it'd be nice if ZOS allows us to tag ourselves as professional or casual, so we don't mix in dungeon finder or BGs, not that I don't enjoy their angry comments but I know many are like me and have no real intention to learn to play the game properly
it'd be nice if ZOS allows us to tag ourselves as professional or casual, so we don't mix in dungeon finder or BGs, not that I don't enjoy their angry comments but I know many are like me and have no real intention to learn to play the game properly
That would be what vet vs normal would be for I imagine.
redspecter23 wrote: »Play however you want but once you're in a group with other people, they do have some say in how the group performs. You can of course, still do whatever you want, but they will at some point perhaps politely suggest things or even rudely suggest things and they may even remove you if it's extreme.
When you're on your own, you generally only affect yourself. When you are in a group, others are counting on you to perform at a certain level, depending on the content. If you're not performing at that level, someone else is doing extra work to compensate and they may not enjoy picking up the slack.
SeaGtGruff wrote: »redspecter23 wrote: »Play however you want but once you're in a group with other people, they do have some say in how the group performs. You can of course, still do whatever you want, but they will at some point perhaps politely suggest things or even rudely suggest things and they may even remove you if it's extreme.
When you're on your own, you generally only affect yourself. When you are in a group, others are counting on you to perform at a certain level, depending on the content. If you're not performing at that level, someone else is doing extra work to compensate and they may not enjoy picking up the slack.
Yeah, but sometimes when you're in a group, it's one specific individual who wants to tell you what to do or what not to do, or what to wear and what not to wear, etc. So in those situations, how is it okay for that one player to decide everything for the entire group?
SeaGtGruff wrote: »Yeah, but sometimes when you're in a group, it's one specific individual who wants to tell you what to do or what not to do, or what to wear and what not to wear, etc. So in those situations, how is it okay for that one player to decide everything for the entire group?
SeaGtGruff wrote: »Yeah, but sometimes when you're in a group, it's one specific individual who wants to tell you what to do or what not to do, or what to wear and what not to wear, etc. So in those situations, how is it okay for that one player to decide everything for the entire group?
And those players are no longer in majority as far as I can tell. It seems the numbers of underperformers have grown a lot in recent months.
So I think it's best ZOS add some mechanism to separate players. Those who want to play professionally can just avoid the headache with casual players.
redspecter23 wrote: »If you desire a specific style of play from the group, you've always had the ability to form your own premade group to run the content. The queue is a random mix of skill level and playstyle. You can already do exactly what you want an automated system to do for you. It just requires a bit more work than pressing a button. No automated playstyle separation will be perfect as the distinction is relative to each player and that's assuming people even join the intended queue to begin with. The current queue system has fake roles all over the place. You think a casual/pro queue wouldn't have fake playstyles as well if it meant a slightly faster queue time?
Are most MMOs always that serious or is ESO special?
redspecter23 wrote: »If you desire a specific style of play from the group, you've always had the ability to form your own premade group to run the content. The queue is a random mix of skill level and playstyle. You can already do exactly what you want an automated system to do for you. It just requires a bit more work than pressing a button. No automated playstyle separation will be perfect as the distinction is relative to each player and that's assuming people even join the intended queue to begin with. The current queue system has fake roles all over the place. You think a casual/pro queue wouldn't have fake playstyles as well if it meant a slightly faster queue time?
I'm not suggesting about fake roles. In fact my healer ability was needed a lot in that run. Vet dungeon itself makes those roles rather necessary.
Just unfamiliar with the mechanics and don't really care since there are so many dungeons and I'm not going to research beforehand (seriously why would anyone do research and readings for a game?! I only did it for pvp...)
"Learning by doing" is for normal. Likewise, doing the dungeon for the story and skill point is for normal. On veteran, you either research beforehand, or at the very least, you ask about the mechanics early on, and you DO THE FRAKKING MECHANICS after learning them.
ESO is my first MMO and I can't understand why players even expect that, since I wouldn't bother to run a dungeon twice if I still remember how it works.
Yoiu've got three reasons to accept: those three reasons are "three other players in the same instance as you". If you are, in fact, impeding their game - and indeed their real life because they are taking 90 minutes over something that should take 30 - then you have become their problem and they have every right to react accordingly.
This is why you don't do veteran unless you are prepared to DO VETERAN - learn mechanics, aim to succeed, learn what is necessary to succeed and do it. What you appear to be trying to do, is behave like "normal" while doing "veteran". That IS where the divide is. Look up what the word "veteran" means in the context of games. It doesn't just imply age, it implies skill. Learn the skill before you go there, because you are not fit for veteran otherwise.
This is why you don't do veteran unless you are prepared to DO VETERAN - learn mechanics, aim to succeed, learn what is necessary to succeed and do it. What you appear to be trying to do, is behave like "normal" while doing "veteran". That IS where the divide is. Look up what the word "veteran" means in the context of games. It doesn't just imply age, it implies skill. Learn the skill before you go there, because you are not fit for veteran otherwise.
Um surely you see the problem?
If people do the research beforehand or having learnt mechanics, the team is guaranteed to succeed (and yes I have basic skills and proper gears for DD/healer). It'd just be another smooth run like normal except a bit longer. What's the fun in that? Most single-player game players would never bother to play things that because it's boring. and I'm not even a fan of high difficulty settings in those games.
So we're at impasse here...
If people do the research beforehand or having learnt mechanics, the team is guaranteed to succeed (and yes I have basic skills and proper gears for DD/healer). It'd just be another smooth run like normal except a bit longer. What's the fun in that? Most single-player game players would never bother to play things that because it's boring. and I'm not even a fan of high difficulty settings in those games.
So we're at impasse here...