The way to draw PvE players into PvP is to put a no-frills, totally random, fast queque SIMPLISTIC arena in similar to GW1. In that game, in the random arena, it was all 4v4 death match and the maps had some detail but were generally basic. It was packed, always insta queue, and you could either hop in that instantly, or once learning the game, you could move on to more organized PvP.
ESO, like so many games, since, has erred by not including such a simple random 4 man arena, instead have bit off too much in their pvp arena modes. Have seen this time after time whereas GW1 got it right 15? years ago. Players do not want to learn character based PvP while learning map/script based externals and side games at the same time, and IMO this is why relatively few do BG, Cyro or IC.
By including a basic random NO TEAM four man deathmatch with SIMPLE maps, they could capture a much higher conversion into the PvP game mode than currently exists.
The way to draw PvE players into PvP is to put a no-frills, totally random, fast queque SIMPLISTIC arena in similar to GW1. In that game, in the random arena, it was all 4v4 death match and the maps had some detail but were generally basic. It was packed, always insta queue, and you could either hop in that instantly, or once learning the game, you could move on to more organized PvP.
ESO, like so many games, since, has erred by not including such a simple random 4 man arena, instead have bit off too much in their pvp arena modes. Have seen this time after time whereas GW1 got it right 15? years ago. Players do not want to learn character based PvP while learning map/script based externals and side games at the same time, and IMO this is why relatively few do BG, Cyro or IC.
By including a basic random NO TEAM four man deathmatch with SIMPLE maps, they could capture a much higher conversion into the PvP game mode than currently exists.
If the main objection pve players have about pvp is the behavior/mindset/attitude of some pvp players, putting a no-frills fast random que in place to get them to the insults/taunts/verbal abuse part of things faster is NOT going to get more pve players to pvp.

If the main objection pve players have about pvp is the behavior/mindset/attitude of some pvp players, putting a no-frills fast random que in place to get them to the insults/taunts/verbal abuse part of things faster is NOT going to get more pve players to pvp.
And this is mostly perception rather than reality.. Those minds won't be changed. Although I would like to see this suggestion.
Kiralyn2000 wrote: »The real solution to "enticing PvE players to PvP" is to stop doing it.
The people who want to give it a go, or who want the things from those parts of the game, will go there.
The rest would like to stop being evangelized with "oh, if you'd just stop being afraid of dying and tried it, you'd like it!" and similar.
No, we know we don't want to PvP. For a variety of reasons. And the repeated sales pitches/etc, are just annoying.If the main objection pve players have about pvp is the behavior/mindset/attitude of some pvp players, putting a no-frills fast random que in place to get them to the insults/taunts/verbal abuse part of things faster is NOT going to get more pve players to pvp.
And this is mostly perception rather than reality.. Those minds won't be changed. Although I would like to see this suggestion.
It's perception based on years of observation, across many games (in multiple genres) & forums. Yes, it's not "all pvpers". But it's enough to spoil the barrel of apples. Trash talking, hypercompetitive attitudes (yes, those are also present in "hardcore endgame" PvE), griefing, trolls, etc. No thanks.
Kiralyn2000 wrote: »The real solution to "enticing PvE players to PvP" is to stop doing it.
The people who want to give it a go, or who want the things from those parts of the game, will go there.
The rest would like to stop being evangelized with "oh, if you'd just stop being afraid of dying and tried it, you'd like it!" and similar.
No, we know we don't want to PvP. For a variety of reasons. And the repeated sales pitches/etc, are just annoying.If the main objection pve players have about pvp is the behavior/mindset/attitude of some pvp players, putting a no-frills fast random que in place to get them to the insults/taunts/verbal abuse part of things faster is NOT going to get more pve players to pvp.
And this is mostly perception rather than reality.. Those minds won't be changed. Although I would like to see this suggestion.
It's perception based on years of observation, across many games (in multiple genres) & forums. Yes, it's not "all pvpers". But it's enough to spoil the barrel of apples. Trash talking, hypercompetitive attitudes (yes, those are also present in "hardcore endgame" PvE), griefing, trolls, etc. No thanks.
VaranisArano wrote: »
What gets me is the players who want the rewards, but don't want to do the content, and moreover, feel like the Devs should give them the rewards anyway because they so viscerally dislike the content.
But how much ESO PVP do you actually play? Honestly - how much?
I play all the time - its pretty-much all I do in ESO aside from farm gear for PVP. So in context, how much of your perception is actually from actually playing ESO PVP?
Kiralyn2000 wrote: »But how much ESO PVP do you actually play? Honestly - how much?
I play all the time - its pretty-much all I do in ESO aside from farm gear for PVP. So in context, how much of your perception is actually from actually playing ESO PVP?
Playing PvP in ESO specifically? None.
All my ESO-specific experience is from the in-game chat, and the many threads here on the forums: discussions/arguments about teabagging, about Midyear Mayhem griefers killing people at doorways/etc, 1vX'ers complaining that they don't have a steady stream of victims throwing themselves against their armor, about all the other 'fun' experiences people run into while trying to PvP.
But human nature is human nature. The same drives that make awful people do awful things in, say, WoW PvP or Call of Duty PvP or The Division PvP or fighting game tournaments (heck, or IRL team sports at every level from pee-wee to professional), aren't going to magically go away in ESO. Heck, they're likely to be worse nowadays, because the overall level of anger/self-centeredness/trolling/etc in our public discourse has only gotten higher over the last decade.
But even ignoring that, I'm not fond of PvP for multiple reasons. It all seems so pointless, for instance, get killed, respawn, kill the other guy, respawn, get killed, respawn. All those comments PvPers make about "it's so much better than those Boring Scripted Repetitive PvE encounters, there's real variety!" just seem the opposite for me. It's all a boring blur of repetitive die/spawn/die/spawn/die. /shrug
(I also don't score very high in "competitive" - I don't crank my singleplayer games up to the highest difficulty I can manage; I mostly find boss fights to be the annoying break in otherwise-interesting games; while I do like to improve my character/performance/etc, I don't try to min-max to 90-110%; and so on. "Ha! I beat you!" isn't a big rush for me, regardless of whether 'you' is a PvPer or a Raid Boss. /shrug)
Kiralyn2000 wrote: »But how much ESO PVP do you actually play? Honestly - how much?
I play all the time - its pretty-much all I do in ESO aside from farm gear for PVP. So in context, how much of your perception is actually from actually playing ESO PVP?
Playing PvP in ESO specifically? None.
All my ESO-specific experience is from the in-game chat, and the many threads here on the forums: discussions/arguments about teabagging, about Midyear Mayhem griefers killing people at doorways/etc, 1vX'ers complaining that they don't have a steady stream of victims throwing themselves against their armor, about all the other 'fun' experiences people run into while trying to PvP.
But human nature is human nature. The same drives that make awful people do awful things in, say, WoW PvP or Call of Duty PvP or The Division PvP or fighting game tournaments (heck, or IRL team sports at every level from pee-wee to professional), aren't going to magically go away in ESO. Heck, they're likely to be worse nowadays, because the overall level of anger/self-centeredness/trolling/etc in our public discourse has only gotten higher over the last decade.
But even ignoring that, I'm not fond of PvP for multiple reasons. It all seems so pointless, for instance, get killed, respawn, kill the other guy, respawn, get killed, respawn. All those comments PvPers make about "it's so much better than those Boring Scripted Repetitive PvE encounters, there's real variety!" just seem the opposite for me. It's all a boring blur of repetitive die/spawn/die/spawn/die. /shrug
(I also don't score very high in "competitive" - I don't crank my singleplayer games up to the highest difficulty I can manage; I mostly find boss fights to be the annoying break in otherwise-interesting games; while I do like to improve my character/performance/etc, I don't try to min-max to 90-110%; and so on. "Ha! I beat you!" isn't a big rush for me, regardless of whether 'you' is a PvPer or a Raid Boss. /shrug)
That's fine if you just don't like it for what it is - and I honestly don't agree with this idea that zos has of trying to push people into content that they don't like. Just play what you enjoy.
but please don't perpetuate this ESO-PVP is toxic narrative if you have never even played it!
I mean how many other people, after listening to you then go on to say 'PVP is toxic - because I heard about it on the forums', and how many more after listening to them? How do you know that the people you hear it from aren't just echoing what you have already said - rather than actually speaking from experience?
It all could have stemmed from just one person being a *** several years ago - yet seems to turn into some anti-pvp crusade, trying to destroy what I enjoy.
To be frank...
EVERYONE has their own preferences. What is fun for one, won't be fun for another. I don't think much effort should be placed on trying to get people to try something that isn't to their taste since they will only resent it!
So for the second time in a week or so I'll just mention that a lot of PvEers don't PvP because they they don't enjoy it and have no interest in it. It's not why they're playing a PvE-centred mmoRPG. Some PvPers don't like PvE either, but they seem to prefer doing some PvE as a part of their preferred PvP playstyle to just playing PvP-only titles of which there are many. Of course, plenty of players enjoy both PvP and PvE in differing ratios.
One thing that certainly always ends badly is threads that set out to try and persuade or entice PvEers to try PvP, which of course many will already have done here or elsewhere in reaching their decision that they don't really enjoy it or have any continuing interest in it. Such threads invariably end up reminding those players why they reached that decision a while ago.
I don't see the OP's idea of behavioural referees having the slightest impact on how people currently feel about PvP and PvE, nor do I see the slightest chance of a developer implementing it.
ESO is just a game, no more no less, and one that different people will want to play in different ways. That's fine, there's no need to look for ways of changing that, there's room in Tamriel for all of us.
Oreyn_Bearclaw wrote: »I hate that people always think you are either a PVEer or a PVPer and the idea that they are not mutually exclusive is ignored. Most of the best players I know do both. I try to do both. Only reason I don't PVP more is performance. It has nothing to do with toxicity.
News flash, both PVP and PVE can be toxic, but the toxicity is easy to ignore (by clicking the ignore button) and mitigate, usually by a healthy dose of L2P on your own part. Dont want to get ganked every 5 feet in cyro, learn to defend against gankers. Dont want to get called out in Groupfinder, spend some time to learn to do your role correctly.
I don't think this game needs referees TBH. Who would they be, what authority would they have, what punishments could they enforce, etc. We dont need a police state in ESO. There is already a path for anything that legitimately needs to be escalated to ZOS's attention.