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Tools with which to ignore CP

validifyedneb18_ESO
validifyedneb18_ESO
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Cant find any, but are there any addons that can just allocate my CP for me?

I hate CP 2.0. I thought nothing of the CP in 1.0, just blindly allocated what I estimated to be approximately optimal for my build, until I could be bothered to calculate the optimal.

This new system is so damn convoluted, so many points, so much time, so little value out of doing it.

I want to ignore the system, it saddens me as an avid theory crafter that its come to this, but what steps can I take with CP 2.0 to basically ignore my need to ever deal with it directly? Havent played ESO since they changed it, in large part because every time I try coming back Im reminded I have to deal with this convoluted mess.
EU: Magden, Magknight, Stamsorc(*2), Magsorc
NA: Magplar, Magden, PotatoBlade
  • Sluggy
    Sluggy
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    I'm not sure I follow your argument here. You say you like theory crafting but you dislike being given more choices with which to do so? Could you elaborate more why you think the new CP is counter-productive to that desire?

    Personally, I ABHORRED the old version. I literally used exactly the same setup on every single character without change for years. And just about everyone else did too with only a few minor adjustments here and there. What was the point of it? Where was the choice? Might as well have made them fixed passives. Plus, the difference in performance between Cp160 and CP810 was massive! To the point where you simply couldn't be competitive until you neared CP600. Now the curve is much less steep and much easier to climb.

    I also find the new system simpler. No more breakpoints. No more logarithmic functions. I think that would make it much easier for newer players to understand what each point will do for them. I can't tell you how many hundreds of times over the years I had to explain break-points in the old system or why you should never invest points after a certain threshold.

    I will agree that the CP stuff in the green tree probably should all just be passives. But really you can just set them to whatever and ignore them for the most part. They're aren't that important and if you just think of them as tiny little freebee bonuses to looting and crafting rather than some thing you need to micro-manage (you really don't) then it's really not a long step to get to the point where you just slot the ones you like best and stop worrying about them all the time.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    CP 2.0 isnt theory crafting. Its just CP 1.0 with even more conditions, buttons, options, all of which ultimately mean nothing because all it serves to do is maximise damage or mitigation (outside of the green tree).

    I liked the fact that I could (with adjustments) use the same build for every character, because ultimately it was a basic allocation of 810 points into whatever is mathematically optimal.

    Theory crafting is in the enchantments, the sets, the weapons, the skills. Not 3600 points of randomly allocated, randomly distributed and connected items that really have no baring on my build, other than to sit in the way for me to calculate and click though, before I can actually test or use a build. (There are skill trees INSIDE skill trees, for *** sake)

    CP 3.0 should just be a flat 20% tristat bonus (old CP600), and some basic flat damage and defense buffs. Everyhing in the green tree can just be earnable passives.

    Anyway, for now im just looking for a way where I can just calculate this and have it calculated automatically, without having to do all the busy work myself, because if I do it myself I end up just being a very bored human calculator.
    Edited by validifyedneb18_ESO on August 21, 2021 12:58AM
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • GRXRG
    GRXRG
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    The system is super easy mode, it's a bit messy in terms of passives, but for example on your crafter you will have the material extraction cp etc.
    Use alcast presets that he shows in his site for every single build for every gamemode, pve solo, dungeons, pvp and any role.

    Then use an addon to save presets and change the cp with 1 click and 3000 gold.
    You save up a pve solo setup, a pve trial setup a pvp setup, a setup for all you need and don't care anymore.
  • Sluggy
    Sluggy
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    I won't argue against the notion of CP in general. If I had my way CP 3.0 would be... no CP. Just stop leveling at 50 and be done with it. But I guess a lot of people just like the idea of numbers getting bigger over time. However, I don't think this jives with the idea that the old system was somehow better. It definitely wasn't in my opinion.

    Like I said before, the old way was basically pointless since there wasn't really any decisions to be made. You literally just chose what was mathematically best. Hell, eventually people just made an addon to do it for you. In the new system there ARE choices and what's best in one situation will not be best in another. That was a large portion of what CP 2.0 is about - making choices based on what you consider to be optimal. Like it or not, that is a part of theory crafting. Making choices in how your stats are distributed as a means to perform best in particular ways in particular scenarios.

    Also, I don't really agree with the argument that somehow some stats are considered valid material for theory crafting while others are not. How are stats gained through sets and enchantments fertile ground for making builds, but stats gained through skills and champion points not?
  • novemberhhh
    novemberhhh
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    better yet just play a game that has a better endgame progression system, a "cp 3.0" of another type i suppose...
    theory crafting/complexity was never a high mark for eso, and its only been dumbed down over so many patches
    404
  • etchedpixels
    etchedpixels
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    There are a bunch of addons for PC at least that automatically do it for you - like Caro's Skill Point Saver (originally created to let people save everything that didn't get migrated).

    I'd agree entirely the whole thing is a mess - the game ought to just assign CP points itself in a standard manner and let you adjust the assignment if you can be bothered.
    Too many toons not enough time
  • NettleCarrier
    NettleCarrier
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    Yeah with the exception of my main character I just use Caro's Skill Point Saver and load in one of the dynamic CP setups from Skinny Cheeks, Tank Club, etc. depending on character. On my main I might tweak it more but on my other 17 characters they just get a preset loaded. It even happens dynamically so if you don't have all the points it assigns what it can first. If you get another bunch of points you just load it again to spend those appropriately - easy!
    GM of Gold Coast Corsairs - PCNA
  • Kr4ftw3rkub17_ESO
    Seems to be a lot of wasted cp accumulation now. Once you get to a certain point - you stop using the cp's you've accumulated because all the passives are filled up. Then the only option is to have the constant reminder that you have cp to allocate or use them where you won't need them. This is not so beneficial to people with multiple toons that are basically specialized for certain tasks.
  • shezof
    shezof
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    The reason i cant get into games like path of exile. i dont like endlessly branching out skill trees. cp 2.0 is mild compared to other games perhaps but i would like it if it had auto allocation, or presets. i dont wanna set up cp for 14 chars
  • Sambucca1973
    Sambucca1973
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    I was actually beginning to be OK with the new system.

    Then, in U31, they added another subconstellation to Warfare and most (maybe all) need to be slotted to be used. So, adding more slottable skills and no increase in the number of slots, means I don’t care any more.

    I appreciate that this may have appeal to those seeking the best meta builds. But I’m playing a game. A bunchnif math, swapping around, and spending good just is not fun to me. I will just use Caro’s addon to load up something and call it a day.
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