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Make a version of dungeon finder for trials

Togal
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Doesn't matter much if the dps is bad or healing low because that extra 1000 weapon damage that is hidden will be useful (you get 1000 weapon damage for using dungeon finder). Also it would make it more convenient for people that don't have time/ in different time zones to participate in guild raids. Please consider this zos.
  • Malpheus_Prime
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    Trials would be used alot more if a bot coordinated some pug activity, agreed.
  • Pevey
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    Agreed. It’s getting harder and harder to fill a pug or find a fill-in for a guild run. Have to try to find a way to port to multiple instances of crag. It would so much easier if there were a way to fill the open slots in group finder.
  • Eso101rus
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    Togal wrote: »
    Doesn't matter much if the dps is bad or healing low because that extra 1000 weapon damage that is hidden will be useful (you get 1000 weapon damage for using dungeon finder). Also it would make it more convenient for people that don't have time/ in different time zones to participate in guild raids. Please consider this zos.

    I think it would not be a good idea, the dungeon finder experience tells me this also. Trials need leaders to help run and guide, pug trials are often bad enough. You should consider setting up a casual trials guild, a trial finder could be a nightmare.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Well...how about this:

    Make a trial finder for vet and normal.

    No pre-requisites for normal

    Anyone can go, undies on, socks and no shoes. Let's farm!

    Pre-requisite for veteran

    Make it an achievement and only let players access this part when they have achieved a certain number of veteran trials and/or HM

    Make a fuss about it ZOS, make it a challenge for some, get a learning curb happening. Let's do something as it is time.

  • Amottica
    Amottica
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    Considering the train wrecks I have experienced with using the finder for mere dungeons, with the damage bonus it offers, it would be any better in trials as being suggested above. This is why I run with guilds as it is a much better experience. I do suggest others do the same as there are good guilds out there.

    While I think it would be a poor business decision for Zenimax to add this based on the numerous threads complaining about the dungeon GF experience, I am not arguing against it as I could care less. I would not use it since I took the time to find a guild to run with. Just stating my thoughts on the matter.
  • Ippokrates
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    I would love to see fake tanks in trials ^^
    Youyouz06 wrote: »
    Well...how about this:

    Make a trial finder for vet and normal.

    No pre-requisites for normal

    Anyone can go, undies on, socks and no shoes. Let's farm!

    Pre-requisite for veteran

    Make it an achievement and only let players access this part when they have achieved a certain number of veteran trials and/or HM

    Make a fuss about it ZOS, make it a challenge for some, get a learning curb happening. Let's do something as it is time.

    Idea is great BUT it would be open to manipulation, because if someone want to farm for example Rel & Siroria, they would make only CR achievement and then they would do only this "random" trial.

    I think, looking at my experience with random dungeons, that maybe the solution would be adding something alike daily pledges from Undaunted. Than we would have such daily "trial", maybe with pugs mechanics, but people at least would know if they can handle it & how to prepare.
  • MirandaSharp
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    This thing with asking for group in craglorn chat is just silly, so I agree with a queue for the trials.
    No extra damage needed. It's a pug so pug performance is to be expected... Maybe minimum CP160 to make sure people can trade gear etc.
  • Aznarb
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    Togal wrote: »
    Doesn't matter much if the dps is bad or healing low because that extra 1000 weapon damage that is hidden will be useful (you get 1000 weapon damage for using dungeon finder). Also it would make it more convenient for people that don't have time/ in different time zones to participate in guild raids. Please consider this zos.

    You don't get any bonus will using DF, it was removed a very long time ago dude.

    That said I don't mind to have a DF for raid. I would never use it for Vet, but to farm some normal, why not ?
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Malpheus_Prime
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    I think the benefit of a DF is a quick trial assembly rather than a coordinated one with success targeted. Anyone joining a pug dungeon expecting excellence is a fool, would be a multiplier of foolishness assuming the intent of a trial group finder is to have a fantastic trial experience, if anything it's practice... kinda like a normal dungeon finder is.

    Let's be honest, even with alot of guilds, people will take what they can get to fill the last half of their team.
  • Amottica
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    Let's be honest, even with alot of guilds, people will take what they can get to fill the last half of their team.

    I get asked to join raids of other guilds by people who are in my guild also. I do have a few people on my ignore list because of this but the raid was a random pug so it was a total mess.
  • Ardan147
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    They should have a trial finder that works something like guild finder - someone wanting to organize a trial group (or fill one up) puts up a listing, and people looking for trial groups can search them and apply to join (which the group leader can accept or decline based on whatever qualifications they're looking for). Basically an improvement over spamming zone chat in Craglorn.
    This creature called a songbird. What a devious creation! This winged nuisance erodes sanity with its incessant chirping. What a brilliant form of torture!
  • kargen27
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    Ardan147 wrote: »
    They should have a trial finder that works something like guild finder - someone wanting to organize a trial group (or fill one up) puts up a listing, and people looking for trial groups can search them and apply to join (which the group leader can accept or decline based on whatever qualifications they're looking for). Basically an improvement over spamming zone chat in Craglorn.

    Was about to post my idea but this one I think is better. I was thinking a separate chat tab that can be seen in all zones that uses a bot to fill out what the person starting the trial is looking for. Your idea is more practical and elegant.
    and then the parrot said, "must be the water mines green too."
  • BoGyesz
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    Youyouz06 wrote: »
    Well...how about this:

    Make a trial finder for vet and normal.

    No pre-requisites for normal

    Anyone can go, undies on, socks and no shoes. Let's farm!

    Pre-requisite for veteran

    Make it an achievement and only let players access this part when they have achieved a certain number of veteran trials and/or HM

    Make a fuss about it ZOS, make it a challenge for some, get a learning curb happening. Let's do something as it is time.

    This!

    I'm in Australia and farming trial gear is a real PITA. I play on the US server but most US players are offline when I start playing. I go to Craglorn and it's almost empty. Maybe a nSS group gets together but that's all. There must be other players looking for the same trials but there's no easy way to get them together. Trial guilds didn't work for me. They always play in different times.
  • kargen27
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    BoGyesz wrote: »
    Youyouz06 wrote: »
    Well...how about this:

    Make a trial finder for vet and normal.

    No pre-requisites for normal

    Anyone can go, undies on, socks and no shoes. Let's farm!

    Pre-requisite for veteran

    Make it an achievement and only let players access this part when they have achieved a certain number of veteran trials and/or HM

    Make a fuss about it ZOS, make it a challenge for some, get a learning curb happening. Let's do something as it is time.

    This!

    I'm in Australia and farming trial gear is a real PITA. I play on the US server but most US players are offline when I start playing. I go to Craglorn and it's almost empty. Maybe a nSS group gets together but that's all. There must be other players looking for the same trials but there's no easy way to get them together. Trial guilds didn't work for me. They always play in different times.

    I'm in US but for a long time my schedule didn't fit when others were online. I found two Australian guilds that were running trials fairly often. That worked well although time change here kind of messed me up some during the summer. Don't remember the name of the guilds now though.
    and then the parrot said, "must be the water mines green too."
  • TheImperfect
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    I would definitely like this.
  • cynicalbutterfly
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    I don't do trials but I might reconsider if there was a group finder for them. It should definitely have a normal or vet mode with requirements listed to enter. I'd love a soloable version of trials but I'll never see it.
  • Rasande_Robin
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    No please don't. I am STRONGLY against a trial finder.

    If you have that kind of day routine consider asking for an account switch from EU to NA or vice versa.

    So many other MMO's started going in the wrong direction with this.

    I even want them to remove dungeon finder. Since it removes the aspect of communicating and create bonds with other players.
    PC/EU: Orcana "something"-stone
  • Togal
    Togal
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    Aznarb wrote: »
    Togal wrote: »
    Doesn't matter much if the dps is bad or healing low because that extra 1000 weapon damage that is hidden will be useful (you get 1000 weapon damage for using dungeon finder). Also it would make it more convenient for people that don't have time/ in different time zones to participate in guild raids. Please consider this zos.

    You don't get any bonus will using DF, it was removed a very long time ago dude.

    That said I don't mind to have a DF for raid. I would never use it for Vet, but to farm some normal, why not ?

    you do, go check your tooltips for damage skills and healing, I've tested it out yesterday, its still there but hidden.
  • aaisoaho
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    BoGyesz wrote: »
    Youyouz06 wrote: »
    Well...how about this:

    Make a trial finder for vet and normal.

    No pre-requisites for normal

    Anyone can go, undies on, socks and no shoes. Let's farm!

    Pre-requisite for veteran

    Make it an achievement and only let players access this part when they have achieved a certain number of veteran trials and/or HM

    Make a fuss about it ZOS, make it a challenge for some, get a learning curb happening. Let's do something as it is time.

    This!

    I'm in Australia and farming trial gear is a real PITA. I play on the US server but most US players are offline when I start playing. I go to Craglorn and it's almost empty. Maybe a nSS group gets together but that's all. There must be other players looking for the same trials but there's no easy way to get them together. Trial guilds didn't work for me. They always play in different times.

    This is the same as morning time PC EU. You just do not get zonechat groups or guils groups if you happen to play before 12 PM UTC. And it is the reason I do vet DLC dungeons via group finder - asking from zone chat and guild chats is just not feasible, and it thus renders the "just join a guild lol" -argument obsolete.
  • Bucky_13
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    Ardan147 wrote: »
    They should have a trial finder that works something like guild finder - someone wanting to organize a trial group (or fill one up) puts up a listing, and people looking for trial groups can search them and apply to join (which the group leader can accept or decline based on whatever qualifications they're looking for). Basically an improvement over spamming zone chat in Craglorn.

    This is a great idea. A standard raid finder will probably be a disaster, but considering how well the majority of raid I've joined thru craglorn chat have gone, I think this would eliminate most issues with a finder. Because fake tanks will happen in a raid finder. It would also make things easier to find a trial group to run with outside of guilds.

    Edit: they actually had something like this in WoW, which I used quite a bit since it was very handy. Could be used for other activities as well such as world bosses, craglorn questing.
    Edited by Bucky_13 on August 15, 2021 8:29AM
  • ceiron
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    Trial group finder did exist in the game once. Not sure you really want it back. Lol
  • Kel
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    I love how people are against some sort of trial finder, yet think it's perfectly acceptable to sit in one zone for hours spamming chat.

    And the idea it leads to bad pugs...well, no surprise that after spamming chat for hours trying to fill a raid, I've had bad pugs anyway. 🤷‍♂️ Not having a quicker way to fill a party hasn't miraculously fixed that.
  • saar
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    The problem with sitting in craglorn is that you can't be doing other things while waiting like clearing surveys, dailies etc in other zones. Something like a trial (or general LFG) bulletin board that can be accessed anywhere would streamline things I think.
  • moo_2021
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    I even want them to remove dungeon finder. Since it removes the aspect of communicating and create bonds with other players.

    Um nope.

    Bad pugs cannot be worse than no pugs or solo. I hate having to call people, wait or change my schedule. The whole point of mega server is to be able to join random players.
  • LalMirchi
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    This is actually a very good idea.
  • ixthUA
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    FFXIV has trial finder, i used it a lot. I just queue there and when team is ready a query will pop, very convenient. There is also a reward for doing daily random trial run, so veteran players will queue there to help newbies.
    It is also a good place to practice until you are ready for premade trial clear groups.
  • starkerealm
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    This was a few years ago, but it's still as relevant as ever:
    I'd rather spend hours looking for a group that can actually clear a trial than spend three ****ing hours in nHoF because the ****ing healer can't do their ******* job, and that ******** khajiit would actually listen to the mechanics instead of just saying, "boobies," and giggling, at irregular intervals.

    Look, if you haven't actually run trials yet, I fully understand where you're coming from. As someone who's cleared every normal trial in the game, and a few on vet... no, you do not want this.

    I know you think you do. This sounds really appealing on the outside looking in, but Trials require way more coordination than dungeons. It's not just paying attention to mechanics, it's organizing your team. Here's a few examples:

    HRC: After clearing the first boss, you need to split your group into two pieces. A tank, a healer, and four DPS need to go with both groups. (Only, because it's group finder, one of your "tanks" is a snipe spammer in medium armor. RIP.)

    AA: You need to get everyone on the pads. You need a tank in the middle with three DPS. You need a healer on both sides, and DPS with them. Honestly, this is hard enough to orchestrate with new players who are serious about coordinating. I don't even want to think about the pad mechanic in a PUG. I'm also not even thinking about AA boss mechanics, because that is the only faceroll trial otherwise.

    SO: My first though is, hey, you might actually be able to pug this... then I remembered the poison mechanics. That would be hilarious in a GF PUG, and not in a good way.

    MoL: *Psychotic laughter* Okay, so, normally the Twins aren't a stumbling block for an experienced group, but for a PUG? Let me explain. The room has a line of candles across the middle. On either end of the candle line is a boss. A tank, healer, and four DPS sneaks across the room, between the bosses, and sets up there. Now, the tank must aggro (but not taunt) one of the bosses, then taunt the other one. At the same time the other tank needs to taunt (at range) the untaunted boss. This is when you learn your second GF tank doesn't know what taunts are. And, for more fun and games, at various points in the fight your tanks will need to trade bosses. Also, if any player from one side approaches a player from the other, they'll both detonate, killing one another and probably instigating a wipe. And... we're not even done.

    MoL Continued: *More psychotic laughter.* Okay, somehow you got through the twins, and made your way to the final boss. At various phases in the fight you need to send three runners (technically two can do the job if they really know the paths), who will venture out of the boss fight, where they must kill six hidden ritualistic, before they wipe the group. I've seen relatively competent players get confused on this point causing wipes.

    *Sixty-Three wipes later*

    HoF: So, that three hour thing wasn't a random scenario I pulled out of a hat; that happened to me. The other tank was CR153 (remember this, you're going to queue into a trial with level 20s who have no CP), the healer and at least one of the DPS were utter spazzes. Why do I bring this up? Because one player can cause wipes in HoF.

    The first boss you encounter is actually a pair. You need to split them up, and then the tanks rotate them back and forth allowing the DPS to burn one and then switching off. While this is happening, the DPS are being mauled by poison. Also, because this isn't enough fun.

    The second boss is in the same room. In this fight, at various times, you'll need to send four DPS to the upper platform, where they can disable an enemy and reset a system before coming back down. Surprise, turns out if anyone's DPS is low, when they go up, they'll kill the entire group. You can also accidentally kill yourself up there if you're not careful.

    The next to last boss (I'm skipping the spider. I think it's a PUG wrecker, but I don't feel like writing that one up right now), is another group fight. This time there's three. But these mechanics are special. So, each tank can take the bosses on the sides. The center one never moves. While they're together they're immune to damage, so the tanks (plural, again) need to pull those two off of the guy in the center, then each group needs to burn their version. When the bosses get to certain thresholds they become immune to damage again, and need to be reconnected. This will burn out their immunity if all of them were at those thresholds. So... yeah, that's not happening with a PUG. Coordinated groups can get stuck on this. My first attempt took almost 45 minutes on this boss alone (see the aforementioned healer and draw the connection, though this was before that guild drove off almost all of its good players because of, yeah, that healer again.)

    Now you're at the last boss. You're going to wipe. When you die he creates a clone of you. If he draws aggro on anything he can't reach, he jumps. When he jumps three times in a row, everyone dies. When he gets to certain health thresholds you need to stop DPS on the boss, because he will reflect that damage back on you. Also, when the tank dies you probably can't rez them unless you get stupidly lucky. He also gasses parts of the room. Hope you weren't planning on standing there. Electrifies others, yeah the wiring here is terrible, and releases spinning blade traps in the rest. And that's the safest space in the room. Meanwhile you're wiped by your own clone.

    *One-Hundred-and-Thirty-Seven wipes later.*

    You never see execute phase, you don't know what it looks like or if it's even real. You've never seen him below 75% health because your DPS keep killing themselves when he walks to the center of the room.

    AS: The two side bosses are fine. The main boss is annoying. Good luck getting your PUG to deal with the adds that grant invulnerability to the boss. But, I'm getting ahead of myself, because they also grant invulnerability to the side bosses. In theory you can kill them first before clearing the fight, but that will never happen because of that idiot who sprints straight in and triggers hard mode because they saw something to attack.

    Yeah... I'll pass, thanks.

  • Pevey
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    X in chat doesn’t somehow make a pug more viable. I don’t get people who are against improving the lfg process for trials. Sure, it would need to be a little different from the GF for dungeons. There would need to be a raid leader, sort of like the organizer is now. Except instead of chat, it could be a better in-game system. The organizer/raid leader would still have ultimate say over who is in and who is out, and if you don’t like that you start your own group.

    I see no good reason anybody would be against this.
  • starkerealm
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    The problem is twofold. First, fake roles. You can't run a trial with a fake tank. Doesn't matter if it's normal or vet, a fake tank will wipe the group. This gets worse when you realize that trials do have flexible role setups. Sometimes you want 2 tanks, 2 healers, 8 DPS, sometimes you legitimately do not need one of those tanks, and it depends on the trial. There are even strategies for specific trials which require a third tank. You cannot use a groupfinder without knowing what you'll need, and will all go down the slide, when you start getting fake tanks and fake healers who are like, "buh, you dun need tanks or healers for anything."

    Second, trials (especially vet trials) require far more group coordination than dungeons. Expecting PUGs to know what they're supposed to do, when any one of them can cause a wipe is unrealistic.

    The only real solution would be to neuter the content to the point where there's no real challenge, but, at that point, you're not getting a group finder for trials, you're just getting dungeons with a larger party.
  • Pevey
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    None of this changes by x in chat. You are saying no to trial pugs in general. Fine, they aren’t for you. But a lot of people do pug trials, and we are asking for a better way. You’ve presented no reason against this, just reasons against pugging trials.
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