Werewolves are terribly weak, but as for Stamina builds in general.... aye they're pretty painful lol. The best way to fight these stamina builds is to build over 20k physical resistance because most of them have insane weapon damage, and there are a few that get their effective pen up to 20k.
My magDK in light armor this patch can get about 23k resistances if I'm using the Lady mundus and a few divines, but if I truly wanted Nirnhoned on the minor pieces would be better resistance wise by a few points. Also, going stage 3+ vampire is really good on magicka builds looking for extra defense, and I know some will throw on a few pieces of medium and heavy armor to add more build flexibility and/or reduce the light armor martial damage taken penalty. If you fight in CP the direct damage reduction star is another good choice imo.
The long and the short of it is that you need to build heavily into physical resistance and damage mitigation. Also have a lot of stamina on hand for the much needed dodge rolls, blocks, and break frees you'll be casting. Interestingly enough you can animation cancel the break free animation with a dodge roll so if you get stunned you can super quickly dodge any follow up attacks... server willing anyways...
CaptainVenom wrote: »
Yeah... I got up to 25k resistances when buffed, even with light armor... also 10k pen and about 13k damage on my main spammable. However, when I need to attack... somehow its damage is ridiculously low.
CaptainVenom wrote: »No matter how much spell damage and penetration I have, stamina characters always perform better in every aspect. Is this just me? There's always someone with a 2-h, stunning you out of nowhere and using Executioner, and not to mention werewolves, which is beyond overpowered.
Is there any super secret on how to pvp with magicka damage? Or is Stamina truly superior?
i have the exact oppisite experience.
i believe magicka builds like those in sorcerers and wardens not only kill me and groups of people in pvp
I may be wrong on this, but I think big a factor is sustain.
IIRC (not checked lately) most Mag skills cost a lot more to cast than stam, so they massively rely on light-armour passives for cost-reduction/mag-recov to sustain.
This makes speccing into heavy armour really difficult without having to drop damage stats to make up for the massive sustain hit.
So Mag has this choice of light+damage+squishy or heavy with poor damage(and accordingly poor heal-strength and shield strength)
Good Stam builds can get it all (to a larger degree anyway)
I may be wrong on this, but I think big a factor is sustain.
IIRC (not checked lately) most Mag skills cost a lot more to cast than stam, so they massively rely on light-armour passives for cost-reduction/mag-recov to sustain.
This makes speccing into heavy armour really difficult without having to drop damage stats to make up for the massive sustain hit.
So Mag has this choice of light+damage+squishy or heavy with poor damage(and accordingly poor heal-strength and shield strength)
Good Stam builds can get it all (to a larger degree anyway)
That weird balance exists due to the fact stamina builds also have to block, break free, dodge roll, bash, and sprint with their primary damage dealing resource. If Stamina abilities cost as much as magicka ones then there would be a massive issue on their part when it comes to personal defense. Something magicka builds don't worry too much about since with the proper food and CP you'll have more than enough stamina to get out of a sticky situation.
Werewolves are terribly weak, but as for Stamina builds in general.... aye they're pretty painful lol. The best way to fight these stamina builds is to build over 20k physical resistance because most of them have insane weapon damage, and there are a few that get their effective pen up to 20k.
My magDK in light armor this patch can get about 23k resistances if I'm using the Lady mundus and a few divines, but if I truly wanted Nirnhoned on the minor pieces would be better resistance wise by a few points. Also, going stage 3+ vampire is really good on magicka builds looking for extra defense, and I know some will throw on a few pieces of medium and heavy armor to add more build flexibility and/or reduce the light armor martial damage taken penalty. If you fight in CP the direct damage reduction star is another good choice imo.
The long and the short of it is that you need to build heavily into physical resistance and damage mitigation. Also have a lot of stamina on hand for the much needed dodge rolls, blocks, and break frees you'll be casting. Interestingly enough you can animation cancel the break free animation with a dodge roll so if you get stunned you can super quickly dodge any follow up attacks... server willing anyways...
CaptainVenom wrote: »No matter how much spell damage and penetration I have, stamina characters always perform better in every aspect. Is this just me? There's always someone with a 2-h, stunning you out of nowhere and using Executioner, and not to mention werewolves, which is beyond overpowered.
Is there any super secret on how to pvp with magicka damage? Or is Stamina truly superior?
ketsparrowhawk wrote: »That is as it should be. Stam builds are supposed to hit harder and get more kills. If mag builds could get the same kill-counts AND provide the group support that only mag builds are capable of, there wouldn't be any reason to ever play a stam build. All of my mag chars do 50/50 damage and heals, and I prioritize support when needed (ex: execute a low-health enemy VS save one of my allies with a heal.. I'll choose save the ally). That's what gives mag builds an advantage.. the ability to lift up your allies, which allows those allies to support you in return.
CaptainVenom wrote: »ketsparrowhawk wrote: »That is as it should be. Stam builds are supposed to hit harder and get more kills. If mag builds could get the same kill-counts AND provide the group support that only mag builds are capable of, there wouldn't be any reason to ever play a stam build. All of my mag chars do 50/50 damage and heals, and I prioritize support when needed (ex: execute a low-health enemy VS save one of my allies with a heal.. I'll choose save the ally). That's what gives mag builds an advantage.. the ability to lift up your allies, which allows those allies to support you in return.
Implying there are no stamina support skills such as Bone Shield, Vigor, and even a class with stamina heals like Warden.
Like... seriously?