If there were fewer guaranteed one-hit-kill mechanics forcing tanks to be dodgeroll machines, mistform cheese wouldn't even come up.
I'm for closing loopholes but let's also keep an eye on the encounter designs not being absurd.
P.S. I have no vampire tank. I have a vampire dps but rarely use it, not a fan of current vampire at all.
Just leave it alone. Without Mist Form I don't think there is any use at all for Vampire (besides running around invis, which alone isn't worth the cost of being rank 4).
I made my vamp tank recently and I didn't use some popular build or anything (didn't even know it is popular). I came up with the ideas for the build myself. Unless it gets to a point where everyone has to be a vamp tank to succeed (which doesn't seem to be the case), just let it be. Nerfs just kill originality and end up with everyone basically being the same, if not the exact same.
I know @ZOS_RichLambert has made comments on stream about the RockGrove method the community is using was not intended. However, I wanted to bring to light just how overpowered Mistform is right now. Most new content, Kynes, RockGrove, and some older ones like vHoF and vAS most enemies and bosses can't hit you. Not taking reduced damage, just nothing, no-hit register. Kynes especially every single boss on Hardmode can not hit you in Mist Form. Frigid fog doesn't stun you, the bulwarks can knock you out but Vrol can't with his shield bash. It's insanely overpowered, Olm's in Asylum can't hit you in mist. In Sunspire's Lokke fight, the lightning beam during the flight phase just passes through you dealing no initial damage, it still leaves the AoE on HM, but does literally nothing on non-HM. Ice Atro's there can't hit you either with a Glacial fist or their AoE stomp. Just wanted to share this as I'm unsure if this is a known factor. Similar to how Stonetalker is giving no cap to stamina return making it give an uncapped stamina potential return as opposed to the mag side having the proper 2,240 cap.
Everest_Lionheart wrote: »Just leave it alone. Without Mist Form I don't think there is any use at all for Vampire (besides running around invis, which alone isn't worth the cost of being rank 4).
I made my vamp tank recently and I didn't use some popular build or anything (didn't even know it is popular). I came up with the ideas for the build myself. Unless it gets to a point where everyone has to be a vamp tank to succeed (which doesn't seem to be the case), just let it be. Nerfs just kill originality and end up with everyone basically being the same, if not the exact same.
That’s the thing you do have to be vamp to get though one of the vRG hard modes. All the cool kids are doing it because they have to, not because they want to. The content is overturned and because people found this one workaround they are applying that same workaround to other content. If only there was a PTS where these things could be tested before they are released…
Artemiisia wrote: »guessing you got all the achievements from doing this, and now you want it gone so others has to struggle in another way
Everest_Lionheart wrote: »Just leave it alone. Without Mist Form I don't think there is any use at all for Vampire (besides running around invis, which alone isn't worth the cost of being rank 4).
I made my vamp tank recently and I didn't use some popular build or anything (didn't even know it is popular). I came up with the ideas for the build myself. Unless it gets to a point where everyone has to be a vamp tank to succeed (which doesn't seem to be the case), just let it be. Nerfs just kill originality and end up with everyone basically being the same, if not the exact same.
That’s the thing you do have to be vamp to get though one of the vRG hard modes. All the cool kids are doing it because they have to, not because they want to. The content is overturned and because people found this one workaround they are applying that same workaround to other content. If only there was a PTS where these things could be tested before they are released…
Seems silly to nerf a skill (and in effect, an entire skill line) for the specific mode of one dungeon (vRG). Adjusting vRG seems the more reasonable request.
universal_wrath wrote: »I know @ZOS_RichLambert has made comments on stream about the RockGrove method the community is using was not intended. However, I wanted to bring to light just how overpowered Mistform is right now. Most new content, Kynes, RockGrove, and some older ones like vHoF and vAS most enemies and bosses can't hit you. Not taking reduced damage, just nothing, no-hit register. Kynes especially every single boss on Hardmode can not hit you in Mist Form. Frigid fog doesn't stun you, the bulwarks can knock you out but Vrol can't with his shield bash. It's insanely overpowered, Olm's in Asylum can't hit you in mist. In Sunspire's Lokke fight, the lightning beam during the flight phase just passes through you dealing no initial damage, it still leaves the AoE on HM, but does literally nothing on non-HM. Ice Atro's there can't hit you either with a Glacial fist or their AoE stomp. Just wanted to share this as I'm unsure if this is a known factor. Similar to how Stonetalker is giving no cap to stamina return making it give an uncapped stamina potential return as opposed to the mag side having the proper 2,240 cap.
You do understqnd that mist form reduce damage by 75% and prevent you from being stun unless you fight elite NPCs, right? If anything you said above is correct, then the problem is not mist form, it is a bug that was not intended. Why are trying to nerf something that is unrelated to the main problem? It does not make sense to me wuy are you trying to do that instead of toppling the main problem. Beside, why is this an problem to begin with? Hard content and people found a way to work around it, and I'm sure you did too because if you didn't, you woildn't be so specific about the details of what and where is work. Just let others breath and enjoy the game.
Are you talking about not taking any damage or not being affected by status effects like knockdown, etc? If it's the former, it might be because of damage shields. If you are saying that certain damage attacks simply do no damage to someone in mist form, then sure, that seems like a bug. I cannot say I have noticed this myself, though (but I haven't yet tanked in the circumstances you are referencing). As for being affected by knockdowns and such, it does seem inconsistent to me. Some bosses can knock you out of mist form and some can't. There may be a type that cannot (e.g single target attacks) and a type that can (AoE), but I haven't noticed a consistent pattern yet.
Sounds to me more like those encounters you listed need a rework than for Mistform itself to be changed.
TX12001rwb17_ESO wrote: »No, Vampires need buffs not nerfs.
Everest_Lionheart wrote: »Just leave it alone. Without Mist Form I don't think there is any use at all for Vampire (besides running around invis, which alone isn't worth the cost of being rank 4).
I made my vamp tank recently and I didn't use some popular build or anything (didn't even know it is popular). I came up with the ideas for the build myself. Unless it gets to a point where everyone has to be a vamp tank to succeed (which doesn't seem to be the case), just let it be. Nerfs just kill originality and end up with everyone basically being the same, if not the exact same.
That’s the thing you do have to be vamp to get though one of the vRG hard modes. All the cool kids are doing it because they have to, not because they want to. The content is overturned and because people found this one workaround they are applying that same workaround to other content. If only there was a PTS where these things could be tested before they are released…
Everest_Lionheart wrote: »Just leave it alone. Without Mist Form I don't think there is any use at all for Vampire (besides running around invis, which alone isn't worth the cost of being rank 4).
I made my vamp tank recently and I didn't use some popular build or anything (didn't even know it is popular). I came up with the ideas for the build myself. Unless it gets to a point where everyone has to be a vamp tank to succeed (which doesn't seem to be the case), just let it be. Nerfs just kill originality and end up with everyone basically being the same, if not the exact same.
That’s the thing you do have to be vamp to get though one of the vRG hard modes. All the cool kids are doing it because they have to, not because they want to. The content is overturned and because people found this one workaround they are applying that same workaround to other content. If only there was a PTS where these things could be tested before they are released…
It's not just the tanks, a lot of DDs are using it for portals as well.