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How is a custom texture file referenced in the XML attributes?
I'm creating some custom images just to dress up my UI. Everything I have found says it must be a DDS (DTX5) file format so that's what I have created.
These files have been placed directly under my addon folder in a sub-folder titled "Textures".
I'm using the <Texture ... textureFile="subfolder/filename.dds" > attribute to try to locate the file.
All I get is black. Tried deleting shader.cooked file and reloading but that didn't work.
I guess I have 2 questions: 1) where do I place the custom textures, and 2) how do I reference them in the XML file.