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What dungeons and trials have mechanics that would make it impossible to ever solo it?

Tornaad
Tornaad
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What dungeons and trials have mechanics that would make it impossible to ever solo it?
For example, a dungeon that requires 2 people to stand on different switches would not be possible to solo. But a dungeon that has a massively hard boss who simply puts out a lot of damage does not count, it might one day be possible to solo, it's just not reasonable right now. Now, a dungeon with a boss who will randomly bind a player up requiring an ally to free you, would not be possible to solo.
I am going to start trying to solo dungeons and want to save myself the headache of going through a dungeon that has mechanics which would prevent me from being able to solo it.
Please share the dungeon and describe the mechanic that would prevent you being able to solo it.

Edit:
Thank you everyone for the help!
Here is the list so far. (I will also edit the original post. N stands for No, M stands for Maybe, and Y stands for yes.

Group Dungeons Possible
Arx Corinium
Black Drake Villa
Blackheart Haven M
Blessed Crucible
Bloodroot Forge
Castle Thorn
City of Ash I
City of Ash II
Cradle of Shadows
Crypt of Hearts I
Crypt of Hearts II M
Darkshade Caverns I
Darkshade Caverns II
Depths of Malatar
Direfrost Keep M
Elden Hollow I
Elden Hollow II
Falkreath Hold
Fang Lair M
Frostvault M
Fungal Grotto I
Fungal Grotto II M
Icereach
Imperial City Prison M
Lair of Maarselok
March of Sacrifices
Moon Hunter Keep
Moongrave Fane
Red Petal Bastion
Ruins of Mazzatun M
Scalecaller Peak M
Selene's Web
Spindleclutch I
Spindleclutch II
Stone Garden
Tempest Island
The Banished Cells I
The Banished Cells II
The Cauldron
The Dread Cellar
Unhallowed Grave
Vaults of Madness
Volenfell
Wayrest Sewers I
Wayrest Sewers II M
White-Gold Tower M


Trials
Aetherian Archive N
Asylum Sanctorium
Cloudrest N
Halls of Fabrication
Hel Ra Citadel N
Kyne's Aegis
Maw of Lorkhaj
Rockgrove
Sanctum Ophidia N
Sunspire

Does that look right to everyone?

Edit 2:
Here is a link to a google sheet containing the same list, with a bit more info.
https://docs.google.com/spreadsheets/d/1yILU6YWy6YcdgICk6rEVrFfc0LZAX_bAI_ugl6SbsTw/edit?usp=sharing
Edited by Tornaad on August 25, 2021 3:01PM
  • jle30303
    jle30303
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    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.
  • hafgood
    hafgood
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    Wrong on Hel Ra, can be done with six players, doing one side and then the other, not sure if it's possible to do it with less than 6 though
  • SidraWillowsky
    SidraWillowsky
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    @jle30303's list is excellent; I'd add a few as well:

    Sanctum Ophidia- if you get pinned by Ozara, there's no way to get free.

    Cloudrest- you need people upstairs and downstairs during the orbs/shards phases on Z'Maja, and I actually think that it's a wipe if there's no one left upstairs during that phase (one of my groups tried sending everyone down as a joke once, and we got insta-killed if I remember correctly).

    I think Scalecaller has been solo'd, but that's a case where you'd have to get lucky and not get turned to stone by the gargoyle boss.
  • ApoAlaia
    ApoAlaia
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    Fang Lair has Ulfnor and its 'chaining' mechanic. If you are chained and no one can interrupt you're toast.

    Not sure if is possible to burn him fast enough that never gets to use it.
  • Toanis
    Toanis
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    AFAIK, all non-DLC dungeons can be soloed, but some have special class / skill requirements.

    The Psychic Order's Precognition ultimate lets you escape most stunlock mechanics (like in Fungal Grotto II, Wayrest Sewer II, Crypt of hearts II, Cradle of Shadows)

    Direfrost Keep: Charge ability and ranged aoe are the key to the back entrance.

    Blackheart Haven: Need to be a werewolf. Hircine's Gift > some undead captain's transformation curse.

    White Gold Tower: Pets keep you in combat while trying to pick the lock.

    Imperial City Prison: Socerer can Bolt from one lever to the other.
  • Ippokrates
    Ippokrates
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    jle30303 wrote: »
    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.

    In Fungal Grotto II you can pass this phase if you use some good aoe dot just before you are going to be tackled ;)

    I will also add dungeons that could be done but they are extremely tricky due to mechanics crippling player: Blackheart Heaven, Ruins of Mazzatun (those two i did solo) and Red Petal Bastion (i think it could be done, but didn't have time to run through it enough).

    Oh, and there is also Cradle of Shadows with mechanic similar to FG2. But I am not sure if it could be pass solo.
    Edited by Ippokrates on August 24, 2021 2:01PM
  • ApoAlaia
    ApoAlaia
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    Ippokrates wrote: »
    jle30303 wrote: »
    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.

    In Fungal Grotto II you can pass this phase if you use some good aoe dot just before you are going to be tackled ;)

    I will also add dungeons that could be done but they are extremely tricky due to mechanics crippling player: Blackheart Heaven, Ruins of Mazzatun (those two i did solo) and Red Petal Bastion (i think it could be done, but didn't have time to run through it enough).

    Oh, and there is also Cradle of Shadows with mechanic similar to FG2. But I am not sure if it could be pass solo.

    I got around Blackheart Haven final boss mechanic with Werewolf. Can't turn you into a skelly while you are in WW form :)
  • oterWitz
    oterWitz
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    Dang, as I wrote out my list everyone already posted theirs lol :'(

    But here, since no one else has posted these relevant threads: https://forums.elderscrollsonline.com/en/discussion/574436/soloable-dlc-dungeons#latest
    https://forums.elderscrollsonline.com/en/discussion/566401/i-want-to-share-my-solo-collection-to-everyone#latest

    Edit: Looks like there's no Frostvault on anyone's list. First boss flings you in the air, can't be Psijic'd out of :(
    Edited by oterWitz on August 24, 2021 2:11PM
    PC NA
  • Ippokrates
    Ippokrates
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    ApoAlaia wrote: »
    Ippokrates wrote: »
    jle30303 wrote: »
    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.

    In Fungal Grotto II you can pass this phase if you use some good aoe dot just before you are going to be tackled ;)

    I will also add dungeons that could be done but they are extremely tricky due to mechanics crippling player: Blackheart Heaven, Ruins of Mazzatun (those two i did solo) and Red Petal Bastion (i think it could be done, but didn't have time to run through it enough).

    Oh, and there is also Cradle of Shadows with mechanic similar to FG2. But I am not sure if it could be pass solo.

    I got around Blackheart Haven final boss mechanic with Werewolf. Can't turn you into a skelly while you are in WW form :)

    I was running as a skeleton killing skeletons while Mirri was healing me and every second the polimorph was down, I was casting Empowering Sweep. That's how I killed Captain Blackheart ^^

    I have seen a video of guy that was hiding behind rock and casting aoe dot at a position of skeletons, so he was dueling him 1 on 1 but i was unable to repeat this trick.
    Edited by Ippokrates on August 24, 2021 2:13PM
  • ApoAlaia
    ApoAlaia
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    Ippokrates wrote: »
    ApoAlaia wrote: »
    Ippokrates wrote: »
    jle30303 wrote: »
    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.

    In Fungal Grotto II you can pass this phase if you use some good aoe dot just before you are going to be tackled ;)

    I will also add dungeons that could be done but they are extremely tricky due to mechanics crippling player: Blackheart Heaven, Ruins of Mazzatun (those two i did solo) and Red Petal Bastion (i think it could be done, but didn't have time to run through it enough).

    Oh, and there is also Cradle of Shadows with mechanic similar to FG2. But I am not sure if it could be pass solo.

    I got around Blackheart Haven final boss mechanic with Werewolf. Can't turn you into a skelly while you are in WW form :)

    I was running as a skeleton killing skeletons while Mirri was healing me and every second the polimorph was down, I was casting Empowering Sweep. That's how I killed Captain Blackheart ^^

    I have seen a video of guy that was hiding behind rock and casting aoe dot at a position of skeletons, so he was dueling him 1 on 1 but i was unable to repeat this trick.

    Nice :smile: did it take long? (flashbacks of Harvester boss slog in VoM).
  • TwinStripeUK
    TwinStripeUK
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    jle30303 wrote: »
    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.
    .

    Not sure if you still can, but you used to be able to glitch through a door before that section and bypass the plates entirely.
  • Fhritz
    Fhritz
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    Toanis wrote: »
    AFAIK, all non-DLC dungeons can be soloed, but some have special class / skill requirements.

    The Psychic Order's Precognition ultimate lets you escape most stunlock mechanics (like in Fungal Grotto II, Wayrest Sewer II, Crypt of hearts II, Cradle of Shadows)

    Direfrost Keep: Charge ability and ranged aoe are the key to the back entrance.

    Blackheart Haven: Need to be a werewolf. Hircine's Gift > some undead captain's transformation curse.

    White Gold Tower: Pets keep you in combat while trying to pick the lock.

    Imperial City Prison: Socerer can Bolt from one lever to the other.

    For WGT you can also bruteforce the lock (for any class). Companion taunt didn't work for this boss, i've tried it.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • spartaxoxo
    spartaxoxo
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    oterWitz wrote: »
    Dang, as I wrote out my list everyone already posted theirs lol :'(

    But here, since no one else has posted these relevant threads: https://forums.elderscrollsonline.com/en/discussion/574436/soloable-dlc-dungeons#latest
    https://forums.elderscrollsonline.com/en/discussion/566401/i-want-to-share-my-solo-collection-to-everyone#latest

    Edit: Looks like there's no Frostvault on anyone's list. First boss flings you in the air, can't be Psijic'd out of :(

    Frostvault is soloable with a companion. Well, at least on normal. I haven't tried Vet. Just have the companion heal you.

    https://m.youtube.com/watch?v=ubaLwmBeOmg&feature=emb_title
    Edited by spartaxoxo on August 24, 2021 10:31PM
  • El_Borracho
    El_Borracho
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    @spartaxoxo Haven't tried vet Frostvault solo, but I think you will have a hard time keeping Rizzuk and the frost atro separate, even with a companion. Could work if you also slot an aggro and keep Rizzuk on you. I'd also want to know how the tether works with the second boss in how your companion would react.
  • spartaxoxo
    spartaxoxo
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    @spartaxoxo Haven't tried vet Frostvault solo, but I think you will have a hard time keeping Rizzuk and the frost atro separate, even with a companion. Could work if you also slot an aggro and keep Rizzuk on you. I'd also want to know how the tether works with the second boss in how your companion would react.

    You should have your companion tank one while you tank the other. I don't think it would work on Vet, and haven't bothered to try. But on normal, the companion can easily get you through anything tricky. Really only the first boss is necessary with them, due to your limited window to react before you're getting pounded by the troll. The rest of it can be managed on your own.
    Edited by spartaxoxo on August 24, 2021 11:11PM
  • Tornaad
    Tornaad
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    Thank you everyone for the help!
    Here is the list so far. (I will also edit the original post. N stands for No, M stands for Maybe, and Y stands for yes.

    Group Dungeons Possible
    Arx Corinium
    Black Drake Villa
    Blackheart Haven M
    Blessed Crucible
    Bloodroot Forge
    Castle Thorn
    City of Ash I
    City of Ash II
    Cradle of Shadows
    Crypt of Hearts I
    Crypt of Hearts II M
    Darkshade Caverns I
    Darkshade Caverns II
    Depths of Malatar
    Direfrost Keep M
    Elden Hollow I
    Elden Hollow II
    Falkreath Hold
    Fang Lair M
    Frostvault M
    Fungal Grotto I
    Fungal Grotto II M
    Icereach
    Imperial City Prison M
    Lair of Maarselok
    March of Sacrifices
    Moon Hunter Keep
    Moongrave Fane
    Red Petal Bastion
    Ruins of Mazzatun M
    Scalecaller Peak M
    Selene's Web
    Spindleclutch I
    Spindleclutch II
    Stone Garden
    Tempest Island
    The Banished Cells I
    The Banished Cells II
    The Cauldron
    The Dread Cellar
    Unhallowed Grave
    Vaults of Madness
    Volenfell
    Wayrest Sewers I
    Wayrest Sewers II M
    White-Gold Tower


    Trials
    Aetherian Archive N
    Asylum Sanctorium
    Cloudrest N
    Halls of Fabrication
    Hel Ra Citadel N
    Kyne's Aegis
    Maw of Lorkhaj
    Rockgrove
    Sanctum Ophidia N
    Sunspire

    Does that look right to everyone?
    Edited by Tornaad on August 24, 2021 11:47PM
  • ghost_bg_ESO
    ghost_bg_ESO
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    frostvault on normal did the troll with magcro - braided tether + spirit guardian + plague doctor weapons and jewelry.

    direfrost - nightblade - snipe - teleport strike (as for other toons - second account on stadia for the plates).
  • oterWitz
    oterWitz
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    M next to Cradle of Shadows since there might be a pin mechanic similar to FG2, though no one has confirmed whether this makes it difficult to solo or not.

    The same with WGT, the cage mechanic can be bypassed but if you can't bash the lock fast enough or don't have a pet build it won't work.

    Anyway, I happened to just be thinking about this, and I think the list would be better as a table or just make a Dungeons--Yes list, Dungeons--With a particular build, Dungeons--No. And the same with trials, or just putting the trials and dungeons together but making the trials in italics or something. If you want a quick spreadsheet table let me know and I'll just copy/paste your lists, then have Y / N / "With a specific build" columns and some color coding.
    Edit: typo
    Edited by oterWitz on August 25, 2021 1:03AM
    PC NA
  • Tornaad
    Tornaad
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    oterWitz wrote: »
    M next to Cradle of Shadows since their might be a pin mechanic similar to FG2, though no one has confirmed whether this makes it difficult to solo or not.

    The same with WGT, the cage mechanic can be bypassed but if you can't bash the lock fast enough or don't have a pet build it won't work.

    Anyway, I happened to just be thinking about this, and I think the list would be better as a table or just make a Dungeons--Yes list, Dungeons--With a particular build, Dungeons--No. And the same with trials, or just putting the trials and dungeons together but making the trials in italics or something. If you want a quick spreadsheet table let me know and I'll just copy/paste your lists, then have Y / N / "With a specific build" columns and some color coding.

    Yes please! That sounds like a lot of info you could share. And here is a link to a basic Google Sheet.
    https://docs.google.com/spreadsheets/d/1yILU6YWy6YcdgICk6rEVrFfc0LZAX_bAI_ugl6SbsTw/edit?usp=sharing

    Edited by Tornaad on August 25, 2021 12:29AM
  • oterWitz
    oterWitz
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    Yeah that looks great, thanks for making it. I've been meaning to do something similar for a while, so I starred the sheet for future access, hope you don't mind :) And I added a comment for Frostvault based what others have said.

    Soloing some dungeons on vet and/or HM can be a lot more of a pain. The first that come to mind are vWS I, vBC I HM, and vSpindle I HM, where the end bosses have hard hitting mechanics that happen frequently with a short/poorly visible telegraph, despite these dungeons being unlocked at a low level and fairly easy in normal mode. I don't know if you want stuff like that added to the notes as well (it could get cluttered), but just as a heads up for when you get to soloing vets.
    PC NA
  • Tornaad
    Tornaad
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    oterWitz wrote: »
    Yeah that looks great, thanks for making it. I've been meaning to do something similar for a while, so I starred the sheet for future access, hope you don't mind :) And I added a comment for Frostvault based what others have said.

    Soloing some dungeons on vet and/or HM can be a lot more of a pain. The first that come to mind are vWS I, vBC I HM, and vSpindle I HM, where the end bosses have hard hitting mechanics that happen frequently with a short/poorly visible telegraph, despite these dungeons being unlocked at a low level and fairly easy in normal mode. I don't know if you want stuff like that added to the notes as well (it could get cluttered), but just as a heads up for when you get to soloing vets.

    I was gathering that there was a lack of a good resource on soloing dungeons.
  • Ippokrates
    Ippokrates
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    ApoAlaia wrote: »
    Ippokrates wrote: »
    ApoAlaia wrote: »
    Ippokrates wrote: »
    jle30303 wrote: »
    Theoretically, I think some Trials can actually be done short-handed, with less than the 12 people.

    BUT... the first couple, Aetherian Archive and Hel Ra, require the full 12... because in Hel Ra, you need 6 people to go through each of the two doors that split the party into two groups. And in Aetherian, you need to have 12 people standing on 12 teleport pads.

    Fungal Grotto 2 has Demyne Bandu and the Shadow Tormentors who can tie down one player, forcing others to kill a Tormentor.

    Wayrest 2 has Malubeth the Scourger, who can pin a player down (and kill them) until the two Daedric Chests are hit by another player or two.

    (These two can technically be soloed IF you are lucky enough that the boss doesn't actually pull that mechanic before you kill them, if you can DPS through the fight fast enough, however there's no guarantee.)

    Direfrost Keep requires two pressure plates to be stepped on simultaneously, and you can't get a Companion to stand on one.

    Imperial City Prison requires two levers to be pulled near-simultaneously: while it doesn't have to be exact, the gap between them is short enough that you can't have one person pull both by running from one to the other. (It is theoretically possible, if you jump at exactly the right angle from the right pixel, to jump over the closed gate, however this is very definitely "theoretically" rather than "practically" possible.)

    Crypt of Hearts 2: I think that when Nerieneth picks up the Ebony Blade, he can pin a player down and damage them until the rest of the team smash him hard enough to make him stop. Not sure how a solo player can get around this.

    In Fungal Grotto II you can pass this phase if you use some good aoe dot just before you are going to be tackled ;)

    I will also add dungeons that could be done but they are extremely tricky due to mechanics crippling player: Blackheart Heaven, Ruins of Mazzatun (those two i did solo) and Red Petal Bastion (i think it could be done, but didn't have time to run through it enough).

    Oh, and there is also Cradle of Shadows with mechanic similar to FG2. But I am not sure if it could be pass solo.

    I got around Blackheart Haven final boss mechanic with Werewolf. Can't turn you into a skelly while you are in WW form :)

    I was running as a skeleton killing skeletons while Mirri was healing me and every second the polimorph was down, I was casting Empowering Sweep. That's how I killed Captain Blackheart ^^

    I have seen a video of guy that was hiding behind rock and casting aoe dot at a position of skeletons, so he was dueling him 1 on 1 but i was unable to repeat this trick.

    Nice :smile: did it take long? (flashbacks of Harvester boss slog in VoM).

    Not so long, maybe 7-8 attempts. Positioning was tricky and Mirri didn't help much in this, so i had to put her in a place where she was relatively safe - at the middle of beach, in direcion of slope ;).

    And this Harvester I made on Vet - a lot of hots was in use and fight lasted in eternity ^^
    Edited by Ippokrates on August 25, 2021 2:05AM
  • newtinmpls
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    Solo'ed Wayrest one non-vet yesterday on my stamsorc because the groups never want to stand and fish.

    Went pretty well.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Amottica
    Amottica
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    Atheridan
    hafgood wrote: »
    Wrong on Hel Ra, can be done with six players, doing one side and then the other, not sure if it's possible to do it with less than 6 though

    It is when the sixth person goes through the door for the bottom that the door for going up top opens. Pretty sure that will not trigger otherwise.

    MoLfinal boss has the hidden priests that need to be discovered in the back. Not sure what would happen to the boss when the solo player went into the back. There are portals in some of the newer trials that could have issues as well since bosses tend to like having agro on someone nearby. Just guessing there might be an issue.
  • Varana
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    You should also divide the list between veteran and normal.
    A surprising number of mechanics that one-shot on vet, can be survived on normal, even with a non-specialised build.
  • Tornaad
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    Varana wrote: »
    You should also divide the list between veteran and normal.
    A surprising number of mechanics that one-shot on vet, can be survived on normal, even with a non-specialised build.

    @Varana In the Excel document I have technically done that, but I can edit it to make that more obvious.
  • El_Borracho
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    oterWitz wrote: »
    M next to Cradle of Shadows since there might be a pin mechanic similar to FG2, though no one has confirmed whether this makes it difficult to solo or not.

    If you are referring to Dranos, you can get around that mechanic by using Silver Leash (or chains if you are a DK) to pull the shades into the middle (or wherever) and burn them together.

    And @spartaxoxo I figured the same. I have no plans to solo vet Frostvault as that would take an eternity. But that was the only boss other than the troll that I thought would pose a problem
  • Everest_Lionheart
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    Varana wrote: »
    You should also divide the list between veteran and normal.
    A surprising number of mechanics that one-shot on vet, can be survived on normal, even with a non-specialised build.

    Even more so now with CP 2.0. The preparation CP really takes the teeth out of some of these mechanics to the point where you don’t even need to build your DPS tanky as long as you know when to block. One of my new favourites to solo is BDV on normal with my squishy magblade. Any boss heavy not blocked is a one shot, and some of the heavies blocked will still hit me for 15-16K so it becomes a matter of keeping health topped off with hots, easy enough to do on blade at least. The difficulty lies in my choice of sets. I wear Acuity and sorrow on this toon outside of trials content so timing the procs right under duress can be interesting, but the burst damage in undeniable in execute and that’s what magblade is designed to be, a killing machine when the battle is on the line.
  • AshfieldLad
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    u can do hrc with 7, someone up top needs to open the levers for the bottom group to progress.

    blackheart can just be done by wearing leeching plate
    mazzatun is really easy with pale order ring as when you are "blind" you just hit every single statue and your dps is 150k+ per hit which is a full heal.
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