danthemann5 wrote: »Head: Bloodspawn - Heavy - Impen - Max health
Shoulders: Bloodspawn - Heavy - Impen - Max health
Chest: Daedric Trickery - Heavy - Reinforced - Max health
Belt: Witch-Knight - Medium - Impen - Max health
Hands: Witch-Knight - Medium - Impen - Max health
Legs: Daedric Trickery - Heavy - Impen - Max health
Feet: Daedric Trickery - Heavy - Impen - Max health
Neck: Witch-Knight - Infused - Weapon damage
Ring: Witch-Knight - Infused - Weapon damage
Ring: Witch-Knight - Infused - Weapon damage
Front Bar: Daedric Trickery - Maul - Sharpened - Weapon damage
Back Bar: Daedric Trickery - 1H - Defending - double dot poison
Back Bar: Daedric Trickery - Shield - Sturdy - Max stamina
Front Bar: Dizzying Swing, Executioner, Noxious Breath, Venomous Claw, Rally, Take Flight
Back Bar: Cauterize, Resolving Vigor, Fragmented Shield, Race Against Time, Hardened Armor, Spell Wall
Race: Imperial (or Nord, or whatever really)
Mundus: Serpent (stam recovery)
Food: Dubious Camoran Throne
Tri-Stat potions
You can swap out the front bar for a sharpened Vateshran maul if you have one and/or want to use one.
You can run pretty much any damage set in place of Witch-Knight.
You can run pretty much any heavy set in place of Daedric Trickery. Pariah is popular too or the new Hrothgar's Chill.
If you run in no-CP, you'll probably want to swap one or more of the jewelry glyphs to stam recovery.
Do keep in mind though, build is maybe 30% of PvP. Skill and experience is the other 70%.
Urzigurumash wrote: »I've been running Molten Armaments and GDB on StamDK every patch since 2015, with about 5k hours on the class. Not that I'm an example to be followed, but these skills work for some of us.
Efficiency is one consideration, fulfilment of the Akaviri Martial Tradition is another.
Some experience as a PvE Tank on DK probably goes a long way towards appreciating the benefits of MA and GDB in PvP.
danthemann5 wrote: »Replacing one low-cost stam ability with two high-cost mag abilities on a class with a limited mag pool and challenging sustain is less than optimal.
Urzigurumash wrote: »danthemann5 wrote: »Replacing one low-cost stam ability with two high-cost mag abilities on a class with a limited mag pool and challenging sustain is less than optimal.
...What do you get out of Frag+Rally over MA? ...
Urzigurumash wrote: »Yeah I meant if you take out HPS, altogether disregard HPS, then Molten becomes a more efficient source of the Weapon Damage buffs then running both Frag and Rally, that's all my point was there. Ultimately the reason to run MA over Rally+Frag for Buffs is to also have Major Savagery.
The thread title says Stam/Hybrid, which is the only reason I commented, I'm unusually experienced playing Hybid-like StamDK.
If you want good HPS and timed burst, play Necro.
danthemann5 wrote: »Urzigurumash wrote: »Yeah I meant if you take out HPS, altogether disregard HPS, then Molten becomes a more efficient source of the Weapon Damage buffs then running both Frag and Rally, that's all my point was there. Ultimately the reason to run MA over Rally+Frag for Buffs is to also have Major Savagery.
The thread title says Stam/Hybrid, which is the only reason I commented, I'm unusually experienced playing Hybid-like StamDK.
If you want good HPS and timed burst, play Necro.
Your right, the title does say Stam/Hybrid. I carelessly disregarded that after reading the first post which mentions stam DK only. Mia Culpa.
In my experience, Cauterize + Rally + Vigor + Major Mending (when needed) provides enough healing in the vast majority of cases and doesn't run the mag pool dry. Take Flight is the best, most gratifying thing in ESO, and necro doesn't have it.