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We need a filter

Daranigan
Daranigan
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I know this has most likely been brought up before, but we really need some kind of level filter in the queue system. Especially for daily randoms or the undaunted. As a player comfortably over cp1000, I find it mind numbing when I keep getting stuck with players between cp10 and cp300 in vet dungeons. No burn, no survivability. These players have no sets they need and don't even have there move bars properly set.

Now I'm all for helping low levels grind up. And I have nothing against someone who isn't above cp1000. I was there once too. But if I would like to know that if I am queueing into a random instance of, let's say, white gold tower, that I'm gonna be able to have a team that can get through it without wiping every other mob, or taking an hour to down the bosses. Some kind of level filter would be nice. Either a way to select the minimum level you want to play with or a filter that automatically pairs you with like level players of a certain gap. This could even be beneficial to lower level players as they could play more with others at there own level, and stop having higher level players drop, leaving them high and dry in dungeons.
  • AlnilamE
    AlnilamE
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    The filter for vet DLC dungeons is CP 300.

    You can't use the group finder to queue for them before that.
    The Moot Councillor
  • hafgood
    hafgood
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    And I know quite a few under 1000CP that are far better than those over 1000CP.

    A 1000CP potato is still a potato
  • Kadraeus
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    Please don't tell me I have to have a specific set to do vet stuff >_<
    I for one don't really like grinding but I like motifs
  • SirAndy
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    I did a random pug last night and all 3 of my team mates ended up being below CP100.

    I think there were a total of two deaths in all of the dungeon, we took it slow, got all chests and they all got the quest finished and their final reward.

    Then i handed over a bunch of gear to those who needed it.

    And you know what?
    It was an all around much more enjoyable experience than any of the "lets see how fast we can run through this dungeon" crap i usually get from those all CP1000+ pugs.
    shades.gif

  • Kwoung
    Kwoung
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    SirAndy wrote: »
    I did a random pug last night and all 3 of my team mates ended up being below CP100.

    I think there were a total of two deaths in all of the dungeon, we took it slow, got all chests and they all got the quest finished and their final reward.

    Then i handed over a bunch of gear to those who needed it.

    And you know what?
    It was an all around much more enjoyable experience than any of the "lets see how fast we can run through this dungeon" crap i usually get from those all CP1000+ pugs.
    shades.gif

    I agree. I think it is actually a very small segment of the playerbase that actually "enjoys" blasting through a dungeon, but they unfortunately set the pace so to speak in any group they get in, and unfortunately teach new players that this is how its done. The ones that do it are simply min-maxers trying to get the most gain out of their playtime and really aren't in it for the enjoyment factor at all, as a matter of fact, it is just one more grinding thing they *have* to do because of FOMO on a few transmute stones.
  • cynicalbutterfly
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    SirAndy wrote: »
    I did a random pug last night and all 3 of my team mates ended up being below CP100.

    I think there were a total of two deaths in all of the dungeon, we took it slow, got all chests and they all got the quest finished and their final reward.

    Then i handed over a bunch of gear to those who needed it.

    And you know what?
    It was an all around much more enjoyable experience than any of the "lets see how fast we can run through this dungeon" crap i usually get from those all CP1000+ pugs.
    shades.gif

    I couldn't agree more. I'm not againist someone doing a quick run of a dungeon but if someone lags behind to do the quests then I'm going to slow down for that one person. And ya know what? I've enjoyed every single slow run. There's so much less worry and stress. Dungeons are supposed to be fun :3

    As for the topic of filters... I don't think it would be such a good idea. Maybe a pre-built in filter on some content would work. Some of the harder stuff probably needs more of a filter than the easier content. A lot of the fresh new cp peeps certainly wouldn't be ready for the hard stuff. And at the rate some people treat low cp, they could be in for some harsh treatment. From my own experience that can definitely put you off of trying anything new again after being kicked for no reason. But I really don't see a need for filters in general. It isn't a problem with the que, it's a problem with the players. Some people just seem to forget they used to be level 10 cp too.
    Edited by cynicalbutterfly on April 6, 2021 10:14PM
  • redspecter23
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    Filtering by level won't accomplish anything as your CP level has very little to do with your actual skill level or ability to play with others. What you want is a filter to sort by playstyle and luckily for you that already exists. Just use your guild list, friends list and even zone to pick the exact group you want in order to finish any content. It's really just that simple.

    Why ask an automated system to sort by level (when you don't actually want that anyway) when you can sort the group any way you like?
    Edited by redspecter23 on April 6, 2021 10:04PM
  • Diminish
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    Daranigan wrote: »
    But if I would like to know that if I am queueing into a random instance of, let's say, white gold tower, that I'm gonna be able to have a team that can get through it without wiping every other mob, or taking an hour to down the bosses.

    I have highlighted a key phrase in your post that literally screams "working as intended". If you don't want to risk getting lower level CP players in your group, don't queue for a random instance. Simple. As. That. If you do though, and the group you get paired with at random (there's that word again :# ) are not up to your standards, you can easily leave the group, and the instance.
  • VaranisArano
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    If it's that much of a problem for you, make a premade group. Lots of tanks do that so they can queue with players they know have good DPS and value having an actual tank.
  • Dysprosium
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    I agree with those above who find it much nicer to roll through the dungeon with a group and a non hectic pace, grabbing the sacks, chests and enjoying the group content as a group. There are far too many run and skip, leave everyone else behind, too bad so sad players these days. People who want to speed run and skip stuff should form their own group// have a static group you do the dailies with.
  • codierussell
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    Honestly an option to not have a random dungeon, normal or vet, be a DLC dungeon is the way to go. I could care less about the CP of the player, at least I can solo the base game dungeons. Getting thrown into a DLC on vet or normal is a terrible experience 99% of the time. Hell, give us a fungal grotto 1 random group and that takes out all the people who speed through the dungeon just for rewards.
  • AcadianPaladin
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    I don't recommend such filters, as any filtering simply slows down queue times.

    I only run dungeons for fun. I wear solid, appropriate sets (like MS + Julianos on mages / Spriggans + Hundings on stam chars). I don't worry about top level content so I don't need to grind for top level gear.

    Generally when I pug it is with a high CP healer on normal dungeons that she can solo. That way, she can relax and focus on what the team needs. And it is very natural for a healer to stay behind the group so she happily goes as slow as the group does without pushing things along.

    My main tank does not enjoy pugging. More even than somewhat low dps in pugs is that my tank wants to lead, set the conditions on the battlefield, initiate the fight, gather up the foes then have the dd's unleash their damage. That pretty much never happens in a pug. It is not fun racing along behind rushaheads, wasting precious stamina sprinting (tanks generally regen stam very slowly), trying to salvage messes and unable to do your job. One shining exception was a normal pug with three characters all below level 40. They took a look at my tank's max CP (810 at the time), shield, heavy armor, etc and immediately seemed to figure they should follow instead of try to lead. And they did. They stayed behind me, let me pull and gather, then opened fire. Our pace was reasonable but not rushed. Their dps was not bad because foes were gathered in tight groups, bosses were turned to face away from them, pesky stragglers were pulled into the killing zone, etc. It was one of my tank's most enjoyable runs.
    Edited by AcadianPaladin on April 7, 2021 11:27AM
    PC NA(no Steam), PvE, mostly solo
  • cptqrk
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    As someone who would fall into your 'undesirable' group, I would like to suggest you subscribe to play WoW...

    Go play there where ilvl = everything as it seems an arbitrary number is your standard for excellence.

    CP here? What if i dumped all my CP into junk? I'll still have your 'required' 1000, but won't be able to do jack.

    On another note that's been brought up in the thread, the "GOGOGOGO" people haven't shown me ANY of the mechanics.

    Had a group fall apart in one instance (undaunted daily) because no one new how to or would take the time to do the mechanic, I figured it out, but couldn't do it by myself (ie: the only one left alive with all the mob adds on me) the 'gogogo' folks bailed, leaving me and one DPS, the DPS noped out and left me alone.... I quit the instance and qued up again

    New group, all fresh to the instance, I explained as best as I could to the group of new people, who had never done the instance before. One shot.

    CP =/= good player considering you get CP from doing quests. Take your time, explain to others, as they will be the ones needed to explain it to the new folks who come after them.
  • spartaxoxo
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    Random = random. If you want to control for skill, do it yourself.
  • Bobby_V_Rockit
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    Or just remove DLC dungeons from the random list... impending flame in 3, 2...
  • Amottica
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    I have never seen a game with a filter to make the queue be more selective in who it matches players with outside of using the ignore list. It would seem the standard MMORPG design for a group match-making system is designed around minimum requirements set for everyone and players can opt to form their own group if they want something different. It would seem beneficial to the entire player base.
  • bmnoble
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    Your the filter ask in guild or zone chat to form a group to your expectations.

    You queue random you get a random group.
  • JustACasualTemplar
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    I am no CP1000, currently at 700ish and still potato, but i must say this:

    1. Lately ALL the random dugs are DLC for me, does not matter if normal or vet. I don't understand how that happens, it is absurd, but this keeps happening for a few weeks now.

    2. CP1000 are not always great. I've been in a lot of random dugs where i had to work with fake healers and fake tanks all of them over CP1000 and we've wiped over and over again, so we gave up eventually.

    3. Also i can say talent can more than compensate the lack of CP. And i know that for sure after running a lot of dugs with a friend of mine that at lvl 40-ish was 10 times a better tank than most high CP players i've been queued up with and now, at CP300-400 is even better than everyone i have seen in this role before. I am looking at you, Mike (not gonna mention his in game ID here) :D

    I kind of had it with the high CP mentality of people that keep yelling at others in group chat and end up dead almost all the time because they rush and run ahead of the tanks and sit in the enemy AOE like d@#%sses and then keep yelling at others about how bad they are instead of keeping their virtual mouths shut and admitting how 57(_)|*1[) they are.

    My two gold pieces.
  • lillybit
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    Posts like this are what stopped me doing dungeons until after I got to cap. Even then I wouldn't queue until I'd soloed most of them.

    Those bad low CP players will eventually be bad high CP players if nobody takes the time to help them out. Your 1000CP queue won't help you much then.
    PS4 EU
  • TwinLamps
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    We do need filter.
    I am constantly being removed on my low cp accounts (300-400 CP) lately when I queue as a tank for super easy vet non DLC dungeons as soon as I join the group. I am more than capable to tank these and people just say that I need more CPs, if they respond at all why they kicked me before we even started to do dungeon.

    If there was a filter, I could avoid most of these people ( I hope)
    Awake, but at what cost
  • lillybit
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    TwinLamps wrote: »
    We do need filter.
    I am constantly being removed on my low cp accounts (300-400 CP) lately when I queue as a tank for super easy vet non DLC dungeons as soon as I join the group. I am more than capable to tank these and people just say that I need more CPs, if they respond at all why they kicked me before we even started to do dungeon.

    If there was a filter, I could avoid most of these people ( I hope)

    Me and a couple of guildies did vet Cauldron with a 400ish CP pug tank, he was awesome - much better than some higher CP tanks I've been there with since
    PS4 EU
  • Agenericname
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    I doubt that we will ever see that type of filter. Given that we can do this on our own through guilds, friends, or zone, there virtually no incentive for ZOS to provide a solution that the players already have and are already in control of.

    I also highly doubt that they'll separate the DLCs.

    If either filter were ever in place, both would have side effects.


  • wpfleider
    wpfleider
    Soul Shriven
    I know this is way over due. But this is what I was thinking for like a week now. Last week I was queueing for a vet random. And I got in a group with 2 CP 600+, my CP 1165 NB, and this CP 1300 dude. As soon as we started sprinting towards the first area of the dungeon which was The Dread Cellar, the higher CP guy immediately bails out on us. Then the 2 guys that I am with immediately asks why did he leave, and I answered them with the only answer I could think of. "Some high CP players dont like to play with players below CP 1000, and one of them just replied "Who would leave such an enjoyable dungeon? So we queued for another group member who was someone with a lower CP than the 2. But we completed the dungeon with ease. Compared to my previous dread cellar run with group members all having CP above 1000. And I must say they were good. The late comer who had the lowest CP among us, was a hell of a healer. I mean when the 3 of us got wiped out on the last boss, and all the mobs were focused on the guy and he was running around trying to heal himself while avoiding them, I was shocked that he was able to res the 3 of us while avoiding mobs.
    Edited by wpfleider on September 3, 2021 3:37AM
  • spartaxoxo
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    CP is bad way to filter player skill anyway. Tonnnnnns of low skill players with high cp out there. And quite a few low CP players hitting harder than them.

    If there is gonna be a performance test it should actually test perfomance instead of using an arbitrary cp number. The only cp that should be required for vet is 160, and only so they can share gear.
  • wpfleider
    wpfleider
    Soul Shriven
    wpfleider wrote: »
    I know this is way over due. But this is what I was thinking for like a week now. Last week I was queueing for a vet random. And I got in a group with 2 CP 600+, my CP 1165 NB, and this CP 1300 dude. As soon as we started sprinting towards the first area of the dungeon which was The Dread Cellar, the higher CP guy immediately bails out on us. Then the 2 guys that I am with immediately asks why did he leave, and I answered them with the only answer I could think of. "Some high CP players dont like to play with players below CP 1000, and one of them just replied "Who would leave such an enjoyable dungeon? So we queued for another group member who was someone with a lower CP than the 2. But we completed the dungeon with ease. Compared to my previous dread cellar run with group members all having CP above 1000. And I must say they were good. The late comer who had the lowest CP among us, was a hell of a healer. I mean when the 3 of us got wiped out on the last boss, and all the mobs were focused on the guy and he was running around trying to heal himself while avoiding them, I was shocked that he was able to res the 3 of us while avoiding mobs.

    What I was trying to say, there should be a way to filter [snip] elitist pretentious players. That is just very rude bailing out on someone just because that person doesn't match you level.

    [edited to remove profanity filter bypass]
    Edited by ZOS_Ragnar on September 3, 2021 3:14PM
  • Franchise408
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    There is a filter, in the form of creating your own pre-made groups.
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