Remove DLC dungeons from Random Daily Dungeon Pool

  • Amottica
    Amottica
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    M0ntie wrote: »
    DLC dungeons are longer and harder. There should be greater reward for completing them if u get them as a random dungeon. This would also encourage tanks to stay. I do at least 1 random normal each day, and mostly get DLC dungeons and about half the time the tank bails. Of the "tanks" who stay, they are mostly fake tanks with 18k health and no taunt.

    I said something similar earlier. Zenimax could make it so we could opt-in and opt-out of having DLC dungeons as part of the random. They could scale the rewards for including DLCs based on how many DLC dungeons the player has access to. This scaling would be based on the lowest number of DLCs of the players in your group that you queued with.

    For including DLCs, and having access to all DLCs the rewards could be gold jewelry/weapons, 200k XP, and 20 crystals. Of they could merely make it so not including DLCs halved the current rewards and drop blue gear. This makes sense and keeps the business interest of DLC dungeons in tact.
  • ixthUA
    ixthUA
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    The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
    Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.
    The discussion was about vet DLC dungeons. You claimed you are a healer and do 60% of team dps on bosses, but it turned out it's a normal base game dungeon and you are a DD with healing skills slotted (fake healer).
    Healer heals, buffs, debuffs, does mechanics and resurrects players. There are vet DLC teams that go without healer (3 DD + tank), but dungeon finder requires a healer to be present, so i queue as a healer who will do healer's role.
  • Pevey
    Pevey
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    newtinmpls wrote: »
    jaws343 wrote: »

    Not really asking to ruin ESO+ players experience. Asking for there to be a choice in what random queue you enter.e.

    Fact: anyone has the capability of announcing in zone chat something along the lines of: "LFG for random dungeon, newbies welcome".

    Works better in guilds, but actually what most people want is an experienced player to bring a low level so they can speedrun the dungeon. They don't want a newbie and if they get a newbie they'll just leave them at the door. (That's also a thing, parking a low level at the door whilst they go for a snack, and the others speedrun it). Talk to new players in your guilds and you'll get a long litany of 'I queued for a dungeon, 2 people shot off, 1 quit and I couldn't do anything because they didn't even clear the trash' stories, and 'I asked to do the quest so they kicked me'

    There are far better fixes for the toxic random dungeon problem - you fix the incentives

    - Cap the big reward drops per day (removes the pay to win 'I've got 18 toons thats 180 crystals a day') and also the repeat speedrunning. Give people say 3 a day max and after that on any toon you just get the 1 crystal reward
    - Give you different numbers of crystals (say 5 for non DLC, 10 for DLC, double for vet)

    Then decent players will have to decide do I want to do 3 easy runs and get 15 crystals or queue for vet to get more, and hopefully less of the 'oh its DLC all quit' problem too.

    The argument that 'it makes people do group content' doesn't work - it's exactly the mix of people you don't want together doing group content and it just puts newer players off. The game rewards need to change so that all the hardcore folks queue for vet.

    I don’t think this is a good idea at all. If you have 18 toons, you need 18 times the gear, so 18 times as many transmutes. You shouldn’t be penalized for having as many toons an an account as zos allows. That said, I have never run 18 rnds in one day. But for those who want to, go for it. I see people in guild chat doing this by forming groups of 4 like-minded players. These are ppl who have multiple tanks, healers, and dps. New sets drop, they get after the ones they want. Nothing wrong with that.
  • StevieKingslayer
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    ixthUA wrote: »
    The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
    Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.
    The discussion was about vet DLC dungeons. You claimed you are a healer and do 60% of team dps on bosses, but it turned out it's a normal base game dungeon and you are a DD with healing skills slotted (fake healer).
    Healer heals, buffs, debuffs, does mechanics and resurrects players. There are vet DLC teams that go without healer (3 DD + tank), but dungeon finder requires a healer to be present, so i queue as a healer who will do healer's role.

    Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.

    I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.

    I am aware of the dungeon requirements for queuing.

    Depending on the make up of the group, like say: pug groups, as a healer i do a far higher rate in ALL dungeons, including vet DLC, of dps whilst still healing. Now with my prog group, I dont bother with dps because they dont need my help so I lazy heal my way through it since they dont stand in stupid all that often. The dps output from healers is situational depending on the mechanics of the fight, the group you're with and what exactly you're running.

    Irregardless, To the original point, if ZOS removed DLC content from the random queue I would no longer random queue. Takes the randomness away, I'd just queue with my prog group forever (which I do now anyway most of the time, since everyone's too scared to run veteran dungeons and I refuse to queue for normal since it's a hand out queue since everything gets one shot)

    I -get- what OP is saying, sure, would be nice if you could just get an easy random vet for once when it feels like you've gotten 5 PITA dungeons in a row for a week - But then you're just killing the queue. If you all want to spend your life in Elden Hollow that's fine, but some of us enjoy the randomness of the DLC's, and I've made great friends in there from random pug queue. I think it would only kill the queue. The geodes are -not- worth it. Im sorry but I have never run out of geodes and I dont even do random normals, or pvp that often anymore since I get enough off my 3 mains for pledges. This innate desire to be rewarded for the absolute least amount of effort kills the entire point for me.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • Ken_Koerperich
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    ixthUA wrote: »
    ixthUA wrote: »
    Healer (not a fake healer DD with healing skills slotted) uses all time to buff/debuff/heal, and only basic weapon attack is available (since it can be interrupted).
    If 2 DDs queued into vet DLC dungeon and only do combined 20k damage - it will either take hours to complete the dungeon, or will be impossible at all.
    This is not an issue with base game vet dungeons, but if i queued to vet dlc i would first make sure i can play my role properly.

    Untrue. I have a real healer and have at least 2 damage skills on my front bar.
    I know this is an untrue statement because I legitimately pulled up to 60% + dps on bosses today and still healed. If you cant fit some damage onto your bar then you are over healing or need to work in some better sets.

    Was it vet DLC where you did 60% of total team damage on bosses?

    The particular dungeon for the 60% was City of Ash 2. The high boss dps continued thru the other two pledges that day too.
    Its not just me though, Our prog group whoever is healer for the day always puts on damage skills and does more than enough damage for a healer. Overhealing is a very real thing, especially if you're a warden. I can afford to drop my heals and parse away just like the dps because I watch my uptimes on skills/sets. I dont expect a newer player to be able to do that, but for people that have been around 7 years, if you're still -only- healing, then you need to level up.

    Currently, and has been for months, undoable by PS5 owners.

    We get system hard crashes right after the first portal.

    Never fails...
  • ixthUA
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    Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.

    I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.

    I am aware of the dungeon requirements for queuing.
    We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).
    I have no problem reviving other players, it's fast and i have stacked HoTs to keep the team alive.
  • HertoginJanneke
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    Big NO. If you don't want to run dungeons with people that don't play how you want them to play when they are in group with you, do not queue for random dungeons. Join or create a guild with minds-a-like and run your random dungeons with them.

    Maybe the pool of dungeons should start with only the non-DLC dungeons, and DLC-dungeons should only be added to that pool when you have done the pledge or quest on one of your characters.
  • StevieKingslayer
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    ixthUA wrote: »
    Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.

    I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.

    I am aware of the dungeon requirements for queuing.
    We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).
    I have no problem reviving other players, it's fast and i have stacked HoTs to keep the team alive.

    If you say so. I know what my readouts say, and my main prog healers.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • StevieKingslayer
    StevieKingslayer
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    ixthUA wrote: »
    Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does. I dont believe in fake roles - Anyone who fake roles is a blight to the system as far as Im concerned. I have even seen tank parses. The person I regularly run with who is basically a tank main legitimately averages 10%+ dps, sometimes even more which is hilarious.

    I am aware of what a healer does. You don't seem to be aware that a healer -can- also do damage that is significant. Also, the healer shouldn't be the one rezzing - DPS should be rezzing. You can afford group DPS loss, you cannot afford heal loss. 9 times out of 10 the other DD will get killed while you're stopping to pick up a rez.

    I am aware of the dungeon requirements for queuing.
    We were talking about vet DLC dungeons, not normal base game dungeons and normal trials. I dont think you can heal, buff, debuff, res and deal significant (comparable to DD) amount of damage where it matters (vet dlc and vet trials).
    I have no problem reviving other players, it's fast and i have stacked HoTs to keep the team alive.

    Also im not talking about normal trials, Im talking about vRG specifically actually. I heal that on my exact same dungeon set up.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • TimeViewer
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    Someone's toxic, or TRUELY not trying, vote kick them, if the kick fails, leave. I've never minded lower levels and I've PUGed vets as a tank and healer. I dislike "Leroys" as I call them, the guy who runs ahead and aggros everything, yeah that guy can go, or I can, and believe me I will I'm a good tank and queue for me is short, if you're a DPS then don't waste that hour/half hour you waited by playing idiot right off the gun.

    People should stick to their roles, tanks aggro, not DPS or Healer so let the tank go first, PUG isn't for speed/no death, it's good to get but everyone should agree to it before starting or it doesn't get done. Timers for speed do not start until the first encounter so there's plenty of time to sit at the starting point and discuss/decide. You also can't expect to skip bosses and get an achievement, doesn't work that way.

    There are level limits for a reason, too low level (under CP160) you're just wasting the gear, it's unusable by your char in a few levels and worthless trash to your fellow delvers for trading. You're also not going to power level, everything balances out and you will not get the same xp as your higher level players. Too weak a DPS and some bosses will just fail, there's DPS checks built into the mechanics. Some of this can be overcome by having a stronger tank and healer. The general rule of thumb for me is I'm ok with lower level healers, and only one lower level to a group, this should be a premade group tho, forcing PUGs to do so is a bit rude and presumptuous but, depending on the DLC, doable. Trying to carry multiple weak players is usually impossible and a waste of everybody's time, including your own.

    For the most part I usually try, unless they're a Leroy (Jenkins) PUGs are a good way to train yourself as a gamer, if you can pull a weaker group through a tough dungeon then a good group will become a cakewalk.

    If this is purely about you not liking lower levels then I'm afraid you're the toxic one, not them.
  • Larcomar
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    It's that time of the week again I guess. If they haven't changed it by now, they ain't going to. As I've said in a myriad of similar posts, there's a very simple solution - cancel ESO+. You'll never get a DLC dungeon again. If you want access to the main dlc zones / jewelry crafting / mythics etc (Morrowind, Summerset, Elsweyr, Greymoor etc) just buy the latest v of the game - on sale it's maybe 2 months ESO+ and then you've got it permanently.
  • Zephiran23
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    Right now if you play DPS you have a considerably longer queue than healers or tanks. Splitting the available pool of players for the latter 2 roles into DLC and non-DLC groups isn't going to improve the overall experience for most players.

    Players have a long list of possible reasons for wanting to run dungeons: story, pledges, skill points, gear - either desirable sets or just to complete their collection, achievements and possibly some might even hope to enjoy the experience.

    This proposal seems to be designed to cater to those for whom running dungeons has become a chore, to be done in the minimum possible time, with the least possible challenge along the way. Not supported.
  • ixthUA
    ixthUA
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    Your opinion on me being a fake DD healer when I take that exact healer in trials to group heal with legitimately no skill changes is ridiculous when you're saying that it has no relevance, it does.
    Also im not talking about normal trials, Im talking about vRG specifically actually. I heal that on my exact same dungeon set up.
    I think you should let your vRG progression group know they are running with a fake healer.
  • Integral1900
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    As a tank I am so tired of trying to drag players through certain NORMAL dungeons that I simply cannot be bothered anymore. If I see something like blood root forge or the one with all the blue fungus then I simply do what most other players do and leave. I do not bother explaining myself, no one else ever does. I then hope to get a better result on the next character.

    They are not likely to remove these dungeons from the pool simply because they have to have enough people play them to justify making more of them, even if that means pushing parties through this content you cannot complete it. There are a good half a dozen DLC dungeons that even on normal most pug groups are not capable of clearing. Until they find a way to push up the average skill level of the players or reduce the difficulty of the dangerous they will remain a waste of time.

    It’s not as if you get to find out what the story is anyway.
  • SilverBride
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    DLC dungeons are the reason I don't use the dungeon finder. It would make sense to have the following choices:

    Base game dungeons
    DLC dungeons
    Base game and DLC dungeons both

    All in normal and veteran modes.
    PCNA
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