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Getting there first - resources annoyances

Zama666
Zama666
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Hullo,

Rubedite ore, running to a resource, someone is behind me, I clearly get there first, the controller control to mine (A) clearly comes up....I click, yet they get it.
I have Master Gatherer slotted and maxed...Yet they got it???

Or am I missing something - it is not who is there first, it is something else?

Tanks,

Z
  • Sylvermynx
    Sylvermynx
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    It's lag probably. Happens to me a lot, as only connection I have is satellite. You think you're there first, but the server sees the other guy first.
  • ShawnLaRock
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    In the case of your question - it sounds like lag, and it happens all the time, unfortunately.

    On the topic of node etiquette - I think it is pretty gross that if someone sees another player going for a node - just leave it alone. Nobody really needs those digital items bad enough to be a d-bag, IMHO.

    S.
  • VaranisArano
    VaranisArano
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    If they got the node, then their input registered first with the server, not yours. It has nothing to do with CP.

    Both of you can get the prompt to interact, but one is going to be faster than the other.

    Also, keep in mind that the server is not particularly good at showing us the correct position of other players, especially if there's high speed involved. While riding at top speed in Cyrodiil, I frequently see other players rubberband around so they look like they are behind me, then zoom ahead of me. In voice comms, however, it's apparent that they were going the same consistent speed and just appeared to be behind due to my server-client connection.

    So the player racing you for the node might be genuinely fast enough to catch you from behind, might be button-mashing the interact prompt to "steal" it from you...or on their screen, they might be the one ahead of you, gloating that you didn't get to swipe the node from them. Who knows? The server only cares who's input it got first.

    I run a fast farming build. If I'm beaten to a node, I move on to the next one. There's no point to me getting annoyed.
  • Sluggy
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    Most online games use something called 'client-side prediction' for the movement. In a nutshell, it means the game is simulating what *should* happen on your client machine but it is also packaging up all of your input data and sending it off to the server for verification and potential correction. This allows what feels like fast and responsive movement for the players since they see themselves moving immediately but it will be some time in the future before the server actually receives that same info. The net result of this is that no body will ever see either *their* true position or the true position of another character, nor the position that other players see themselves, nor the position that other players see them - at least while moving. Once someone stands still it should begin to correct over time though it seems sometimes positional desyncs can occur where the client never actually syncs up with the server entirely. On a related note, this is probably why we get those issues where you sometimes can't loot things you are standing next to.
    Edited by Sluggy on September 11, 2021 4:31AM
  • phaneub17_ESO
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    There's also other actions in play like were you mounted when you clicked, in that case the game has to dismount you first then register the click on the node second. If the other player dismounted early as they approach the node then the game only has to register the node click for them. This is a common mistake people don't realize double actions happen.
  • SilverBride
    SilverBride
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    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.
    PCNA
  • twev
    twev
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    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.

    I don't use CP tree speed boosts but there are a lot of times another player will zoom passed me from behind when i'm 6 feet from a node and running for it while normally harvesting.

    In general - if I see a player heading for the same node I'm aiming for - I'll veer off and find another one, there are usually plenty of nodes, but I have at times gotten annoyed when the same player looks like they're making a habit of trying to beat me to every node I start to head for.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • alanmatillab16_ESO
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    Sometimes its lag, sometimes its the other player being a d-bag swiping the node / chest while you are clearing the mobs. It happens, I stopped being bothered about it many moons ago since there are so many nodes around.
  • DTStormfox
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    I think we've all experienced this. It really is an annoyance. Especially when it obviously is a bot.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • I_killed_Vivec
    I_killed_Vivec
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    It's lag, but what I find most annoying is the lock out on the next node - you have to access it twice, the first time you try nothing happens.

    I've been caught out where two nodes are very close together - didn't get the first, though I thought I should have, oh well, move onto the next. Now I'm locked out and the first click is ignored... in which time the other player has harvested the first node and gets the second :s
  • VaranisArano
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    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.

    Depends on where you farm.

    I started farming mats in the pre-One Tamriel Hollow City. That place was packed with Alchemy farmers. If you go there now, you might see two or three farmers picking flowers. Back in the day (sorry, now I sound like an old Dunmer griping), I'd be racing against five or six dedicated flower farmers on my plodding MagDK, with sorcs streaking past my ear to beat me to that columbine.

    Needless to say, I learned not to count my flowers until I picked them.

    Now, most zones are emptier and larger than that. If you farm where there are other players, races are more likely. In the Hollow City or on a Craglorn loop, I'll run into another farmer and we typically leapfrog each other for a while. If I'm in Belkarth, I follow my route, but players seem more likely to bolt for a node if they spot it because of the chance for nirncrux. In Bal Foyen, its such a tiny zone that you get fast farmers overlapping their routes. For example, there are more short "races" for nodes on the beach, and then we split up as they head for the town and I head for the fort, presumably following our preferred farming loop.

    Most of the time when I "race" someone for a node, its on my normal farming route. If that player weren't there, I'd be sprinting just as quickly because my farmer is built to sprint. Well, and I'll farm for an hour or so at a time, so I really don't feel like dawdling, you know?

    And if its during a double node event...all bets are off.


    As with most behaviors, the more you do it, the more you see. I farm a lot of materials to sell. I've gotten more hate whispers from people I beat to a resource node than I ever have from PVP, which is just ridiculous. I can only assume that I got used to the competitiveness of early Hollow City flower farming, and so unlike some other people, I just don't have the same level of annoyance over "I saw it first, therefore its mine! Its so rude to race me to "my" node." I just race off to the next one.
  • tmbrinks
    tmbrinks
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    I've run 2 accounts at the same time on two separate screens.

    There's a .2-.3 second lag between when I move my character on one account, to when the character moves on the other account that can see them.

    It's simply the time it takes for the input to be sent from my computer, to the servers, then back to my computer to show the movement of another player.

    Simply put, any player you see is probably slightly ahead of the position you see them in and they beat you to the node.

    Put another way... "you" may see you two as neck and neck... they see you as a dozen steps behind them
    Edited by tmbrinks on September 11, 2021 1:18PM
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  • twev
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    tmbrinks wrote: »
    I've run 2 accounts at the same time on two separate screens.

    There's a .2-.3 second lag between when I move my character on one account, to when the character moves on the other account that can see them.

    It's simply the time it takes for the input to be sent from my computer, to the servers, then back to my computer to show the movement of another player.

    Simply put, any player you see is probably slightly ahead of the position you see them in and they beat you to the node.

    Put another way... "you" may see you two as neck and neck... they see you as a dozen steps behind them

    Exactly right.
    You said it much more plainly than I could possibly have.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • SilverBride
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    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.

    Depends on where you farm.

    That explains it. I don't farm. I just grab all the nodes I come across as I'm out doing other things and I have more resources than I'll ever use.
    PCNA
  • Zama666
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    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.

    I don't think it is intentional....during events where nodes are doubled, people do make resource runs - you can see them running in patterns. The smaller areas are most noticeable.

    It is not annoying like 'aaaagh a pox upon you' but more like 'hmmm....why didn't that work' (and off to the next thought)

    Yes, lag...totally lag...

    One day I hope we will laugh at it all and say 'remember when people had lag....the olden days'.
  • tmbrinks
    tmbrinks
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    Zama666 wrote: »
    How often are players racing each other for nodes? I've rarely had anyone try to beat me to a node.

    I don't think it is intentional....during events where nodes are doubled, people do make resource runs - you can see them running in patterns. The smaller areas are most noticeable.

    It is not annoying like 'aaaagh a pox upon you' but more like 'hmmm....why didn't that work' (and off to the next thought)

    Yes, lag...totally lag...

    One day I hope we will laugh at it all and say 'remember when people had lag....the olden days'.

    It is impossible to completely eliminate lag when transmitting information over distances. The fastest possible thing (light) still takes 140 ms to go around the Earth, and a perfect fiber optic network isn't quite at 100% light speed (it's getting closer)

    Then you have the decoding and processing of the data that has to happen.

    Just us being able to do what we are able to do now, playing a game in real-time, for the most part synchronously, with people all over the world is incredible.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    71,345 achievement points
  • FluffWit
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    I'm pretty much always second, always have been. I don't think its lag, I think it's me being about as far away from the server as its physically possible to be- New Zealand.
  • Gythral
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    Same here - PC-EU

    I'm sure it's the way the servers work, if your not in the server room, you ALWAYS lose
    :wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Sluggy
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    FluffWit wrote: »
    I'm pretty much always second, always have been. I don't think its lag, I think it's me being about as far away from the server as its physically possible to be- New Zealand.

    That would be the very definition of high latency, the source of most forms of lag in networked games ;)
  • Nagastani
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    I share your pain on this as it happens often. Now some players will just run in a separate direction but no, you're out there on your run with Netflix or an Audio Book playing in the background and you run across someone who wants to take everything and they don't care. It can be incredibly frustrating but its not just limited to node farming... this also kind of applies to people who do other things like don't empty the loot chest completely.

    With that said, let me share what data I have about this. So basically 90% of the time the other party will activate the node first. I have seen numerous situations where I activate the node and its like my activation is being canceled. Its really weird. Because if I activate the node first then why cancel my access to the node? I don't understand what is going on here and it makes me suspect that *maybe* there's some technique or possibly a mod that certain aggressive players have. Sometimes as soon as the node becomes targetable I can hold down the 'use' button and it locks in my access to the node, my characters moves to the node and then I get the loot. But sometimes this doesn't work and my character just stands there and stops moving. The other guy waits a sec and takes the node.

    I agree with what pretty much everyone here has said about this problem being due in part to how the server is setup. But then again I also suspect that the game might be picking and choosing who can access the node by each player's given distance from it. So if someone is a little closer than u, ie... those guys who ran crazy fast can always close the distance a little bit more... it might be the system prioritizing their access to the node because they are slightly closer to it than you are.

    I wouldn't be surprised at all if that is the case.
  • Sylvermynx
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    I just shrug and go on. Satellite lag on top of whatever's going on with the server.... can't lick it. There's plenty of nodes, I don't do "runs", I just gather while I play no matter what character I happen to be on. Mostly when another character "steps in front" of mine, I then get a "bump" noise (kind of like a lead slug hitting a table) and a message in the top right screen corner: "Someone else is using that."

    I roll my eyes and go back to whatever I was in the middle of.
  • Caligamy_ESO
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    Your position on the game server isn't usually where you think it is in relation to other players.

    What I mean by that is I have played this game with my partner for a few months now, and I can see his screen beside mine as we are out & about. On my screen it looks to me as though I am far ahead of him and going to get to the resource first but on his screen its in reverse as he's actually out in front of me. It is like that all of the time just running down the paths on our mounts.. if you're side by side with someone on your screen according to the server you're actually much further behind them.
    Edited by Caligamy_ESO on September 12, 2021 10:21AM
    love is love
  • spartaxoxo
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    It's lag and it absolutely sucks
  • AcadianPaladin
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    My character never passes by a node and has tons of mats. Whenever she sees another player going for a node, she always tries to yield though - even to the point of sometimes dodge-rolling to avoid grabbing the node. She figures she has more mats than most, her needs are few and is happy to sprinkle some random good will.
    PC NA(no Steam), PvE, mostly solo
  • Casdha
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    The one thing I find worse is when apparently the server gives it to someone who is in another phase (you never see them). You see it and it just disappears as you approach it and no one else is around. Could still be lag but a different kind, it refreshes your local view as you get closer and it is actually gone because someone picked it up 20 seconds ago.
    Edited by Casdha on September 12, 2021 12:47PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Ken_Koerperich
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    Add to that "crates/lock boxes"...

    Then "said" player leaves box, which doesn't disappear...

    Open it and it's some "junk" left by "said" yahoo...

    ANNOYING...
  • Nagastani
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    Casdha wrote: »
    The one thing I find worse is when apparently the server gives it to someone who is in another phase (you never see them). You see it and it just disappears as you approach it and no one else is around. Could still be lag but a different kind, it refreshes your local view as you get closer and it is actually gone because someone picked it up 20 seconds ago.

    Oh really. Did not know that. Interesting.
  • Beilin_Balreis_Colcan
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    Add to that "crates/lock boxes"...

    Then "said" player leaves box, which doesn't disappear...

    Open it and it's some "junk" left by "said" yahoo...

    ANNOYING...
    It just occurred to me that one way to fix that is to remove the option to take individual items from chests, and make it all or nothing. That way, the player just needs to destroy what's not wanted, the chest disappears and respawns for the next player, and everyone's happy (more or less) :)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • dem0n1k
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    My friend & I often used to race each other to nodes. Cool mini-game! We used to joke about how the server favoured one person more than another. When we finally played from the same room with multiple computers... it's kinda crazy to see how massive the position de-sync is from one computer screen to the next. I'd watch my buddy's screen & see him jump from his horse & stand next to the node smashing the E button.. but on my screen he was still on hi horse riding towards the node.

    Run a horse race with guildies all in discord... nearly everyone will think that they won because that is how it looks on their screen! :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Charon_on_Vacation
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    Zama666 wrote: »
    Hullo,

    Rubedite ore, running to a resource, someone is behind me, I clearly get there first, the controller control to mine (A) clearly comes up....I click, yet they get it.
    I have Master Gatherer slotted and maxed...Yet they got it???

    Or am I missing something - it is not who is there first, it is something else?

    Tanks,

    Z

    your screen doesn't really show you where you are or where everyone else is.
    you can always substracts a few meters from the way you are running and add few meters for the other players.
    if you have two accounts and have them running on the same pc, even those two will show you different positions / reactions to input for each other.
    Edited by Charon_on_Vacation on September 13, 2021 12:08PM
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