Me and a buddy ran vet Arx last weekend with two PUGs since it was daily. One of the randoms got Medusa Inferno from the first trash mob. He already had it and offered it to us right away. I told hi we'd sort it out at the end.
My buddy got the staff from last boss which saved some awkwardness. I paid the random 500k for his one, he was very happy- I think he would have must given it away if I hadn't offered to pay.
spartaxoxo wrote: »
Dark_Lord_Kuro wrote: »Thats how random drop work
Technicly even at 99.9%drop chance there is a pssibility for it to not drop for 4 people, 25 time in a row, its small but still possible
Yes, and that's why you should refrain from using pure random in your game - you should have pity timers (if the item didn't drop in N attempts, force-drop the item).
And in case of ESO dungeon runs, they could've split weapon drops and jewelry drops to be on different bosses too. Because even the math here is pretty bad: 12 weapon types * 3 sets = 1/36 to get correct item from the pool, but also jewelries drop half of the time, so 1/(36*2) = 1/(72+unique_drops), or if you have perfect allies that will share the drop all the time, it is 4/72 = 18-19 runs.
And yes, it surely easily spirals out to tripple the amount of runs, and with a great chance of this event to happen. And in fringe cases - hundreds.
I'm sitting at 25+10*2 = 45 runs (doing 10 runs/day now) and it still didn't drop.
Dark_Lord_Kuro wrote: »Thats how random drop work
Technicly even at 99.9%drop chance there is a pssibility for it to not drop for 4 people, 25 time in a row, its small but still possible
Yes, and that's why you should refrain from using pure random in your game - you should have pity timers (if the item didn't drop in N attempts, force-drop the item).
And in case of ESO dungeon runs, they could've split weapon drops and jewelry drops to be on different bosses too. Because even the math here is pretty bad: 12 weapon types * 3 sets = 1/36 to get correct item from the pool, but also jewelries drop half of the time, so 1/(36*2) = 1/(72+unique_drops), or if you have perfect allies that will share the drop all the time, it is 4/72 = 18-19 runs.
And yes, it surely easily spirals out to tripple the amount of runs, and with a great chance of this event to happen. And in fringe cases - hundreds.
I'm sitting at 25+10*2 = 45 runs (doing 10 runs/day now) and it still didn't drop.
There's very little in ESO loot tables or any other MMO loot tables that is "random." They are massaged all to hell to keep players playing and spending. Imagine casinos with no regulators nor casino laws, no consequences of scamming via loot table, and you have MMOs and ESO in a nutshell. Don't buy "helpful" posts that are lamenting "RNG." All concern trolls and "friends of the game."
SimonThesis wrote: »They need to give you slightly better odds for uncollected set gear.