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Remove DLC dungeons from Random Daily Dungeon Pool

shezof
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Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.

or make it so only your first daily random dungeon pool lacks dlc dungeons.afterwards it works as usual.
  • colossalvoids
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    Your exp and transmutation stones are the reward you're getting for an actual randomness and helping out people who can't complete said content or basically fill their group fully via DF.

    If you want work around it just do it, but it's not an intended way of things even if you can do so.
  • Darrett
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    I don’t generally do the daily random because of this. I haven’t done all of the dungeons enough times to have memorized all the mechanics, and the expectation is that you’re ready to speed run everything.

    It would be nice if they had an option for a restricted list for decreased reward, or a progression system that adds new dungeons to the list slowly as you complete others.
  • redlink1979
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    shezof wrote: »
    (...)I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. (...)
    Never had any problems with lower level players on any normal randoms. Normal mode is really easy, even DLC dungeons. DLC just takes longer to complete, nothing else. So, I can't understand what are you talking about...
    Darrett wrote: »
    I don’t generally do the daily random because of this (...) the expectation is that you’re ready to speed run everything.(...)
    Not everyone has the urge of speed running dungeons.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
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  • AlnilamE
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    Counterpoint: Remove non-DLC dungeons from the random dungeon finder, since nobody really needs help with those.
    The Moot Councillor
  • Darrett
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    Darrett wrote: »
    I don’t generally do the daily random because of this (...) the expectation is that you’re ready to speed run everything.(...)
    Not everyone has the urge of speed running dungeons.

    Not everyone does, but the vast majority of groups take off at full speed without even a “hello”, and pull bosses assuming everyone has done things before.
  • Amottica
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    The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.

    By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.
  • Ballermfrau
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    Why don't you go and search for your PUG?


  • Lady_Galadhiel
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    If you want to make sure to not get any dlc dungeon as random just ask a guildy or friend if they have any low lvl characters what could group up with you,below 50,like that you make sure you wont get any dlc dungeon.
    Or just group up with 3 others who want to speedrun same as you and who are high level players.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • vms11934
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    Join a guild and run them with people you can trust. Failing that, don't be a [snip] and help someone out. Any normal dungeon should be easy enough to do with one or two people who are new to the dungeon anyway.

    [edited for profanity bypass]
    Edited by ZOS_Icy on September 10, 2021 12:32PM
  • Lady_Galadhiel
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    Not every low lvl players wants to get carried they may just want the exp and and crystals too,so they did queue up and got the MoS as random normal same as you that day.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Franchise408
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    shezof wrote: »
    Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.

    or make it so only your first daily random dungeon pool lacks dlc dungeons.afterwards it works as usual.

    You can create a pre-made group of your friends or guildmates.

    No issue to be solved, the resolution is already in game.
  • zelaminator
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    shezof wrote: »
    Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.

    or make it so only your first daily random dungeon pool lacks dlc dungeons.afterwards it works as usual.

    Not your job you say.? You don't want people who don't fit your tastes.. well, then the answer is to form your own group.. it's not the job of ZOS to fit the dungeon finder to your needs.. RND is as it should be, and if a player want it like that, there are options to avoid it
  • Skykaiser_Ọlọrun
    shezof wrote: »
    Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.

    And it's not anyone else's job to cater to your impatience.

    If you don't want to do DLC dungeons, try forming a pug via zone chat, ask friends or join a guild.
  • jaws343
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    Amottica wrote: »
    The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.

    By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.

    I'd agree if everyone, and not only players with the DLC received the harder dungeons. But as it is now, players without the dungeons or ESO+ have an easier dungeon queue than players with the DLC or ESO+. The disparity is pretty ridiculous. Paying for a product and being forced into a more challening environment, with the same rewards, as someone who isn't paying.

    If anything, they should increase the rewards for queing into random dungeons with ESO+ active or DLC dungeons owned. Further incentivize subscribing or buying the dungeons, while also rewarding players who are forced into more challenging content with no means to control it.

    Or, and this is probably the better solution, there should be two random queues. One for DLC and one for non DLC. Allowing players with the DLC/ESO+ to queue specifically to get into a random DLC. Then you assure that players who are in the queue for those dungeons are players who want to be there. And you continue to provide the base game avenue for dungeon queuing for players who have bought those things but may not always want to participate in them.
    Edited by jaws343 on September 9, 2021 3:39PM
  • Folkb
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    No because the dlc dungeons provide a skill point and quest for newer players and not everyone playing has a guild or friends to play with.

    Perhaps if they separated them instead, have a random non dlc dungeon and a random dlc one.

    But your proposal screws over solo players.
  • Kidgangster101
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    jaws343 wrote: »
    Amottica wrote: »
    The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.

    By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.

    I'd agree if everyone, and not only players with the DLC received the harder dungeons. But as it is now, players without the dungeons or ESO+ have an easier dungeon queue than players with the DLC or ESO+. The disparity is pretty ridiculous. Paying for a product and being forced into a more challening environment, with the same rewards, as someone who isn't paying.

    If anything, they should increase the rewards for queing into random dungeons with ESO+ active or DLC dungeons owned. Further incentivize subscribing or buying the dungeons, while also rewarding players who are forced into more challenging content with no means to control it.

    Or, and this is probably the better solution, there should be two random queues. One for DLC and one for non DLC. Allowing players with the DLC/ESO+ to queue specifically to get into a random DLC. Then you assure that players who are in the queue for those dungeons are players who want to be there. And you continue to provide the base game avenue for dungeon queuing for players who have bought those things but may not always want to participate in them.

    That doesn't solve anything lol. As others have stated the way to get around it is to idk communicate a bit in a MASSIVE MULTIPLAYER ONLINE game. I'm sure there is one person in the entire game that is looking to run a dungeon on a low level toon. Literally shout and I'm sure one will join you.

    Dlc dungeons aren't hard and teaching someone that never ran it before shouldn't be a chore. At one point YOU never ran these dungeons. It's called learning and of more people actually taught new players how to do content then maybe just maybe they wouldn't be bad and make any que easier because more people have the logic needed to beat each dungeon. I know it sounds crazy but it's the truth.
  • jaws343
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    jaws343 wrote: »
    Amottica wrote: »
    The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.

    By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.

    I'd agree if everyone, and not only players with the DLC received the harder dungeons. But as it is now, players without the dungeons or ESO+ have an easier dungeon queue than players with the DLC or ESO+. The disparity is pretty ridiculous. Paying for a product and being forced into a more challening environment, with the same rewards, as someone who isn't paying.

    If anything, they should increase the rewards for queing into random dungeons with ESO+ active or DLC dungeons owned. Further incentivize subscribing or buying the dungeons, while also rewarding players who are forced into more challenging content with no means to control it.

    Or, and this is probably the better solution, there should be two random queues. One for DLC and one for non DLC. Allowing players with the DLC/ESO+ to queue specifically to get into a random DLC. Then you assure that players who are in the queue for those dungeons are players who want to be there. And you continue to provide the base game avenue for dungeon queuing for players who have bought those things but may not always want to participate in them.

    That doesn't solve anything lol. As others have stated the way to get around it is to idk communicate a bit in a MASSIVE MULTIPLAYER ONLINE game. I'm sure there is one person in the entire game that is looking to run a dungeon on a low level toon. Literally shout and I'm sure one will join you.

    Dlc dungeons aren't hard and teaching someone that never ran it before shouldn't be a chore. At one point YOU never ran these dungeons. It's called learning and of more people actually taught new players how to do content then maybe just maybe they wouldn't be bad and make any que easier because more people have the logic needed to beat each dungeon. I know it sounds crazy but it's the truth.

    I think you are missing the entire point of my post.

    Right now there are two queues for Random dungeons:

    1 for players who don't own DLC dungeons

    1 for players who do own DLC dungeons

    So as it currently stands only paying players have to find solutions to get around a nonsense queue. Only paying players. Players who provide nothing to the game outside of initial purchase, which is often free, get to play easy mode whenever they want. Don't have to suffer through other people thinking that it is other players duty to teach them the dungeon. Don't have to chance getting dumped into a dungeon that takes 2 hours to complete rather than one that takes 10 minutes.

    All of this disparity already exists in the game. I think all people want is, as paying customers, to have the same opportunity of a queue as non paying customers. It's really not unreasonable.
  • kargen27
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    Lately I only use the group finder when wanting to do a specific dungeon. When I was doing random dungeons if we got a DLC and others wanted to drop 9some drop without warning nothing you can do there) I would suggest since we are going to get a penalty anyway we might as well go to the first boss and see what happens. Turns out often we could finish the dungeon. if it was obvious we could not then no hard feelings when we all left.
    and then the parrot said, "must be the water mines green too."
  • Myyth
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    You can also unsubscribe. Then DLC dungeons will not appear when you queue up for a random dungeon. Unless you specifically purchase the DLC and add it to your account.
    I cancelled my subscription just to avoid DLC dungeons and it has made my random dungeon experience so much more enjoyable.
  • jaws343
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    Myyth wrote: »
    You can also unsubscribe. Then DLC dungeons will not appear when you queue up for a random dungeon. Unless you specifically purchase the DLC and add it to your account.
    I cancelled my subscription just to avoid DLC dungeons and it has made my random dungeon experience so much more enjoyable.

    You can, but unsubscribing is insane to solve a solution that should be available in game.
  • zelaminator
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    jaws343 wrote: »
    Myyth wrote: »
    You can also unsubscribe. Then DLC dungeons will not appear when you queue up for a random dungeon. Unless you specifically purchase the DLC and add it to your account.
    I cancelled my subscription just to avoid DLC dungeons and it has made my random dungeon experience so much more enjoyable.

    You can, but unsubscribing is insane to solve a solution that should be available in game.

    A "solution" to a non existing problem.. and if people don't like pugs, then there are guilds and friends
  • jaws343
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    jaws343 wrote: »
    Myyth wrote: »
    You can also unsubscribe. Then DLC dungeons will not appear when you queue up for a random dungeon. Unless you specifically purchase the DLC and add it to your account.
    I cancelled my subscription just to avoid DLC dungeons and it has made my random dungeon experience so much more enjoyable.

    You can, but unsubscribing is insane to solve a solution that should be available in game.

    A "solution" to a non existing problem.. and if people don't like pugs, then there are guilds and friends

    It's not a non-existing problem. And it's not even about pugs.

    Fact: Non DLC owners have an easier random dungeon queue.
    Fact: DLC dungeon owners have a harder random dungeon queue.

    Those are indisputable facts. The dungeon queues are already disproportionately easier for non DLC owners. With no options for DLC owners to make the queue the same as non owners. That is a problem. And it becomes even more of a problem as more DLC dungeons are released into the queue. 24 non DLC dungeons and 22 DLC dungeons. This should be two queues.

  • Xebov
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    My take on this is very simple. I take whatever dungeons i get. I monitor the performance of my group (especially my DDs). If they are somewhat capable i explain mechanics if needed. If they show incapable from the start i dont waste my time and just leave them and requeue.
    Dlc dungeons aren't hard and teaching someone that never ran it before shouldn't be a chore. At one point YOU never ran these dungeons. It's called learning and of more people actually taught new players how to do content then maybe just maybe they wouldn't be bad and make any que easier because more people have the logic needed to beat each dungeon. I know it sounds crazy but it's the truth.

    Thats nice in theory. In reality a good chunk of players dont listen to any explanations at all. I still remember when unhollow grave came out and i went farming it. I explained the fire boss and the mechanis for him (including the occurences on the way) to almost every group. At least 25% of the groups already failed opening the doors because they didnt listen to the explanation. Another 25% failed because they didnt or couldnt follow the boss mechanic at all. So teaching to get more players into knowing how it works is nice, if players constantly dont care and dont listen however it becomes a chore and a frustrating experience.
  • Ippokrates
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    [Insert any Fungal Grotto meme]
  • woe
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    Darrett wrote: »
    Darrett wrote: »
    I don’t generally do the daily random because of this (...) the expectation is that you’re ready to speed run everything.(...)
    Not everyone has the urge of speed running dungeons.

    Not everyone does, but the vast majority of groups take off at full speed without even a “hello”, and pull bosses assuming everyone has done things before.

    You aren't obligated to say hello when queuing into something to play the game.
    uwu
  • Amottica
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    jaws343 wrote: »
    Amottica wrote: »
    The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.

    By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.

    I'd agree if everyone, and not only players with the DLC received the harder dungeons. But as it is now, players without the dungeons or ESO+ have an easier dungeon queue than players with the DLC or ESO+. The disparity is pretty ridiculous. Paying for a product and being forced into a more challening environment, with the same rewards, as someone who isn't paying.

    If anything, they should increase the rewards for queing into random dungeons with ESO+ active or DLC dungeons owned. Further incentivize subscribing or buying the dungeons, while also rewarding players who are forced into more challenging content with no means to control it.

    Or, and this is probably the better solution, there should be two random queues. One for DLC and one for non DLC. Allowing players with the DLC/ESO+ to queue specifically to get into a random DLC. Then you assure that players who are in the queue for those dungeons are players who want to be there. And you continue to provide the base game avenue for dungeon queuing for players who have bought those things but may not always want to participate in them.

    No need for two random queues. We only need one.

    True. Zenimax could offer a higher quality reward for the DLC dungeon daily random. They would probably have to find a way to scale it to how many DLC dungeons a player had acesss to. Of course, they could also make it a toggle to include or exclude DLC dungeons.

    So yes, this would give players the option to not risk a DLC dungeon and solve the problem. Ofc, it would and should incentivize the DLC dungeon random and I would suggest Zenimax has a strong business interest to do so.
  • SimonThesis
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    It is super frustrating healing or tanking a RND when a dlc one pops up and the group dps is super low. Especially for a normal dlc dungeon that you usually speed run and it ends up taking almost an hour.
    Edited by SimonThesis on September 9, 2021 7:29PM
  • seldomseenkd
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    I agree with the people that say there isn't a problem.

    If Scalecaller Peak pops when I'm just looking to get my 10 transmute crystals, I'll just immediately leave and requeue on one of my alts.

  • danno8
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    Keep it random, but easier dungeons (typically non-DLC) should have half the transmutes as harder (usually DLC) dungeons. DLC normals usually take around twice as long so twice the transmutes should be a reasonable reward.

    ZoS must have the telemetry for average dungeon time to complete I would think. It shouldn't be too hard to base rewards on the amount of time spent. DLC normals aren't really much harder, just longer after all.

    This would probably stop people from dropping group the moment they see a DLC dungeons since they would be getting a greater reward, or complaining about how it's unfair that as an ESO+ player they half to slog through longer dungeons for the same reward.
  • kargen27
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    jaws343 wrote: »
    jaws343 wrote: »
    Myyth wrote: »
    You can also unsubscribe. Then DLC dungeons will not appear when you queue up for a random dungeon. Unless you specifically purchase the DLC and add it to your account.
    I cancelled my subscription just to avoid DLC dungeons and it has made my random dungeon experience so much more enjoyable.

    You can, but unsubscribing is insane to solve a solution that should be available in game.

    A "solution" to a non existing problem.. and if people don't like pugs, then there are guilds and friends

    It's not a non-existing problem. And it's not even about pugs.

    Fact: Non DLC owners have an easier random dungeon queue.
    Fact: DLC dungeon owners have a harder random dungeon queue.

    Those are indisputable facts. The dungeon queues are already disproportionately easier for non DLC owners. With no options for DLC owners to make the queue the same as non owners. That is a problem. And it becomes even more of a problem as more DLC dungeons are released into the queue. 24 non DLC dungeons and 22 DLC dungeons. This should be two queues.

    Also a fact that ESO+ members from time to time find themselves wanting to do a dungeon. When they do the random queue is there to help them find a group just like it helps non ESO+ members find a group for the dungeon they want to do. You are not asking to help ESO+ members. You are asking to punish them by making it so the random queue no longer caters to their needs.
    We have the queue to help people fill groups. It needs to work for all players whether they have ESO+ or not. If they do add the option to opt out of DLC dungeons doing so should lower the rewards to 20%. Maybe even 10%.
    and then the parrot said, "must be the water mines green too."
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