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Why is there no PVP related content on the Quakecon streams?

temerley
temerley
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Genuinely curious, I’d rather have the forums managers answer this rather than the players.
  • Mythreindeer
    Mythreindeer
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    temerley wrote: »
    Genuinely curious, I’d rather have the forums managers answer this rather than the players.

    With all due respect, it’s going to be a very short thread.
  • Reverb
    Reverb
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    temerley wrote: »
    Genuinely curious, I’d rather have the forums managers answer this rather than the players.

    With all due respect, it’s going to be a very short thread.

    This. The forums managers won’t have the answers to your question, and the people who do have that info aren’t going to engage in the forums.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kel
    Kel
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    Just a guess as I have no actual insight, but I'm wagering PvP is a nightmare performance wise and they want to show the game in the best light possible.
    Hard to do that when population is at a all time low and lag rules the Imperial Capital longer than any emperor ever could 🤷‍♂️
  • Karm1cOne
    Karm1cOne
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    If you were ZOS would you highlight the lagfest that us primetime cyro?
  • The3sFinest
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    Because PvE content brings in more players, more money.
  • Vevvev
    Vevvev
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    If they were going to announce anything all the showcases wouldn't show live gameplay due to what's already been highlighted above.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jameson18
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    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called.

    They wanted to know if PvE wanted to know what color Lambos they're racing each other with for fun this weekend.

    Edit; I wonder if people are aware that Quake was big PvP.
    Edited by Jameson18 on August 18, 2021 4:01PM
  • hands0medevil
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    For the same reason that there are no devs PVP streams etc. It's something they would rather forget about...
  • Vevvev
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    Jameson18 wrote: »
    Edit; I wonder if people are aware that Quake was big PvP.

    Every so often I'll play Quake 3 Arena. It's amazing how that old game still has a PvP community all these decades later.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kiralyn2000
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    Jameson18 wrote: »
    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called..

    Yes, dedicated PvP games, designed / built / balanced around PvP. I can see how those would be more attractive to PvPers, than the so-so PvP that's generally clinging to the side of mostly-PvE MMOs.
  • Jameson18
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    Jameson18 wrote: »
    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called..

    Yes, dedicated PvP games, designed / built / balanced around PvP. I can see how those would be more attractive to PvPers, than the so-so PvP that's generally clinging to the side of mostly-PvE MMOs.

    The comment was made based on the remark that PvE content is what brings in players and money.

    Sustainably and statistically, that is quite the opposite in the case of any market study on online multiplayer gaming. The MMORPG PvE is the niche. Not the other way around.
    Edited by Jameson18 on August 18, 2021 4:45PM
  • corrosivechains
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    Jameson18 wrote: »
    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called..

    Yes, dedicated PvP games, designed / built / balanced around PvP. I can see how those would be more attractive to PvPers, than the so-so PvP that's generally clinging to the side of mostly-PvE MMOs.

    You realize this game was literally designed around Cyrodil PvP and becoming Emperor, right? That's the entire reason we have 3 alliances.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Sindrik8x
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    Bottom line. Lag doesn't look good in those presentations. PvP is and always will be the red headed step child of ESO's dev team. If Zeni wanted to fix it, they would have by now. The performance year was just talk and wasted testing time. It was an interruption to players, caused us to have to rethink builds, build characters 2 - 3 x over during, move campaigns, etc.

    It's been a rough year on us with no real wins that I can think of as a Ravenwatch player myself. Between that and huge imbalance in faction pops due to guilds shifting and moving around between alliances (mainly AD and DC), EP is left to be a basement dweller and ganged up on faction there over recent months. I still try and find what balanced action I can, but some nights it's worthless as an EP player. Pop locked campaigns would be a welcome addition to the game for sure right now. But, again, who cares, right?

    I just try and enjoy what good the game has some 7 years deep now. Focusing on progressive trials rather than the PvP mess atm. I get my tier three rewards on multiple toons, do BG's for transmutes and leave it at that. It's just not in a place that keeps your heart in it anymore. And it's sad, because on paper, it's a great system and if it worked without the incredible lag, it would be the best on the market HANDS DOWN. I guess it's just not worth the investment.

    We knew post Skyrim that PvE was going to sell this game. It's no coincidence as to when this dropped (after the most heavily played TES game aged enough that we needed a new fix in the age of multiplayer. Smart business move. But, it was a hybrid type of MMO designed to pull at console players, TES/Skyrim fans, and other RPG enthusiasts. It never was meant to capture PvP audiences at ANY GIVEN POINT.
  • DtOG
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    It’s sad cause the pvp in this game could be so good. What they created is like nothing else out there when it works. I wish they would invest in it.
  • Jameson18
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    Sindrik8x wrote: »
    It never was meant to capture PvP audiences at ANY GIVEN POINT.

    I don't personally know or play with anyone that came to this game for the pve.

    We literally came here to fight in the 3 banners war.

    I know that's not the case for everyone. I love Skyrim also but got bored with it after a while. I'm not much of a solo repeat playthrough type of fan. I do use it to kill time now mobile style on my switch though.

    I'm just saying, in my opinion, the quoted statement is actually contradictory to the majority of the primary points the game and even its map and much of the lore is based around.
    Edited by Jameson18 on August 18, 2021 7:12PM
  • The3sFinest
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    Jameson18 wrote: »
    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called.

    They wanted to know if PvE wanted to know what color Lambos they're racing each other with for fun this weekend.

    Edit; I wonder if people are aware that Quake was big PvP.

    We are not talking about other games. I am saying ESO is a pve game with a bit of pvp. Pve content here brings in more money than advertising Cyrodiil. Players looking at ESO are RPG players, barely looking for pvp.
  • Eevee_42
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    Oh look, how surprising. The forum warriors are here trying to push the narrative that nobody plays ESO for the pvp and that the interest in it is nonexistent. It’s undeniable that the game was mostly popular due to the draw of pvp in the early stages, and over time, ZOS took the more casual approach and drove the majority of pvp’ers away.

    Watching some good quality pvp is infinitely more entertaining in a general sense than watching somebody quest or do dungeons. There is a reason that the top games on Twitch generally have competitive pvp elements. It’s an aspect of ESO that could bring in a lot of players if performance was fixed.
  • Vevvev
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    Jameson18 wrote: »
    Because PvE content brings in more players, more money.

    Call of Duty, Smash Brothers, Fortnite, Overwatch, Mario Kart, Rainbow Six: Siege, Halo, and Counter-Strike called.

    They wanted to know if PvE wanted to know what color Lambos they're racing each other with for fun this weekend.

    Edit; I wonder if people are aware that Quake was big PvP.

    We are not talking about other games. I am saying ESO is a pve game with a bit of pvp. Pve content here brings in more money than advertising Cyrodiil. Players looking at ESO are RPG players, barely looking for pvp.

    Not entirely true. Some of the biggest spenders I know PvP every week, and those with the most amazing outfits I have seen that spent the crowns and played through PvE content for the dyes also PvP. PvP is still as much of a draw to this game as PvE, and while PvE content always sells, sometimes we're doing the PvE content in order to better do our PvP content.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Dagoth_Rac
    Dagoth_Rac
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    Sindrik8x wrote: »
    We knew post Skyrim that PvE was going to sell this game.

    I don't think the devs knew that!

    The game in beta was heavily focused on funneling you into PvP. You did Level 1 to 50 as PvE zones and then there was Cyrodiil. The ability to play other faction zones as "Veteran Rank zones" was added kind of haphazardly in beta after complaints about lack of PvE content after Level 50. It is why the Cadwell's Silver/Gold concept is so weird and non-intuitive. A veteran DC character was never meant to adventure in Auridon. They were meant to go to Cyrodiil.

    And then people complained that you could not solo those VR PvE zones. And then when they released Craglorn, people complained that you could not solo that VR PvE zone. And when they released the first DLC, they made it Imperial City. And everybody complained about having to PvP to get the latest gear and crafting materials.

    I think the devs really wanted PvP to be the main endgame content and it was the players who pulled them away from that, not the devs.
  • Oreyn_Bearclaw
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    It would be a PR disaster to officially stream the complete mess of a slideshow that is cyro at Quakecon or anywhere else for that matter. Cyro is broken to its core, and this would be essentially advertising that fact to the world (which by definition includes shareholders).
  • blktauna
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    Jameson18 wrote: »
    Sindrik8x wrote: »
    It never was meant to capture PvP audiences at ANY GIVEN POINT.

    I don't personally know or play with anyone that came to this game for the pve.

    I came here specifically for PVE. It is exactly the look, story type and mechanics I was looking for. I avoided Pvp for several years because there are a lot of jerks who like to prey on people they feel are less than them (which the pvp community might want to address if they want the numbers to rise) and I had far more fun offered by the well crafted quests and dungeons.

    Well cue in several years later and meeting some cool Pvpers and now I'm in Cyrodil or IC nearly every day on 2 servers.

    So indeed there's the possibility to capture new Pvp players, but until they address the lag, they are not in a position to showcase it. That would just be stupid.
    PCNA
    PCEU
  • madrab73
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    They won't want someone streaming how poor performance is in PVP. Following a year of performance it won't attract any new players.
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