Saucy_Jack wrote: »"Once upon a time, there was a nefarious plot afoot in the lands of Blackwood. Our intrepid hero[ine] ventured there to see what they could to help...."
There ya go; one made-to-order narrative to kick off the Blackwood questline. Enjoy!
lethality_ESO wrote: »I too would like a quest starter character to do this properly... I'm pretty sure the prologue Eveli said she would "send word" from Leyawin (sp)... so, where do I hear from her?
tomofhyrule wrote: »Not gonna lie - as much as I like things story-driven, the last thing we need is another NPC standing around in every city with:
"Do you know how long I've been looking for you? There are Oblivion Portals, in my own homeland! What am I going to do?"
I'll take the narrative hit to not have to hear that every five seconds.
tomofhyrule wrote: »Not gonna lie - as much as I like things story-driven, the last thing we need is another NPC standing around in every city with:
"Do you know how long I've been looking for you? There are Oblivion Portals, in my own homeland! What am I going to do?"
I'll take the narrative hit to not have to hear that every five seconds.
That's true but, it just feels less contrived than just "I went into a menu and clicked accept quest" if there's an NPC interaction or letter from a character you know. The collection quest ... isn't even like, a letter from Eveli or something that'd make sense for you to go it's just "click here to start quest" not even an attempt at making it story driven.
tomofhyrule wrote: »Not gonna lie - as much as I like things story-driven, the last thing we need is another NPC standing around in every city with:
"Do you know how long I've been looking for you? There are Oblivion Portals, in my own homeland! What am I going to do?"
I'll take the narrative hit to not have to hear that every five seconds.
tomofhyrule wrote: »Not gonna lie - as much as I like things story-driven, the last thing we need is another NPC standing around in every city with:
"Do you know how long I've been looking for you? There are Oblivion Portals, in my own homeland! What am I going to do?"
I'll take the narrative hit to not have to hear that every five seconds.
I think there can be a balance between literally nothing and an NPC in an already crowded area shouting at you to accept the quest.
In this case a simple solution would be if you've done the prologue quest you then get a mail from Eveli telling you to come to Blackwood and meet her. (There wouldn't even be the problem of getting the 'follow up' mail immediately, because mail doesn't arrive until you go through a loading screen anyway.)
Or keep the NPC but put them somewhere other than the starter city (the ones for Craglorn are in Wayrest, Elden Root and Mournhold I think) and keep them quiet until you approach.
I think there can be a balance between literally nothing and an NPC in an already crowded area shouting at you to accept the quest.
In this case a simple solution would be if you've done the prologue quest you then get a mail from Eveli telling you to come to Blackwood and meet her. (There wouldn't even be the problem of getting the 'follow up' mail immediately, because mail doesn't arrive until you go through a loading screen anyway.)
Or keep the NPC but put them somewhere other than the starter city (the ones for Craglorn are in Wayrest, Elden Root and Mournhold I think) and keep them quiet until you approach.
lethality_ESO wrote: »And to all those saying that another NPC flagging you down is a problem... why are you even here? This is what Elder Scrolls is about, it's why they take the time like no other MMO to voice all of the dialogue.
Pretty sure none of the Chapters have a quest-starting NPC in a base-game city.nah that's not what I mean.
like for Orsinium, and all the other chapters there's a quest starting NPC