Sleeping_OwI wrote: »I can do pretty much all the other stages with no death easily, but the RNG gets me in stage 7 everytime and pops a poison explosion right under my feet or under the boss, and it's even worse since I always have to be in melee range. Any tips?
Sleeping_OwI wrote: »I can do pretty much all the other stages with no death easily, but the RNG gets me in stage 7 everytime and pops a poison explosion right under my feet or under the boss, and it's even worse since I always have to be in melee range. Any tips?
Sleeping_OwI wrote: »I can do pretty much all the other stages with no death easily, but the RNG gets me in stage 7 everytime and pops a poison explosion right under my feet or under the boss, and it's even worse since I always have to be in melee range. Any tips?
Best tip I can give is making sure to safely prioritize the poison mages, and there always is an open ring of movement left in the map as they spawn. I tend to try and force things to fight me in it between mage spawns.
Sleeping_OwI wrote: »I can do pretty much all the other stages with no death easily, but the RNG gets me in stage 7 everytime and pops a poison explosion right under my feet or under the boss, and it's even worse since I always have to be in melee range. Any tips?
novemberhhh wrote: »maybe someday someone will somehow pull off that "impossible" vet no-death stamnb run *shakes fist at rng cloud*
https://www.youtube.com/watch?v=Q4Z3eiH3gK8 I like having a space in the middle. If there are too many there, I will occasionally clear one, but the next one seems to then be on a timeout and won't go off for a while. In general watch out for ones at the edges behind a troll or the last boss, when they spawn.i dont wanna be that guy as i already made a post about this very subject, but besides the bugginess and lag you can MANIPULATE rng at this stage in your favor. it takes immense knowledge of spawns and timings though.if you have major expedition on you can run over mushrooms and dodge at last minute, you ll be out of the way when it explodes.basically if you are confident enough and dont have lag you can clear the mushrooms on your own.
Elendir2am wrote: »Within rnd, a poison mushroom can appear under the feet of adds, which was not killed at the moment you run to it. So it's just pure luck, to do it without death. However, if you have mastered the arena, bad luck will not meet you repeatedly.
That's probably the only chance. Within a few runs, luck must come to you.
I would not recommend a gap closer. When I was using a gap closer, poison blossoms would spawn on my route and I wouldn't be able to do anything about it.validifyedneb18_ESO wrote: »most classes have access to a range closer, one of those should help.
Templar charge, DK leap, 2h charge
A source of major expedition would help too, warden wings are good if you are on warden, stamsorcs have hurricane for minor, and medium armor has (or used to have, its been a while) expedition on rolling.
Oreyn_Bearclaw wrote: »Meh, you sort of save it in the second half of what you wrote, but skilled players rarely die to poison. Even getting poison is not a death sentence if you are positioned correctly.
Yes the spawns are random, and yes its a punishing mechanic, but implying its pure luck is like saying there are times you will die no matter what, or that there was nothing that could have been done to prevent said death. While I wont say never, that situation is EXTREMELY rare. I get it, it's easy to blame mistakes and poor play on RNG, but that doesnt make it true. This mechanic, if nothing else, requires very good player awareness, something the vast majority of players lack to some degree.
Sleeping_OwI wrote: »I can do pretty much all the other stages with no death easily, but the RNG gets me in stage 7 everytime and pops a poison explosion right under my feet or under the boss, and it's even worse since I always have to be in melee range. Any tips?
Elendir2am wrote: »Oreyn_Bearclaw wrote: »Meh, you sort of save it in the second half of what you wrote, but skilled players rarely die to poison. Even getting poison is not a death sentence if you are positioned correctly.
Yes the spawns are random, and yes its a punishing mechanic, but implying its pure luck is like saying there are times you will die no matter what, or that there was nothing that could have been done to prevent said death. While I wont say never, that situation is EXTREMELY rare. I get it, it's easy to blame mistakes and poor play on RNG, but that doesnt make it true. This mechanic, if nothing else, requires very good player awareness, something the vast majority of players lack to some degree.
In the last fight, when you kill one add, you can't choose where to stand or not. You had to stand at cupola of other add. You can't run for cleansing because screaming would kill you. If poison mushroom appear under your feet at that moment, you are done.
That it is rare? It happened to me 3 times in a row once.
EDIT: For clarity, out of about 10 visits to the vMA, I did not encounter this in 9 cases. I only met it during 1 run, but 3 times in a row.
Oreyn_Bearclaw wrote: »Elendir2am wrote: »Oreyn_Bearclaw wrote: »Meh, you sort of save it in the second half of what you wrote, but skilled players rarely die to poison. Even getting poison is not a death sentence if you are positioned correctly.
Yes the spawns are random, and yes its a punishing mechanic, but implying its pure luck is like saying there are times you will die no matter what, or that there was nothing that could have been done to prevent said death. While I wont say never, that situation is EXTREMELY rare. I get it, it's easy to blame mistakes and poor play on RNG, but that doesnt make it true. This mechanic, if nothing else, requires very good player awareness, something the vast majority of players lack to some degree.
In the last fight, when you kill one add, you can't choose where to stand or not. You had to stand at cupola of other add. You can't run for cleansing because screaming would kill you. If poison mushroom appear under your feet at that moment, you are done.
That it is rare? It happened to me 3 times in a row once.
EDIT: For clarity, out of about 10 visits to the vMA, I did not encounter this in 9 cases. I only met it during 1 run, but 3 times in a row.
Of course you can choose. You have a choice as to which add to kill. Two adds spawn. Look at both of them. If one has a poison mushroom under their feet, you have two options. Trigger it to remove it, or simply kill that add and stand next to the other add. The screem kills the summoner, so when the summoner spawns, every spore will explode. By the time the next set of spores spawn, and explode (yes you can get very unlucky here), usually the shield phase is pretty much over at that point. Lets also not forget that the sheilds are big enough that you have some wiggle room to position yourself.
Even if you somehow get poisoned under the shield, you can still survive. It's tricky but it can be done. Interupt boss, cleanse, and execute. Yes the boss will be enraged, and yes that is not an easy move, but it can be done.
I am not saying there isnt a small compenent of RNG to this, the point I am making is that it can be greatly mitigated. And even when it does get you, it is possible to deal with it. The typical response seems to be, this stage is pure RNG and it its simply luck to get through it. I reject that statement.
Oreyn_Bearclaw wrote: »Elendir2am wrote: »Oreyn_Bearclaw wrote: »Meh, you sort of save it in the second half of what you wrote, but skilled players rarely die to poison. Even getting poison is not a death sentence if you are positioned correctly.
Yes the spawns are random, and yes its a punishing mechanic, but implying its pure luck is like saying there are times you will die no matter what, or that there was nothing that could have been done to prevent said death. While I wont say never, that situation is EXTREMELY rare. I get it, it's easy to blame mistakes and poor play on RNG, but that doesnt make it true. This mechanic, if nothing else, requires very good player awareness, something the vast majority of players lack to some degree.
In the last fight, when you kill one add, you can't choose where to stand or not. You had to stand at cupola of other add. You can't run for cleansing because screaming would kill you. If poison mushroom appear under your feet at that moment, you are done.
That it is rare? It happened to me 3 times in a row once.
EDIT: For clarity, out of about 10 visits to the vMA, I did not encounter this in 9 cases. I only met it during 1 run, but 3 times in a row.
Of course you can choose. You have a choice as to which add to kill. Two adds spawn. Look at both of them. If one has a poison mushroom under their feet, you have two options. Trigger it to remove it, or simply kill that add and stand next to the other add. The screem kills the summoner, so when the summoner spawns, every spore will explode. By the time the next set of spores spawn, and explode (yes you can get very unlucky here), usually the shield phase is pretty much over at that point. Lets also not forget that the sheilds are big enough that you have some wiggle room to position yourself.
Even if you somehow get poisoned under the shield, you can still survive. It's tricky but it can be done. Interupt boss, cleanse, and execute. Yes the boss will be enraged, and yes that is not an easy move, but it can be done.
I am not saying there isnt a small compenent of RNG to this, the point I am making is that it can be greatly mitigated. And even when it does get you, it is possible to deal with it. The typical response seems to be, this stage is pure RNG and it its simply luck to get through it. I reject that statement.