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Alliance Locked Campaign

regime211
regime211
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Has and still is a bad idea. on PC NA as of right now blackreach map is only one sided towards one faction, locking people out of grayhost even with it's bad performance does not help those looking for some real pvp. PVP unfortunately isn't as populated as it used to be back in the day, unless there happens to be some type of event going on, or given the time of the day on when pop lock actually occurs. i still would reconsider the locking of the main campaign due to these reasons. i myself which some may say don't matter, when i log in and see that a campaign is one sided i instantly just log out.

I would highly consider removing that alliance lock.
Edited by regime211 on September 12, 2021 6:07PM
  • TequilaFire
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    AD likes to nightcap on PS4 NA Blackreach, DC will clean it up.
  • regime211
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    AD likes to nightcap on PS4 NA Blackreach, DC will clean it up.

    That's fine and all, but now because of how pvp is your fight's or normally geared towards WHEN and what time you get on, versus being able to just log on and fight, instead of riding around trying to find a fight. i feel like this is NOT working as it was intended. and alliance locking everyone out of grayhost was such a bad idea, it may have seem like a good idea at the start, but with the times on how pvp currently like i said before is based more on the times you get on, they need to REALLY figure out what to do about this.
  • TequilaFire
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    The reason Blackreach flips to one color is now a lot of the AD who flipped it yellow I will see get on their DC and flip it blue.
    Classic case for faction lock.
    But honestly we have much greater problems in PvP than faction lock right now.
  • Kel
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    PvP has always been about running around trying to find fights.
    Or everything is so focused on 1vX in this game, that you're actually labeled as a trash player for playing the way it was intended to play.
    Add in the worst performance vs. the money this game makes, and it's fair to say Cyrodiil is a lost cause at this point.
  • Milaedy
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    Grey host is the only campaign people can play the map in and not be griefed by people swapping to mess with scroll runs / camp burning/ etc. Having a non locked camp is important for pvp for sure, but so is having a locked one. The locked one is the only one where you can take the map seriously. There are bgs for a reason.

    Pvp is lower pop these days because of many things, but not this thing.
  • danthemann5
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    Remove faction locks so people can just jump to whichever side happens to be winning or has the advantage?

    No thanks.

    Faction locks should have always been and should always be a thing. A competitive event without locked teams is ridiculous.
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    Greetings! We've closed this thread due to its non-constructive nature.

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  • Vevvev
    Vevvev
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    Alliance locking people out of Gray Host? I'm playing Gray Host just fine and the only thing locking me out is the super long queue during Prime Time. They've gotten longer since the last patch and it seems despite the new sets creating spectacular explosions there are more people PvPing than usual.

    You were warned when entering the Gray Host campaign that your account would get alliance locked and even given a timer till your choice was permanent. Every 30 days after the campaign restarts you can go in with a different alliance character so the only issue I see with the Alliance Lock is it stopping people who constantly flip sides, which is why the lock is there to begin with. I'd say it's doing its job rather well.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
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    So...what I'm hearing is that the most populated campaign that has fairly even participation from all sides - the alliance locked Gray Host - needs its ruleset to be changed to match the fairly low and unevenly populated Blackreach?

    Hmm.

    As someone who prefers to fight for EP on the Alliance locked campaign, I can't say that I agree. I've fought for EP back when we had no faction-locked options, and I prefer faction lock. I'm glad that CP PVPers have both options...but I'm not surprised that Blackreach is the emptier of the two.


    Thing is, most people who don't care about the rulesets go to the most populated campaign. When the new campaigns started, the players who cared about Alliance locked gameplay rushed to Gray Host. I was one of them. It was the most populated option in the hours after the servers opened and players queued for Cyrodiil, and so more players who didn't care went there instead of the low pop Blackreach. The faction lock ruleset isn't exactly driving players away.

    I guess there weren't as many players who fervently wanted non-locked gameplay, because Blackreach was pretty empty at the start, and has stayed pretty empty.
  • Milaedy
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    What I don't understand is why you're referencing black reach, which isn't even locked

    Of course those servers are super one sided, everyone just switches to the winning team.
  • Sanctum74
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    First off you are not locked out of grey host, you just have to pick a side which is how it should be in an alliance war.

    Secondly if blackreach is ruined and dominated by one faction because it’s not locked then why would you want to do the same to the main campaign?

    Sorry, but your thread shows exactly why alliance lock is a good thing.
  • regime211
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    Milaedy wrote: »
    Grey host is the only campaign people can play the map in and not be griefed by people swapping to mess with scroll runs / camp burning/ etc. Having a non locked camp is important for pvp for sure, but so is having a locked one. The locked one is the only one where you can take the map seriously. There are bgs for a reason.

    Pvp is lower pop these days because of many things, but not this thing.

    Bgs are so played out its not even funny. They can't even allow people to que up for the game mode they want to play. Do BGs isn't a solution at all.
  • regime211
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    Milaedy wrote: »
    Grey host is the only campaign people can play the map in and not be griefed by people swapping to mess with scroll runs / camp burning/ etc. Having a non locked camp is important for pvp for sure, but so is having a locked one. The locked one is the only one where you can take the map seriously. There are bgs for a reason.

    Pvp is lower pop these days because of many things, but not this thing.

    Scroll flipping can still be done, and burning camps can still be done. Alliance locking doesn't solve those issues not one bit.
  • regime211
    regime211
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    Remove faction locks so people can just jump to whichever side happens to be winning or has the advantage?

    No thanks.

    Faction locks should have always been and should always be a thing. A competitive event without locked teams is ridiculous.

    Well I understand this if you like to zerg and play for the campaigns played out end tier rewards.
  • regime211
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    Milaedy wrote: »
    What I don't understand is why you're referencing black reach, which isn't even locked

    Of course those servers are super one sided, everyone just switches to the winning team.

    Because let's see black Reach constantly has a one-sided map. Where grayhost does NOT! which you can only find fights in blackreach during specific times. I specifically said that. While grayhost you can always find fights, despite its terrible performance.
  • regime211
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    Sanctum74 wrote: »
    First off you are not locked out of grey host, you just have to pick a side which is how it should be in an alliance war.

    Secondly if blackreach is ruined and dominated by one faction because it’s not locked then why would you want to do the same to the main campaign?

    Sorry, but your thread shows exactly why alliance lock is a good thing.

    Naw it isn't.
  • regime211
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    It's crazy because when the main campaign once wasn't faction locked. It still had a high player rate, even with scroll passing and this so called camp burning, I just think those who zerged did not know how to adapt, so instead they complained about it and they changed it to being locked again. Unfortunately I have seen too many players who run in zergs still get beat down by smaller groups and loose scrolls,campaigns etc. But by all means it's ok to have 1 fully populated server while the rest aren't populated. I guarantee you this if performance was stable. And all the good vet players went into grayhost, there would be an outcry about how guilds can't hold their own due to the better players.
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