams that go without healer (3 DD + tank), but dungeon finder requires a healer to be present, so i queue as a healer who will do healer's role.
StevieKingslayer wrote: »StevieKingslayer wrote: »Healer (not a fake healer DD with healing skills slotted) uses all time to buff/debuff/heal, and only basic weapon attack is available (since it can be interrupted).
If 2 DDs queued into vet DLC dungeon and only do combined 20k damage - it will either take hours to complete the dungeon, or will be impossible at all.
This is not an issue with base game vet dungeons, but if i queued to vet dlc i would first make sure i can play my role properly.
Untrue. I have a real healer and have at least 2 damage skills on my front bar.
I know this is an untrue statement because I legitimately pulled up to 60% + dps on bosses today and still healed. If you cant fit some damage onto your bar then you are over healing or need to work in some better sets.
Was it vet DLC where you did 60% of total team damage on bosses?
The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.
We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).StevieKingslayer wrote: »Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.
I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.
I am aware of the dungeon requirements for queuing.
We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).StevieKingslayer wrote: »Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.
I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.
I am aware of the dungeon requirements for queuing.
I have no problem reviving other players, it's fast and i have stacked HoTs to keep the team alive.
We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).StevieKingslayer wrote: »Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.
I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.
I am aware of the dungeon requirements for queuing.
I have no problem reviving other players, it's fast and i have stacked HoTs to keep the team alive.
StevieKingslayer wrote: »Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does.
I think you should let your vRG progression group know they are running with a fake healer.StevieKingslayer wrote: »Also im not talking about normal trials, Im talking about vRG specifically actually. I heal that on my exact same dungeon set up.