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"Hrothgar and Chill"

Draevik
Draevik
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Totally balanced.

I have been using this set getting parses. I hit some people for 14k WHAT? I also did a match where nearly every hit in the death recap was Hrothgar's.

I have a very strong feeling this and all the new proc sets are limited editions. I guess we should all enjoy the insanely broken mechanics while we can lol
  • Sephyr
    Sephyr
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    If this isn't a guild name by the end of the month, I'm rioting.
  • Emperor_ManBearPig
    Emperor_ManBearPig
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    There is already a guild named that lol
  • Sephyr
    Sephyr
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    There is already a guild named that lol

    Thank the Divines! They better be in Cyrodiil too. :|
  • Valabrog
    Valabrog
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    Its almost at the same level as Sloads was. Thanks for ruining my daily BG experience ZOS. You disable proc sets in my no CP campaign, and than introduce 2 most OP procs in my no CP bg. Who the hell makes such decisions????
  • divnyi
    divnyi
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    Valabrog wrote: »
    Its almost at the same level as Sloads was. Thanks for ruining my daily BG experience ZOS. You disable proc sets in my no CP campaign, and than introduce 2 most OP procs in my no CP bg. Who the hell makes such decisions????

    Still better than introducing no-proc in BGs.
  • Fhritz
    Fhritz
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    This set is bugged for sure, it hit everyone for absurd amount and can proc on damage rather than on stun
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Emperor_ManBearPig
    Emperor_ManBearPig
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    image0-15-2.png?width=949&height=676

    Current state of ESO Pvp. Death recap of all Hrothgar!
  • gamma71
    gamma71
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    image0-15-2.png?width=949&height=676

    Current state of ESO Pvp. Death recap of all Hrothgar!

    But did you follow those hints zos gives us on death recap 😆
  • gariondavey
    gariondavey
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    ✭✭
    image0-15-2.png?width=949&height=676

    Current state of ESO Pvp. Death recap of all Hrothgar!

    That screen cap + the hints = comedy GOLD
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Kwoung
    Kwoung
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    ✭✭
    image0-15-2.png?width=949&height=676

    Current state of ESO Pvp. Death recap of all Hrothgar!

    That screen cap + the hints = comedy GOLD

    IKR, thats what I was thinking. Not that the recap is 100%, but PVPing in broken gear is probably not conducive to winning, nor staying alive. BG's are like Cyro right, death doesn't cause gear decay I assume and if its broken, you started that way? ;)
  • taugrim
    taugrim
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    This is stupid even in BGs.

    Today premades have been running in high MMR with 1 Dark Convergence + 3-4 Hrothgar's Chill:

    NecNwQX.png

    There really isn't counter play to this, given that roots are spammable and can be applied by multiple players to the same target(s).
    Edited by taugrim on September 1, 2021 6:37AM
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Dorkener
    Dorkener
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    ^ PC EU Bgs look the same. Alt-F4ed after 10 mins. Bleh.
  • Nser
    Nser
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  • Nser
    Nser
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    Even in 1v1 scenario its hit over 20k damage
  • sabresandiego_ESO
    sabresandiego_ESO
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    taugrim wrote: »
    This is stupid even in BGs.

    Today premades have been running in high MMR with 1 Dark Convergence + 3-4 Hrothgar's Chill:

    NecNwQX.png

    There really isn't counter play to this, given that roots are spammable and can be applied by multiple players to the same target(s).

    You counter hrothgars by making sure you stay 8m or more away from teammates and having enough health/armor if you are forced to be near teammates. Nobody does this and that’s why all three new pvp sets are wrecking everyone. I was either solo or duo in this screenshot btw
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • taugrim
    taugrim
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    taugrim wrote: »
    This is stupid even in BGs.

    Today premades have been running in high MMR with 1 Dark Convergence + 3-4 Hrothgar's Chill:

    NecNwQX.png

    There really isn't counter play to this, given that roots are spammable and can be applied by multiple players to the same target(s).

    You counter hrothgars by making sure you stay 8m or more away from teammates and having enough health/armor if you are forced to be near teammates. Nobody does this and that’s why all three new pvp sets are wrecking everyone. I was either solo or duo in this screenshot btw

    There are plenty of times where you need to be near a team mate, e.g.:
    1. contesting a node
    2. focusing a flag carrier
    3. focusing an enemy healer with another friendly melee
    4. peeling enemy melee(s) off your healer

    Enough armor? Check, 27-33k as shown in this screenshot.
    Enough health? Check, 31k self buffed.

    You would be the 1st person I've interacted with from PC NA higher MMR who doesn't think the new sets are imbalanced. Some of the people in Adastra are running DC + HC simply because they don't want to lose, but they know it's cheese.
    Edited by taugrim on September 3, 2021 3:36PM
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • red_emu
    red_emu
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    ✭✭
    They should just remove the AOE component of this proc. The set is designed to punish tanks but it punishes everyone standing near the tank.

    Unfortunately with the amount of crying on forums, ZOS will listen and nerf the damage to 4-6% of the resists instead making PvP tanks the go to meta again.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    taugrim wrote: »
    taugrim wrote: »
    This is stupid even in BGs.

    Today premades have been running in high MMR with 1 Dark Convergence + 3-4 Hrothgar's Chill:

    NecNwQX.png

    There really isn't counter play to this, given that roots are spammable and can be applied by multiple players to the same target(s).

    You counter hrothgars by making sure you stay 8m or more away from teammates and having enough health/armor if you are forced to be near teammates. Nobody does this and that’s why all three new pvp sets are wrecking everyone. I was either solo or duo in this screenshot btw

    There are plenty of times where you need to be near a team mate, e.g.:
    1. contesting a node
    2. focusing a flag carrier
    3. focusing an enemy healer with another friendly melee
    4. peeling enemy melee(s) off your healer

    Enough armor? Check, 27-33k as shown in this screenshot.
    Enough health? Check, 31k self buffed.

    You would be the 1st person I've interacted with from PC NA higher MMR who doesn't think the new sets are stupid. Some of the people in Adastra are running DC + HC simply because they don't want to lose, but people think it's major cheese.

    People who think like everyone else are often referred to as sheep. Thinking different can get you into a lot of trouble sometimes, but when it comes to high performance the masses are always wrong.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • taugrim
    taugrim
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    red_emu wrote: »
    They should just remove the AOE component of this proc. The set is designed to punish tanks but it punishes everyone standing near the tank.

    Unfortunately with the amount of crying on forums, ZOS will listen and nerf the damage to 4-6% of the resists instead making PvP tanks the go to meta again.

    I don't know whether that specific solution is the best.

    The set mechanically performs too well:
    1. it scales based on the target's stats, not the attacker's. This allows set users to run high HP yet deal meaningful burst damage, and this was the combo that people criticized in the former meta where procs had fixed values instead of scaling with the attacker's stats
    2. the radius is very wide (8m), whereas many other AOEs have a smaller radius (e.g. 5m or 6m) or are conal
    3. the proc condition is very easy to trigger, given that it's applied with roots (not subject to CC immunity buff) or stun
    4. the cooldown is only 7 seconds

    IMO two obvious fixes would be to:
    1. make the damage scale based on the attacker's stats, which would align it with how most sets work that have scaling damage
    2. reduce the radius or increase the cooldown

    Right now, HC is too faceroll easy in terms of effectiveness.
    Edited by taugrim on September 3, 2021 3:41PM
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    image0-15-2.png?width=949&height=676

    Current state of ESO Pvp. Death recap of all Hrothgar!

    You win. I’ve been trying to get a recap like this, or all dark convergence, all week.

    I’m legitimately going to send 50k gold to whoever gets the killing blow on my first first recap that doesn’t have one of those sets on it. I think it might be awhile.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • divnyi
    divnyi
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    taugrim wrote: »
    red_emu wrote: »
    They should just remove the AOE component of this proc. The set is designed to punish tanks but it punishes everyone standing near the tank.

    Unfortunately with the amount of crying on forums, ZOS will listen and nerf the damage to 4-6% of the resists instead making PvP tanks the go to meta again.

    I don't know whether that specific solution is the best.

    The set mechanically performs too well:
    1. it scales based on the target's stats, not the attacker's. This allows set users to run high HP yet deal meaningful burst damage, and this was the combo that people criticized in the former meta where procs had fixed values instead of scaling with the attacker's stats
    2. the radius is very wide (8m), whereas many other AOEs have a smaller radius (e.g. 5m or 6m) or are conal
    3. the proc condition is very easy to trigger, given that it's applied with roots (not subject to CC immunity buff) or stun
    4. the cooldown is only 7 seconds

    IMO two obvious fixes would be to:
    1. make the damage scale based on the attacker's stats, which would align it with how most sets work that have scaling damage
    2. reduce the radius or increase the cooldown

    Right now, HC is too faceroll easy in terms of effectiveness.

    And aside from all these issues, it doesn't perform the role it was aimed to perform: it doesn't kill tanks, it kills allies of the tank. High-health high-armor tanks are still doing good against this set.

    I'd rather have this set to be single-target but wreck tanks, while not doing any serious damage to <20k armors. Currently, it hits hard no matter what armor values you have.
    Edited by divnyi on September 3, 2021 4:07PM
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    divnyi wrote: »
    taugrim wrote: »
    red_emu wrote: »
    They should just remove the AOE component of this proc. The set is designed to punish tanks but it punishes everyone standing near the tank.

    Unfortunately with the amount of crying on forums, ZOS will listen and nerf the damage to 4-6% of the resists instead making PvP tanks the go to meta again.

    I don't know whether that specific solution is the best.

    The set mechanically performs too well:
    1. it scales based on the target's stats, not the attacker's. This allows set users to run high HP yet deal meaningful burst damage, and this was the combo that people criticized in the former meta where procs had fixed values instead of scaling with the attacker's stats
    2. the radius is very wide (8m), whereas many other AOEs have a smaller radius (e.g. 5m or 6m) or are conal
    3. the proc condition is very easy to trigger, given that it's applied with roots (not subject to CC immunity buff) or stun
    4. the cooldown is only 7 seconds

    IMO two obvious fixes would be to:
    1. make the damage scale based on the attacker's stats, which would align it with how most sets work that have scaling damage
    2. reduce the radius or increase the cooldown

    Right now, HC is too faceroll easy in terms of effectiveness.

    And aside from all these issues, it doesn't perform the role it was aimed to perform: it doesn't kill tanks, it kills allies of the tank. High-health high-armor tanks are still doing good against this set.

    I'd rather have this set to be single-target but wreck tanks, while not doing any serious damage to <20k armors. Currently, it hits hard no matter what armor values you have.

    The role it was aimed to perform is to decimate groups of tightly packed players. Stay 9m+ away from teammates and you’re fine
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Recapitated
    Recapitated
    ✭✭✭✭
    divnyi wrote: »
    taugrim wrote: »
    red_emu wrote: »
    They should just remove the AOE component of this proc. The set is designed to punish tanks but it punishes everyone standing near the tank.

    Unfortunately with the amount of crying on forums, ZOS will listen and nerf the damage to 4-6% of the resists instead making PvP tanks the go to meta again.

    I don't know whether that specific solution is the best.

    The set mechanically performs too well:
    1. it scales based on the target's stats, not the attacker's. This allows set users to run high HP yet deal meaningful burst damage, and this was the combo that people criticized in the former meta where procs had fixed values instead of scaling with the attacker's stats
    2. the radius is very wide (8m), whereas many other AOEs have a smaller radius (e.g. 5m or 6m) or are conal
    3. the proc condition is very easy to trigger, given that it's applied with roots (not subject to CC immunity buff) or stun
    4. the cooldown is only 7 seconds

    IMO two obvious fixes would be to:
    1. make the damage scale based on the attacker's stats, which would align it with how most sets work that have scaling damage
    2. reduce the radius or increase the cooldown

    Right now, HC is too faceroll easy in terms of effectiveness.

    And aside from all these issues, it doesn't perform the role it was aimed to perform: it doesn't kill tanks, it kills allies of the tank. High-health high-armor tanks are still doing good against this set.

    I'd rather have this set to be single-target but wreck tanks, while not doing any serious damage to <20k armors. Currently, it hits hard no matter what armor values you have.

    The role it was aimed to perform is to decimate groups of tightly packed players. Stay 9m+ away from teammates and you’re fine

    ZOS just released a set that stacks players for you.
  • Amerises
    Amerises
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    If you're CC immune, it won't proc on you. Potions, poisons, and abilities, all grant this. If you're running in a group, after first hit, split off. If you're running 40k armor and upset that it's doing wild amount of damage, are you just upset because this is the ONLY thing that can kill you? That is, a 5 piece set, that would be much less effective in MANY other situations?

    I guess we are missing context. I know other sets that came out, and it took awhile for people to figure out how to balance them out. This seems to be another one of those...
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