Nope they don't. Group only mean players.
Are you playing tank? I thought it requires very high resist and HP to solo vet? Did some vet I and the last boss' normal attack could kill me by 2 strikes... can't wear both gaze and the ring
jackiemanuel wrote: »Nope they don't. Group only mean players.
Are you playing tank? I thought it requires very high resist and HP to solo vet? Did some vet I and the last boss' normal attack could kill me by 2 strikes... can't wear both gaze and the ring
I made it about halfway through Vet Wayrest II. After dying four times to boss i quit. I got him down to 15% or so each time so i think i maybe i could get there. I don't know about resistances needed. I got the ring last night and went straight to that dungeon to see what i could do.
I'm magicka templar, 64 magicka, CP 350, solo build, gear nothing special(mother's sorrow, juliano's, pale order) and bastion light armor/resto at first and then switched him to tank the last two tries. In each scenario i died at roughly the same spot.
Maybe it's not possible at my CP. I'm not that experienced or skilled so it's hard to tell.
Companions count as grouped allies. I see a very noticeable drop in healing from the ring when they're around and it really messes with my vampire build. Good news is the Companion's Blood Altar synergy can heal you but that's about all they can do for you in terms of healing when wearing the ring.
I run mirri and ring of pale order while soloing dungeons. You do lose 4% healing return on it, but the heals from mirri more than make up for that.
Sounds to me like you have a solid start on a solo build. I prefer stamina toons but my magplar uses Medusa and scathing mage to solo. About 25k hp plus I run a damage shield that absorbs 15k.
jackiemanuel wrote: »I run mirri and ring of pale order while soloing dungeons. You do lose 4% healing return on it, but the heals from mirri more than make up for that.
Sounds to me like you have a solid start on a solo build. I prefer stamina toons but my magplar uses Medusa and scathing mage to solo. About 25k hp plus I run a damage shield that absorbs 15k.
Wait, so you do get some heals from the companion? The tool tip for Pale Order reads:
Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself.
So i assumed that meant her heals were worthless?
jackiemanuel wrote: »I run mirri and ring of pale order while soloing dungeons. You do lose 4% healing return on it, but the heals from mirri more than make up for that.
Sounds to me like you have a solid start on a solo build. I prefer stamina toons but my magplar uses Medusa and scathing mage to solo. About 25k hp plus I run a damage shield that absorbs 15k.
Wait, so you do get some heals from the companion? The tool tip for Pale Order reads:
Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself.
So i assumed that meant her heals were worthless?
jackiemanuel wrote: »I run mirri and ring of pale order while soloing dungeons. You do lose 4% healing return on it, but the heals from mirri more than make up for that.
Sounds to me like you have a solid start on a solo build. I prefer stamina toons but my magplar uses Medusa and scathing mage to solo. About 25k hp plus I run a damage shield that absorbs 15k.
Wait, so you do get some heals from the companion? The tool tip for Pale Order reads:
Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself.
So i assumed that meant her heals were worthless?
Yes, although the tooltip makes it seem like companions wouldn't be able to heal you, they can. Ring of the pale order + healer companion has made soloing difficult content much much easier. Easier than when we had 10k iceheart shields!
CasgarTheSomnolent wrote: »Related question I'm not going to make a separate thread about:
Do companions count as group members for the sake of the XP gain modifier? In other words, do you get the two-person bonus for XP gain if you have your companion out, and conversely do you get the 3- and 4-person detriments to XP gain if say two players and their two companions are grinding Blackrose as opposed to just the two players themselves?