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One Big easily fixed annoyance to ESO for those who enjoy the single-player games.

  • GLP323b14_ESO
    GLP323b14_ESO
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    idk wrote: »
    Zos chose to design the quests, and the world. as open as possible. It is a choice. They did not want quests that flow through narrowly defined paths. Probably also wanted to feel more like the exploration we have in the TES single player games.

    It is a good design. Granted, no design is perfect, but heck, if quests on rails in private instances are your cup of tea there are probably many games to choose from.

    Well it's not a design that jives well with their originally stated goal of making the game appeal to both the MMO fan and the fan of single-player Elder Scrolls games. And I'd question it being a good design when it's certainly possible for them to give players that single-player game experience (where applicable) as well as the MMO experience. Via instanced quest locations when they are written in a way that suggests you are there by yourself, on a special mission for whomever.

    Baring that, the writing for quests should suggest that you are simply one of many others being sent on this mission, so don't be surprised if you see others in the house I sent you to break in to searching for clues and dealing with any bad guys you find in there. I've sent several others.
    idk wrote: »
    Regardless, your title errs in stating what you take issue with can be easily fixed, yet you offer nothing to support that making it appear more of an assumption and leading me to think you know little of how Zos has chosen to organize code for the game nor have any idea what it would take to make your wish, as stated, come to realization.

    My title is a bit hyperbolic. Essentially by 'easy' I meant more that it's not out of the realm of possibility to do, given that we have examples of it already in the game. So they already know how to do it. Whether it's possible given the capability of their hardware and network to have more private instances running that the one's they currently run, that's for ZOS to know.

    Edited by GLP323b14_ESO on November 10, 2018 7:04AM
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    PC/NA
  • GLP323b14_ESO
    GLP323b14_ESO
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    fierackas wrote: »
    One of the most tedious things in MMO's is queuing for groups. If you had to queue for quests as well I would just jack it in. Stupid idea.


    Suggestion for ZOS: Need more forum post emoticons. Where is the "roll eyes" emoticon when I need it?

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    PC/NA
  • idk
    idk
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    idk wrote: »
    Zos chose to design the quests, and the world. as open as possible. It is a choice. They did not want quests that flow through narrowly defined paths. Probably also wanted to feel more like the exploration we have in the TES single player games.

    It is a good design. Granted, no design is perfect, but heck, if quests on rails in private instances are your cup of tea there are probably many games to choose from.

    Well it's not a design that jives well with their originally stated goal of making the game appeal to both the MMO fan and the fan of single-player Elder Scrolls games.

    It seems this where you seem to have it wrong.

    Zos, clearly stated this would be an MMORPG first and foremost. In fact, this game launched without any single player quests that were repeatable and both the first and second updates with added content was designed with grouping in mind (Craglorn).

    Even IC seemed to have been designed with grouping in mind so that would put Wrothgar as the first added content designed with a solo player in mind.

    Zos will not be making such a huge and major change retroactively and it does not seem they have an interest in changing the feel of the game with new content either. Just saying.
  • cheops
    cheops
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    C.O.M.P.R.O.M.I.S.E
    a multiplayer game will always have to be one (obviously)
  • jainiadral
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    Claudman wrote: »
    Oh no...
    The MMO is an MMO.

    Honestly, I don't know why you want to fight the bosses considering they're cakewalks anyways and will die in three consecutive hits. It's really anticlimatic, but it's clear that it was geared towards new players. I play the quests for the story/world-building, if you want challenging big-boy boss fight you can do by yourself (or with friends)...I recommend Veteran Dungeons (non-DLC or Normal Dungeons ones if you're SOLO), especially Ruins of Mazzatun.

    I love that dungeon.

    Because a lot of solo players are story players. Killing the end boss is something that makes the quest feel complete. It doesn't matter how easy or hard the boss is, what matters is that the story feels satisfying. If you enter a building and head up the stairs just as xx1337Playerxx finishes off a boss and your journal auto-completes, your story doesn't feel finished.

    It's annoying, TBH.
  • Salvas_Aren
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    I feel like the OP, and at the same time the exact opposite.

    It would ne nice to do such content alone, at the same time it would be great to do some raid or stealth missions as a party. This would be so challenging and so fun.

    So make for instance the DB dungeons group accessible and more dailies shareable.
  • Rain_Greyraven
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    dpr999 wrote: »
    I am a computer programmer. Whenever a non-programmer wants me to do something and tells me it's easy or easily fixed, it never is.

    Everybody says "I want blah blah. That should be easy." Nobody ever says "I want blah blah. That should be hard."

    I'm a programmer as well. In the past thirty years I have worked for developers such as ....
    Turbine, Simultronics, Mutable Realms, and Artifact Entertainment. (As well as for several enterprise developers) And actually instancing wouldn't be that big of a deal, considering that dynamic partitioning is already part of the code, it would more than likely also solve many of the load balancing issues that ESO currently has.

    Things can be hard...but they don't always have to be.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • egood1225
    egood1225
    Soul Shriven
    I agree 100% with the OP. The behavior of other players often causes me to either quit the game or go elsewhere and hope no one will come to speedrun through everything, and force me to wait (and wait) for a chance to play through an area as I choose to.

    But there is a potential solution I have not seen posted, yet. When playing the game Elite Dangerous, the player has a choice which can alter the way the game runs:
    1. They can play in a solo system where only they and the game's NPC's exist (PVE experience),
    2. They can play in a system where only a chosen group or people, such as friends, can be in the game with all the NPC's
    3. They can play in an open system where everyone who is playing the game can be around.

    This simple choice allows everyone to customize how they want to experience the game. In the Open system there is a lot of PVP gaming and player killing, but in the solo game the only enemies the player will face are NPC's and nothing else.

    Elite Dangerous is considered a MMORPG, just as ESO. So I don't think its a case of server overloading or server overhead. This system and game exists now.

    Allowing each player to choose how they want to experience things can help make things more enjoyable, and there won't be any risk of griefers or random people who want to speedrun through the entire game ruining the experience for others.
  • zelaminator
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    How do you end up finding/replying to a 3 year old thread..
  • MasterSpatula
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    Don't worry, if they keep on the combat balance path they are on it will be a single player game soon enough :)

    I find the fact that this comment is from three years ago entertaining, especially considering combat changes have, IMO, only gotten worse.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Amottica
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    I have played an MMORPG that tried to place most of the quests into private instances and it was very boring, a very pathetic design for an MMORPG. Then the open-world became virtually non-existent when they went into this direction. It was one of the worst business moves they could have done and was part of the reason for the game's failure.

    There are some important quests in ESO that are placed into a solo instance and I think Zenimax has struck a healthy balance with this. Ofc, everyone is entitled to their opinion and that is all we are discussing here.
  • DarcyMardin
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    I enjoy having other players around, even though I mostly play solo (except when duoing with my husband). I find single player RPGs rather lonely.
  • Rossmann
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    To me this is a dumb idea in a dumb downed game to the core.

    Everything is so easy to kill and stories and quests are so cheesy sometimes makes u think if this is a TES game which contributes the lore.

    I don't do overland-delve quests, i do yearly chapter main quest while grinding my teeth to see how bad it can be every year.

    If someone kill the boss and it gets the objective done for me, it is great for me cause i won't spend more time with meaningless stuff.

    If this game had a level-scaling mobs like before it would maybe make it more interesting to play it as a single player game, but in current situation every mob is same, every delve boss same, every main quest boss same.

    Only thing that adds game uniqueness in PvE aspect is new-mech dungeons and trials which i believe gonna extinct soon. Then there won't be a reason to play high-end PvE either.
  • Ksariyu
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    This is something I've really pondered on a few times, and honestly I don't see a real reason not to do this. The major drawback people bring up is server performance, but I'm not sure that's really an issue. There are already plenty of instances created for Dungeons, Trials, BGs, Mages/Fighters guild quests, DB sacraments, Thieves Guild heists, and probably a bunch of other stuff I'm missing right now, and many of these instances are open for far longer than the average story mission would require.

    There also is the potential here to provide scaling difficulty based on the number of group members, which would also help with immersion/basic enjoyability of completing these quests with friends.

    For those arguing that this is an MMO: Yes, and that's part of the appeal of the game. Yet there are so many other more impactful facets of the game where it fails to be an MMO that I'd rather see them improve and let the story content be more personal/small scale.

    Additional hot take: I would personally extend this to delves as well. Running through a cleared dungeon to sit and wait for the final boss is beyond boring.
  • Jack-0
    Jack-0
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    How do you end up finding/replying to a 3 year old thread..
    I don’t care why they necroed this thread but I’m grateful, it’s been a hilarious read this morning[snip].

    These are often throw-away, filler quests and there are so many things I’d rather see prioritised for development than segregating the population from one another. It’s okay, they’re re-releasing Skyrim *again* so maybe people that don’t like MMOs but do like Elder Scrolls can spend another few thousand hours there, painstakingly clearing a delve with no outside interference, now with added fishing!

    [edited for baiting]
    Edited by ZOS_Icy on August 31, 2021 10:19AM
  • Hlaaluna
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    Yes there is nothing quite like the rush you get when you, the greatest hero in all of Tamriel dashes in to bring down the evil that has tormented all of Tamriel for eons, only to discover him dead on the floor.

    Agreed, it is indeed an MMO but there are time when a solo instance helps with immersion.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in November 2018 and the information may no longer be relevant. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding
    Staff Post
This discussion has been closed.