You mean you would read all the dialogue choices your character has, select the one you want, then listen to them say what you’ve just read? And do that for each dialogue option? It’s a no from me.
GusTheWizard wrote: »Your character actually does speak, if you’ve ever played battleground the voices you hear saying “they’ve captured the point” are actually your teammates character telling you that. I know this because the voice will be based on the race of your teammates.
GusTheWizard wrote: »I know this because the voice will be based on the race of your teammates.
GusTheWizard wrote: »Your character actually does speak, if you’ve ever played battleground the voices you hear saying “they’ve captured the point” are actually your teammates character telling you that. I know this because the voice will be based on the race of your teammates.
Not for me thanks, there's nothing worse in a role-playing game than hearing your character speak in a way that is so not them! It's bad enough when they're fishing.
GusTheWizard wrote: »Your character actually does speak, if you’ve ever played battleground the voices you hear saying “they’ve captured the point” are actually your teammates character telling you that. I know this because the voice will be based on the race of your teammates.
GusTheWizard wrote: »Your character actually does speak, if you’ve ever played battleground the voices you hear saying “they’ve captured the point” are actually your teammates character telling you that. I know this because the voice will be based on the race of your teammates.
It would be lovely if we could hear that audio of our characters speaking during character creation.