The armor and clothing in Blades actually look like something you are wearing as opposed to something that is painted onto your character body.
But what do you think?
and Fallout 76 - which I play and enjoy - is really FO4 made multiplayer. It's not a "Fallout MMO", designed as MMO first. Different design requirements, etc. If it were like ESO, it'd be all of the US slowly built up out of zones, no construction of camps/workshops, less clutter & physics, etc. Whereas ESO made like FO76 would be... Skyrim, but made multiplayer.
Even the developers have acknowledged it. ESO is not an Elder Scrolls game that’s also online, it’s an MMO that takes place in Elder Scrolls. It’s a subtle but very noticeable difference.
Supreme_Atromancer wrote: »
Even the developers have acknowledged it. ESO is not an Elder Scrolls game that’s also online, it’s an MMO that takes place in Elder Scrolls. It’s a subtle but very noticeable difference.
The developers 100% state that it is an Elder Scrolls game, first and foremost and an MMO second.
The degree to which they get that right is definitely a good topic, but they are absolutely intentional in making this as an Elder Scrolls game first.
https://youtu.be/5YBJaXHFoSA Supreme_Atromancer wrote: »
Even the developers have acknowledged it. ESO is not an Elder Scrolls game that’s also online, it’s an MMO that takes place in Elder Scrolls. It’s a subtle but very noticeable difference.
The developers 100% state that it is an Elder Scrolls game, first and foremost and an MMO second.
The degree to which they get that right is definitely a good topic, but they are absolutely intentional in making this as an Elder Scrolls game first.
Yes, what I’m saying is they acknowledged that was the overwhelming feedback they received back when the game launched.
In interviews they discussed how the main response was how it did not feel like Elder Scrolls but rather like a typical MMO
(this is why when doing press junket the developers try to distance themselves from that word even though it’s technically true - they don’t want their game to be known as the typical mmo that takes place in Elder Scrolls)
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What I am saying is that despite their best attempts that distinction is still present.
On one end we can point to atmosphere, art, animations, physics etc.
(which I often talk on, as an Art guy those things are actually really important- good art teams can sustain a game even when it is lacking in story, just look at Destiny and Monster Hunter)
You nail down art design, atmosphere, & gameplay and you’ve extended the life of your game significantly.
All the Elder Scroll games have a level of atmosphere and immersion, which were major selling points, that the MMO has always fallen short on.
(Combat animations, “cancelling”, and the ability bar are still a heavy topic of discussion)
There’s also writing; quest lines, dialogue, player choices.
(ESO side quests are great quality especially when in comparison to standard MMOs, but the main quest lines and especially player dialogue...have been something else.)
And then there is content model; which has within the past couple of years been a hot topic because people aren’t happy with it and many have voiced that it’s a content model that doesn’t sit well with Elder Scrolls.
Many people have said they’d just prefer 1-2 big content drops a year, and to stop stretching the story over the dungeons but rather just have them as unrelated group activities available on the dlc map.
Overall it has a feeling of being an mmo imitating Elder Scrolls, rather than being an online Elder Scrolls game.
They’ve done great content that alleviates that feeling like Orsinium, Clockwork City, and Murkmire (also the dungeons are fantastic IMO and the only place where forests actually feel like forests) but that feeling is still there nonetheless and I don’t have a solution for it.
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Edited for grammar and wording
Supreme_Atromancer wrote: »Some must be lost for the format of the game, but I think a lot of that Elder Scrolls experience can be adapted to the format, or at least persist alongside it - those things that don't necessarily clash with the values of power-gaming, grind, and trad MMO values.
Kiralyn2000 wrote: »Supreme_Atromancer wrote: »Some must be lost for the format of the game, but I think a lot of that Elder Scrolls experience can be adapted to the format, or at least persist alongside it - those things that don't necessarily clash with the values of power-gaming, grind, and trad MMO values.
Heh. This reminds me of all those old threads on TES forums, with people talking about the endless min-max grinding they did to gain ultimate power and/or quickly maxed out skills.
Exploiting the Enchant/Alchemy/Blacksmithing loop in Skyrim; bunny-hopping up & down stairs to level Athletics in Obliv/MW; power-leveling magic in Morrowind by casting spells til out of magika in the basement of the Mage Guild, resting in a nearby bed to recover, repeat ad nauseum; 100% reflect / chameleon / whatever armor; making grotesquely OP spells with Obliv's spellcrafting; etc.
So, yeah - for some people Grind & Power-gaming is part of the core TES experience since forever.
...and god forbid (in one of their "Beth needs to add more difficulty! I can kill anything in one hit" threads) that you suggest they maybe don't do that Super Effective Power Gaming™ thing on their next character. You'd get yelled at about how dare you tell them to "self nerf" and the game should absolutely be balanced to challenge their ultimate cheese build! They must always play at 150% efficiency, anything else would be wrong! /sigh
Supreme_Atromancer wrote: »These are the important elements of immersion and exploration, for me. Some must be lost for the format of the game, but I think a lot of that Elder Scrolls experience can be adapted to the format, or at least persist alongside it - those things that don't necessarily clash with the values of power-gaming, grind, and trad MMO values. The only threat to those things are lower priority and failing to recognise their value, or poor execution through not understanding what exploration means. I think that largely, the key things are there; striking locales, explorable vignettes, zone connections, and antiquities are all great devices that make for rich exploration potential. We just want to see more of them, and with more weight and meaning.
"The dungeons should not be a part of the year-long story lines because it makes it impossible for story-minded new players to experience the story in chronological order without first reaching level 45, and because it's surprisingly difficult to get a group who's happy to pay attention to the storytelling in the dungeon once you do. If you insist on telling those stories in dungeons, have you considered adding a "Story-mode" for new players and players who want to take their time with the story?"
In some places for sure. But I would consider this year‘s chapter not among them, I found this zone to be one of the bigger disappointments. (Delves and Public Dungeons looked fantastic👌) the lack of a forest in Blackwood due to technical limitations made the zone incredibly bland to me.The world spaces are absolutely magnificent, the artists have done an amazing job.
and god forbid (in one of their "Beth needs to add more difficulty! I can kill anything in one hit" threads) that you suggest they maybe don't do that Super Effective Power Gaming™ thing on their next character. You'd get yelled at about how dare you tell them to "self nerf" and the game should absolutely be balanced to challenge their ultimate cheese build! They must always play at 150% efficiency, anything else would be wrong! /sigh
Kiralyn2000 wrote: »Supreme_Atromancer wrote: »Some must be lost for the format of the game, but I think a lot of that Elder Scrolls experience can be adapted to the format, or at least persist alongside it - those things that don't necessarily clash with the values of power-gaming, grind, and trad MMO values.
Heh. This reminds me of all those old threads on TES forums, with people talking about the endless min-max grinding they did to gain ultimate power and/or quickly maxed out skills.
Exploiting the Enchant/Alchemy/Blacksmithing loop in Skyrim; bunny-hopping up & down stairs to level Athletics in Obliv/MW; power-leveling magic in Morrowind by casting spells til out of magika in the basement of the Mage Guild, resting in a nearby bed to recover, repeat ad nauseum; 100% reflect / chameleon / whatever armor; making grotesquely OP spells with Obliv's spellcrafting; etc.
So, yeah - for some people Grind & Power-gaming is part of the core TES experience since forever.
...and god forbid (in one of their "Beth needs to add more difficulty! I can kill anything in one hit" threads) that you suggest they maybe don't do that Super Effective Power Gaming™ thing on their next character. You'd get yelled at about how dare you tell them to "self nerf" and the game should absolutely be balanced to challenge their ultimate cheese build! They must always play at 150% efficiency, anything else would be wrong! /sigh
Sylvermynx wrote: »As I am involved in exploration in games in a major way, the entirety of your post resonated deeply within me.
VaranisArano wrote: »
The other threat that you don't mention is limited time and money.
In your examples, you've repeatedly offered suggestions that would cost time and money over and above what the Devs have already done.
In some places for sure. But I would consider this year‘s chapter not among them, I found this zone to be one of the bigger disappointments. (Delves and Public Dungeons looked fantastic👌) the lack of a forest in Blackwood due to technical limitations made the zone incredibly bland to me.
Which makes me concerned about what Black Marsh will look like and glad they pushed that off until they have better tech.
The overall landscape completely pulled me out and I did not feel like I was playing elder scrolls.
and god forbid (in one of their "Beth needs to add more difficulty! I can kill anything in one hit" threads) that you suggest they maybe don't do that Super Effective Power Gaming™ thing on their next character. You'd get yelled at about how dare you tell them to "self nerf" and the game should absolutely be balanced to challenge their ultimate cheese build! They must always play at 150% efficiency, anything else would be wrong! /sigh
This point I really disagree with. Any new character that I have started has had a breeze with the game, without champion points, and without any assistance from my other characters.
VaranisArano wrote: »Kiralyn2000 wrote: »...and god forbid (in one of their "Beth needs to add more difficulty! I can kill anything in one hit" threads) that you suggest they maybe don't do that Super Effective Power Gaming™ thing on their next character. You'd get yelled at about how dare you tell them to "self nerf" and the game should absolutely be balanced to challenge their ultimate cheese build! They must always play at 150% efficiency, anything else would be wrong! /sigh
Wait, you're telling me I shouldn't play a sneak archer for the Anniversary Edition?