That content does not require groups nor is it being ignored. If something is being ignored, it's mostly because it's not part of an event and because the game is actually quite large for the player base. Try making a video of soloing a world boss. You can't. Not on your first attempt anyway. Not because you can't do it, but because someone else turns up. Talking about PC EU here. I guess this may be different on servers with smaller populations. Just about the only world boss I know where you have to have just the right build for soloing is the Unfinished Dolmen. There are a few others that self-heal, which maybe can't be soloed, although I bet someone with more DPS than me has done it. One in Murkmire comes to mind. Outside of those, world bosses are a piece of cake.Most of the content thay requires group such as Harrowstorms and World Bosses and Craglorn zone is consistently ignored by players. I wish players would tackle that content first before they demand more difficult content in game.
Yeah, after 6 years in this game I'm probably more OP than most. However, I joined in the summer of the console release and by the time Orsinium came around I was already at the immersion-breaking point. There either has to be superior writing or challenging gameplay and there wasn't enough of either. In those days Craglorn kept me engaged, but this was pre-nerf Craglorn. There were more bosses and more mobs and they were dangerous. Venturing into Elinhir was a challenge for me as a solo player and getting ever deeper into it was satisfying. At the same time I was kind of stuck in my development. I kept doing the same bosses over and over with the same average result. If there's ever been a problem in ESO, it's the lack of smooth progression. Then, one day, you decide to tackle a dungeon that gives you real problems or you cut your teeth on vMA. After that things change. You now know more. You perhaps learned to bash and interrupt NPCs. You learned to block-cast. You eventually got to know what's truly OP in solo PvE in terms of builds. Pale Order is no big secret, but Brawler and the Master's 2H perhaps flies under the radar a bit. You think a magplar is OP and easy to play, wait till you try this. It's not that I'm looking for a nerf of these things. Sometimes you want to farm in comfort and they have their place. They're great tools for intermediate players who can get them too.zelaminator wrote: »
Not every player is playing on the same level.. you'll finde plenty of people who'll have trouble completing Craglorn
wishlist14 wrote: »I loved my TES games which ultimately lead me to eso which i adore, it's a beautiful game. I have always experienced TES games as very immersive rpg games rich in lore. Infact, most TES fans were all about the lore and RP and even before eso's launch some of my wow friends were nerding about what characters they were going to play and how they were going to rp them.
It was never about the difficulty of the content or how challenging hm could be nor was it about speed mode. That's not what most players coming from TES expected nor wanted from eso.
Lately there seems to be a group of players that want the devs to push this game to a level where they get that hardcore satisfaction from beating the impossible but i really dont think the majority of eso players desire that.
Eso offers a bit of everything to many players but it cant be pushed towards the extremes other games perform at cos those other games are only capable of offering some intense challenges but not as big a variety of content or story as eso does so well.
This post is not here to upset anyone im just expressing that i want eso to stay as it is and not become some other games. There are enough competitive and challenging games out there if that's the level you play at..😊😊😊
wishlist14 wrote: »I loved my TES games which ultimately lead me to eso which i adore, it's a beautiful game. I have always experienced TES games as very immersive rpg games rich in lore. Infact, most TES fans were all about the lore and RP and even before eso's launch some of my wow friends were nerding about what characters they were going to play and how they were going to rp them.
It was never about the difficulty of the content or how challenging hm could be nor was it about speed mode. That's not what most players coming from TES expected nor wanted from eso.
Lately there seems to be a group of players that want the devs to push this game to a level where they get that hardcore satisfaction from beating the impossible but i really dont think the majority of eso players desire that.
Eso offers a bit of everything to many players but it cant be pushed towards the extremes other games perform at cos those other games are only capable of offering some intense challenges but not as big a variety of content or story as eso does so well.
This post is not here to upset anyone im just expressing that i want eso to stay as it is and not become some other games. There are enough competitive and challenging games out there if that's the level you play at..😊😊😊
Yeah, after 6 years in this game I'm probably more OP than most. However, I joined in the summer of the console release and by the time Orsinium came around I was already at the immersion-breaking point. There either has to be superior writing or challenging gameplay and there wasn't enough of either. In those days Craglorn kept me engaged, but this was pre-nerf Craglorn. There were more bosses and more mobs and they were dangerous. Venturing into Elinhir was a challenge for me as a solo player and getting ever deeper into it was satisfying. At the same time I was kind of stuck in my development. I kept doing the same bosses over and over with the same average result. If there's ever been a problem in ESO, it's the lack of smooth progression. Then, one day, you decide to tackle a dungeon that gives you real problems or you cut your teeth on vMA. After that things change. You now know more. You perhaps learned to bash and interrupt NPCs. You learned to block-cast. You eventually got to know what's truly OP in solo PvE in terms of builds. Pale Order is no big secret, but Brawler and the Master's 2H perhaps flies under the radar a bit. You think a magplar is OP and easy to play, wait till you try this. It's not that I'm looking for a nerf of these things. Sometimes you want to farm in comfort and they have their place. They're great tools for intermediate players who can get them too.zelaminator wrote: »
Not every player is playing on the same level.. you'll finde plenty of people who'll have trouble completing Craglorn
As always, the problem is the large gap between easy and hard content. One of the big problems is that this gap is reinforced by the lack of a smooth difficulty progression in ESO. If you only do overland, you are never challenged. Your combat prowess doesn't improve, because you're hardly even aware of what you CAN do. That you can bash, block, roll dodge, weave, bar swap cancel skills. Trying to solo a world boss, when you're at that level, isn't all that enticing, because with all group content there usually comes a level of tedium when your DPS is low. Some people parse 10K on a trial dummy, some 100K. The latter may nuke a world boss, for the former it's just tedious when, say, they are tanky enough to complete the boss. There is a lack of content that transitions you to a higher combat level. This may be an impossible ask of ZOS, but there is probably no question that this has been a drawback of One Tamriel. vMA is probably the best there is. It's brand of pace, the hard-hitting but easily killed mobs, the gradual escalation of the rounds, it certainly does a lot of things right. World bosses suffer from being tedious until you reach very high levels of proficiency. I think what I'd be looking for from overland is more something like a scaled-down vMA experience, which is kind of what the original Craglorn and IC were. I also enjoy Blackwood for it's lesser concentration of mobs, much like single-player games actually are. Rather than constantly being assaulted by nuisance mobs, it might be better to have fewer, but more hard-hitting mobs when you do engage them.
Realistically, this won't happen. You can't square One Tamriel - the freedom to go anywhere as a beginner - with this. You're in a linen shirt with a white 2H sword and no stamina, heavy-attacking to your place of glory. It won't work.
Because it's an MMO that people play for years. You become fluid with the combat system to an extent that does not happen in single-player games. Getting into PvP or doing something like vMA has trained me to a level of proficiency that I never thought possible. Single-player games neither provided the incentive nor did they have the longevity of an MMO. I played Oblivion and Skyrim a lot. I went through most of Oblivion twice. I modded the games. I played Dragon Age Origins 5 times, I think. That all pales in comparison to ESO.
Single-player games do not have the competitive aspect of playing with or against other players. This sharpens you to no end. A player at the helm of the opposing character in PvP is an entirely different proposition to the pitiful AI of NPCs. The longer you play ESO - if you stick with it - the more the game world fades into the background and player interactions come to the fore. At least that's how it went for me. Then, when PvE is too easy, this (a) makes grouping with other players unnecessary, defeating a core gameplay feature, and (b) makes it unbelievably boring. I frequently feel like Q from Star Trek. My overpoweredness has bred the same disdain in me, towards NPCs, that he feels towards humans. Being overpowered is immersion-breaking.
Single-player games are also finite. They work by withholding information and pacing the combat in such a way that you always have something new to learn. This is perhaps more true of linear adventure games, but I think it's true in general. ZOS have largely gone the same way with ESO. THEY don't explain everything, however the nature of an MMO is that you do learn (almost) everything (combat-related) eventually and yet you still keep playing. At that point you need the challenge of PvP, of playing against a superior AI (I know of no MMO that has this) or of challenging and fast-paced mechanics.
But not all players came to ESO via the single player games. I have played around 15 hours of Skyrim, and that was after I joined ESO.
At the time ESO was released I grew tired of hyper fantasy MMOs on the market like WoW, Warhammer Online (there where many more, but this are the ones I was playing)
That’s why I joined ESO and that’s why I stick to ESO ever since with some breaks inbetween.
But why should my desires of an MMO that caters to my needs be less valuable than yours?
In fact I think ESO does the split in difficulties very well: there is the really casual difficulty like overland and normal Dungeons and Trials. For advanced players there is veteran difficulty and for the guys that want to progress there are the HMs and trifectas.
I am not part of the crowd that demands harder overland content, but I can understand where this desire is coming from.
PS: if you tell me another MMO that is not hyper fantasy and has action combat, enlighten me about the name of it so I can give it a try. I jumped on the FFXIV bandwagon about 2 weeks ago, and after 5 hours of playtime I couldn’t stand anymore cat ears and schoolgirl outfits.