I thought about this as I was reading a thread about how people tend to Speed run Dungeons, Leaving others behind which, metaphorically speaking, tends to leave a bad taste in peoples chompers, especially if they are new
(and potentially not given a proper chance to prove themselves.) or simply to do the respective dungeon quest that offers a skill point as a reward which can be used to help build their character better for their suited role in the future.
This can be done by selecting your role via LFG, by tagging yourself for one of the three roles. These buffs/debuffs only work while in a Group Arena, Group Dungeon or Group Trial
(does not work in solo areas like Maelstrom Arena or Vateshran Hollows for obvious reasons.) and only one can be used based on your chosen role. If one is not chosen, you may not be able to join with other players that have otherwise chosen theirs. Regardless, you will not be able to access DLC dungeons completely without choosing your role.
(In my personal opinion, this “might” help to bridge the gap between speed runners and those who would otherwise play their roles properly, dually note this may not be the best solution to some, but we gotta start somewhere don’t we?)
As a side note, these buffs may be additive to your characters base value before any other modifiers such as armor set effects, CP constellation passive and active effects, skill passives and effects from abilities being slotted, etc. and likewise, values after the Undaunted Spirit will be affected by some form of diminishing returns.
As a Tank: Undaunted Protector
- Reduces the Damage of your Damaging Abilities by 50%.
- Reduces incoming Damage taken by 25%.
- Reduces Incoming damage taken by 2.5% for each enemy taunted up to a maximum of 25%.
- Taunted enemies take 2.5% more damage from all sources for each taunted enemy within 24 meters of you while reducing their overall damage done to Damage dealers and healers by 2.5% per taunted enemy. Up to a maximum of 25%.
- Overheals you receive from healers grant you a damage shield equal to 1% of each overheals value. This damage shield value is capped at 50% of your Maximum Health.
As a Damage Dealer: Undaunted Slayer
- Increase your damage done with your damaging abilities by 5% plus another 1% for every negative effect the enemies have.
- Reduces your Healing received by 50%.
- Overheals you receive from healers grant a flat damage boost to your next light attack equal to 1% of each Overheals value. Up to 5000 flat damage can be stored this way and is consumed upon damaging a target with a light attack.
- Dealing damage to enemies increases their damage taken from Healers by 10% and increases their damage taken from tanks by 25% for 5 seconds.
- Excess penetration against targets add 1 flat damage to your damaging non-ultimate abilities for every 50 points of Physical or Spell Penetration, whichever is the highest of the two.
Note: This is more noticeable on targets that have no armor and against armored targets whose armor is reduced by debuffs such as Minor/Major breach, Armor reduction from sets such as alkosh, Crimson Oath’s Rive, etc.
As a Healer: Undaunted Mender
- Reduces the damage of your damaging abilities by 50%.
- Increases your Recovery stats by 25% and Heavy attacks which restore your Dominant Resource will also Restore your other Resource equal to 50% of the value restored. Heavy attacks also restore your Allies Resources equal to 50% of the casters Magicka and Stamina Restored once every 5 seconds.
- Increases your Healing done by up to 50% based on your targets missing Health and Increases your Healing Received by up to 50% based on your missing health.
- Your Area of Effect Healing Abilities deal Magic Damage to target enemies equal to 50% of the potential Healing done. Note: Damage done this way can be mitigated by spell resistance and other damage reduction factors.
- Buffs Granted to allies by the caster have their Potency Increased by 100% and the Duration increased by 10%.
What are your thoughts? Constructive criticism is welcome and if applicable, share some ideas on how it could be improved.
(Also gonna tag @Noctume and @Arkew as their conversational criticisms sparked the potential inspiration necessary to bring this about.)
Edit: spelling error.
Edited by Skullstachio on August 17, 2021 4:27AM If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.