starkerealm wrote: »The problem is twofold. First, fake roles. You can't run a trial with a fake tank. Doesn't matter if it's normal or vet, a fake tank will wipe the group. This gets worse when you realize that trials do have flexible role setups. Sometimes you want 2 tanks, 2 healers, 8 DPS, sometimes you legitimately do not need one of those tanks, and it depends on the trial. There are even strategies for specific trials which require a third tank. You cannot use a groupfinder without knowing what you'll need, and will all go down the slide, when you start getting fake tanks and fake healers who are like, "buh, you dun need tanks or healers for anything."
Second, trials (especially vet trials) require far more group coordination than dungeons. Expecting PUGs to know what they're supposed to do, when any one of them can cause a wipe is unrealistic.
The only real solution would be to neuter the content to the point where there's no real challenge, but, at that point, you're not getting a group finder for trials, you're just getting dungeons with a larger party.
People rarely queue as fake roles to veteran dungeons.
In FFXIV extreme trials are very challenging, still people go to trial finder to practice, until they are ready for premade experienced group.
starkerealm wrote: »People rarely queue as fake roles to veteran dungeons.
[snip]
People rarely succeed at fake roles in vet dungeons. And they get kicked far more reliably. But, they still exist, and the DPS who sat in queue for 45 minutes to get that far get to sit even longer while the GF slowly ticks around to give them another tank.In FFXIV extreme trials are very challenging, still people go to trial finder to practice, until they are ready for premade experienced group.
You can't fake your role in 14.
Beyond that, I've seen top end 14 content. It is way less chaotic, and less dynamic than vet DLC trials.
The issue with ESO vet trials isn't the individual difficulty, it's the coordination required. That's that point where I question the idea that GF pugs have a chance of completing.
[Edited for Baiting]
Yes, so they rarely queue as fake roles. What was your point?starkerealm wrote: »People rarely succeed at fake roles in vet dungeons.
You can, and it has nothing to do with practicing runs in trial finder.starkerealm wrote: »You can't fake your role in 14.
There would be mass wipes during the trials it wouldn't work.. Join a guild that does weekly trials lol..
Yes, so they rarely queue as fake roles. What was your point?starkerealm wrote: »People rarely succeed at fake roles in vet dungeons.
Your line of reasoning ignores the fact that trial pugs succeed all the time.
starkerealm wrote: »Your line of reasoning ignores the fact that trial pugs succeed all the time.
There is a critical difference between the current trial PUGs, and a hypothetical groupfinder pug: The current PUGs have learned to read their chat.
I get that this may sound harsh, but there is a huge quality difference between PUGs you'll put together in zone (even for 4 man content) and groupfinder PUGs. I've seen trial PUGs fall apart, but it's rare. On the other hand, I've watched players rage quit on the first boss in vet dungeons in GF PUGs. (In contrast, I literally cannot remember the last time I saw someone rage quit in a premade, even when it was a PUG.)
If you want to get into trials, then the answer is, probably, to hit Craglorn, and hop into whatever zone is offering. (And, yes, I know you run PUGs, I read that post.)
starkerealm wrote: »Your line of reasoning ignores the fact that trial pugs succeed all the time.
There is a critical difference between the current trial PUGs, and a hypothetical groupfinder pug: The current PUGs have learned to read their chat.
I get that this may sound harsh, but there is a huge quality difference between PUGs you'll put together in zone (even for 4 man content) and groupfinder PUGs. I've seen trial PUGs fall apart, but it's rare. On the other hand, I've watched players rage quit on the first boss in vet dungeons in GF PUGs. (In contrast, I literally cannot remember the last time I saw someone rage quit in a premade, even when it was a PUG.)
If you want to get into trials, then the answer is, probably, to hit Craglorn, and hop into whatever zone is offering. (And, yes, I know you run PUGs, I read that post.)
You’ve heard the opinions of people who regularly pug trials, and they are generally favorable to some sort of group finder tool built into the game. You have stated all the reasons you DON’T pug trials, and you argue against such a tool.
All I can say is.. okay? Your opinion is noted. If you don’t pug trials, I’m not sure why you feel so strongly about people who do pug them having this tool.
Yes, that magical x in zone chat somehow makes the pug all better. It couldn’t be that the people who pug trials and the ppl who pug dungeons (usually for crystals) are inherently different types of players.
I guess so if people want it but to everyone saying yes have you guys experienced a harder vet dlc pug run. It normally doesn’t end well.
MashmalloMan wrote: »I'll never understand people that are against choice. It doesn't effect your experience if you think you need to form a premade group to complete a trial, go do that. Continue to do that, as it will continue to be the best way to complete a trial effectively.
Now for the people that want a more casual experience, that want to log in and actually play the game, explore the map, and just play the damn trial when it pops, they can use the group finder. The exact same way you do now for dungeons.
Hell, normal dungeons are fine with group finder, but getting a DLC vet dungeon is sometimes a nightmare. Most people know what the run will be like within the first ad pull and leave if it's awful or push through it if people seem interested in learning mechanics. Some people love teaching mechanics and there is a certain amount of accomplishment completing a harder dungeon with complete strangers, despite all odds. Some don't have the patience for that, so guess what? They make a group to do it.
How is any of that different than a trial.
One positive thing when comparing the 2.. The ratio for roles is completely different, so you may see a better comparable queue than you do with dungeons. 1 tank, 1 healer and 2 dd's is 25% tank, 25% healer and 50% dd.
For trials, the average setup is 2 tanks, 2 healers and 8 dds, eg. 16% tanks, 16% healers, 66% dd. I assume this ratio is more representative of the role distribution of the entire game. DD is always the most popular of any mmo really, it's not up for debate, the group finder proves that.
Second positive, more people who are interested in trials will queue up, since they no longer need to stand in Craglorn to pug.. so more trial groups will be active at any time, instead of waiting around for hours to find the specific trial you need.
Doesn't matter much if the dps is bad or healing low because that extra 1000 weapon damage that is hidden will be useful (you get 1000 weapon damage for using dungeon finder). Also it would make it more convenient for people that don't have time/ in different time zones to participate in guild raids. Please consider this zos.
starkerealm wrote: »starkerealm wrote: »Your line of reasoning ignores the fact that trial pugs succeed all the time.
There is a critical difference between the current trial PUGs, and a hypothetical groupfinder pug: The current PUGs have learned to read their chat.
I get that this may sound harsh, but there is a huge quality difference between PUGs you'll put together in zone (even for 4 man content) and groupfinder PUGs. I've seen trial PUGs fall apart, but it's rare. On the other hand, I've watched players rage quit on the first boss in vet dungeons in GF PUGs. (In contrast, I literally cannot remember the last time I saw someone rage quit in a premade, even when it was a PUG.)
If you want to get into trials, then the answer is, probably, to hit Craglorn, and hop into whatever zone is offering. (And, yes, I know you run PUGs, I read that post.)
You’ve heard the opinions of people who regularly pug trials, and they are generally favorable to some sort of group finder tool built into the game. You have stated all the reasons you DON’T pug trials, and you argue against such a tool.
All I can say is.. okay? Your opinion is noted. If you don’t pug trials, I’m not sure why you feel so strongly about people who do pug them having this tool.
Then you probably need to reread what I wrote. I never said that I did not pug trials. I have.
I also have extensive experience with what to expect when firing off the group finder.
Including, today alone, two fake roles. (Technically 3, but one of the fake healers was tossing shards and throwing out rapid regen... along with pulling significantly better damage than the "real" DPS combined, and as I've said before, they did their job, so I'm not going to fault them.)
And that is the problem here. The average quality of players you get in zone chat are significantly higher than the ones you get from the group finder. You'll find the occasional good player with the group finder. However, when you're working with zone, and you know this, you've got people who are at least literate enough to pay attention to chat. In many cases you're pulling people with prior experience for the content you're running, and when you're not getting those players you're much more likely to pull people who can, at least, pay attention to chat long enough to learn mechanics.
Taking inexperienced players into a trial who don't know mechanics and won't listen is not fun. Again, if you've PUGed trials, this should not be new information, and you are way more likely to get players like that out of the group finder, rather than in Zone.
None of this changes by x in chat. You are saying no to trial pugs in general. Fine, they aren’t for you. But a lot of people do pug trials, and we are asking for a better way. You’ve presented no reason against this, just reasons against pugging trials.
None of this changes by x in chat. You are saying no to trial pugs in general. Fine, they aren’t for you. But a lot of people do pug trials, and we are asking for a better way. You’ve presented no reason against this, just reasons against pugging trials.
Actually, it does change. I have formed raids in other games where we filled out remaining slots from general chat. I should accept or reject people who asked to join the group. Usually, they went well because there was a leader and occasionally I would have to kick a player who was being a jerk.
There is no leader with a trial finder. It would be 12 people doing whatever they wanted. The crown would be meaningless and it would require a majority of the group to vote to kick which means that jerk could easily be around longer and mess up the group.
The threads complaining about groups and players they get in dungeon GF groups strongly supports the messes that can and will happen with a trial finder.
Oh, and personally I could care less if Zenimax adds such a tool as I took the time to find good guilds which mean I have raid opportunities constantly. I merely make the comment because I think it would be a very poor business decision for Zeni to add this based on what I already said about dungeons in this game and how poorly these work in other games.