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Dark Convergence Nerf, I mean tweak...
This is such a wild set and I thought I'd never see such things in ESO, but it needs to be adjusted to make it less busted.
I honestly think the skill will retain being fun to use and have engaging counterplay with its mechanics being the following steps.
- Ground cast pulls targets into it.
- Targets that are pulled are snared.
- Snared targets get a debuff that counts down 4 seconds.
- After 4 seconds the debuff causes damage based on how close to the epicenter they are.
So no stun. The damage is all done through a debuff, which cannot stack, so only one instance of that damage can happen. And the whole thing can be cleansed, or even avoided with immunity to snares, rather than having to dodge or streak or whatever out of it. Plenty of options.