ZOS said before they are going to look at revisiting older zones once the map has been filled. So judging by the current size of the map, it'll probably another 5 years at least before they start revisiting the base game zones for reworks.
Now of course I want them to go back sooner, especially once every other culture got their chapter but Bretons and Bosmer are stuck with the base game quality of writing. That's when I would go back to the base game and after that continue filling in the map. As for how that rework should look like in terms of business model (chapter, DLC, free update or something else), I have no idea. But I do know that Bretons should be more than just Imperials minus Rome!
My expectations for Breton lore include
- more mystical in the mundane
- more local politics and infighting
- traces of elven influence like geneaology being very important to their society
- clear differentiation between Direnni and Ayleid architecture, culture etc.
- knightly orders being explored in more depth - why they are uniquely Breton, what their role in the society and politics of the land are, who they worship and why and how that is reflected in their actions
- if the landscape gets reworked I'd love to see a ton more verticality in their zones. It's called High Rock, but I am not seeing a lot of high rocks, not even that many rocks either. At the very least put them as borders between the zones so you can at least pretend the loading screen was when you crossed those huge mountains. It makes more sense that way too. The only reason there can be so much fracturing happening there for so long is because of the geography. "Find a hill, become king" should be very much literal. The hills should be so nice that it would be easy for any separatist forces to start building a castle on a hill and then defend it forever until they eventually have to be recognized as a new political player that's here to stay (until the next backstabbing intrigue gets rid of them again).
I'd like to see more cultural expansions into bretons, but a complete revamp would pull too many resources. Jehanna is our last hope.
Wizards. High Rock needs mighty wizards. It's not just about the magic, although that's important in itself; High Rock would be a great place to explain more about classes like wardens, sorcerers and necromancers and maybe the Glimmering Foxbat is Breton? It's about the power of the individual and their passions. Inspiration, curiosity, vanity, anger, love. The wizard's drama becomes everybody's drama.
Nomadic_Atmoran wrote: »Honestly I want to see an overhaul of most of the base game zones. Mostly to bring them in line with the quality of the DLC zones. I do think some reworks in OG storylines should be in order as well considering how dry some of them can be.
Bangkorai has a load of interesting magic going on although not a lot of it has anything to do with the Bretons..
hcbigdogdoghc wrote: »s
[*] if the landscape gets reworked I'd love to see a ton more verticality in their zones. It's called High Rock, but I am not seeing a lot of high rocks, not even that many rocks either. At the very least put them as borders between the zones so you can at least pretend the loading screen was when you crossed those huge mountains. It makes more sense that way too.
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Love a high rock revamp. Could look gloomier imo. Differentiating textures from wayrest/daggerfall would be important
Wizards. High Rock needs mighty wizards. It's not just about the magic, although that's important in itself; High Rock would be a great place to explain more about classes like wardens, sorcerers and necromancers and maybe the Glimmering Foxbat is Breton? It's about the power of the individual and their passions. Inspiration, curiosity, vanity, anger, love. The wizard's drama becomes everybody's drama.
I don't think it's appropriate to write over what we already have. There's some good stuff in High Rock. Rivenspire is popular. Bangkorai has a load of interesting magic going on although not a lot of it has anything to do with the Bretons.
Something that I'd like to see in the base zones are daily quests. Yes, it's boring doing them all the time, but there isn't that much left to do in these zones. They can be sources of exposition too. In High Rock, the quest givers might include knights, a wannabe knight group, researchers, alchemists, witches, hunters (more in Rivenspire), a merchants' association (perhaps in Wayrest), maybe even Bjoulsae River Horse People, although that would increase the latter's population to one.