Red_Feather wrote: »
Red_Feather wrote: »
Reason the set can stun the people after the pull is because the pull does not give the targets CC immunity. Only reason I cannot actually take full advantage of the Time Stop + Dark Convergence is because of the fact the set stuns after the pull. Funnily enough the 1 second stun actually balances the set out from some really nasty combos.
Red_Feather wrote: »Wow, there is all kinds of things that can be done then. Here I thought the game's combat was so restricted because of the immunity rules.
Red_Feather wrote: »Wow, there is all kinds of things that can be done then. Here I thought the game's combat was so restricted because of the immunity rules.
There was a PTS thread saying that they shouldn't have the pull on this set the way it is. Dark Convergence is the first time we got a pull in this game that didn't apply hard cc immunity directly afterwards, and why it's as weird as it is. They could very easily just make it pull and give cc immunity, but then the set would be a laughable meme at best since the explosion takes so long to actually go off and immobilization can be dodged out of.
James-Wayne wrote: »The only change that is needed for this set is to increase damage based on targets within meaning casting on one target should have little to no damage done, damage ramps up to 12 players beyond 12 players its instant death!
This set is built for zergs or large packs of players, it should not be a one shot kill on solo players.
Veinblood1965 wrote: »What exactly is cc immunity? I've seen it in the CP points but have no idea what it is exactly.
Tommy_The_Gun wrote: »No rework or nerf to any of the new "holly trinity" proc-sets.... in Patch Notes... It is time to move to Ravenwatch I guess...