hcbigdogdoghc wrote: »I just want to know which setup makes companions do the most dps.
Companions weren't designed/intented to do a dps amount similar to a player's dps: they are not meant to replace players. Not even with right trait for dps, aggressive (Damage Done), and all gear purple (companion's top quality) you will be able to pull a high dps: it was announced on a ESO live stream that a fully optimized Companion can do between 5k-10k dps.hcbigdogdoghc wrote: »(...) I heard rumors of companions being able to do 15-20k dps (...)
redlink1979 wrote: »Companions weren't designed/intented to do a dps amount similar to a player's dps: they are not meant to replace players. Not even with right trait for dps, aggressive (Damage Done), and all gear purple (companion's top quality) you will be able to pull a high dps: it was announced on a ESO live stream that a fully optimized Companion can do between 5k-10k dps.hcbigdogdoghc wrote: »(...) I heard rumors of companions being able to do 15-20k dps (...)
Rumour isn't true at all.
hcbigdogdoghc wrote: »But like, are we even sure that full aggressive is the best setup? What about some extra pen/crit or faster cooldown?
redlink1979 wrote: »hcbigdogdoghc wrote: »But like, are we even sure that full aggressive is the best setup? What about some extra pen/crit or faster cooldown?
Again, it was announced on a ESO live stream that a fully optimized Companion can do between 5k-10k dps.
redspecter23 wrote: »I've been running my dps companion in mostly quickened gear for better cooldowns. I do 10 quickened on the body and jewelry and use the weapon as a flex slot. Shattering if I need the pen. Aggressive if I'm pairing it with a tank so the pen isn't an issue as much. I use 2 handed because I find any of the ranged options clunky. It also provides some built in cleave damage with no overall single target dps loss. If the companion stands at range and pulls mobs away, I consider that a dps loss. I want them right up in the mix so mobs clump together. I do tend to see 8k - 11k dps in single target fights. I haven't found a way to make them a viable help in aoe fights. They are missing a few tools to make it work and the cooldowns are ridiculously high on most aoe skills.
phaneub17_ESO wrote: »Assuming all are epic.
12 Aggressive + Medium Armor + Passive = 30% increased damage.
7 Shattered + 5 Aggressive + Medium Armor + Passive = 31% increased damage.
- Overland assuming no Major and Minor Breach, max penetration.
- Group Dungeon content with Major and Minor Breach, max penetration.
12 Quickened + Haste = 31% faster recovery, 8 consecutive attacks repeat every 25 seconds. approx 35% increased damage.
- Starfall, Life Absorption/Crag Smash, Destructive Blast/Viper's Bite, Sniping Silver, Haste.
- Mirri can replace Life Absorption with Parallel at the end of the chain to trigger faster Ultimate casts.
Other combos don't really matter unfortunately.
If if I take my example: I do absolutely nothing to level up & equip my companions. I use them as they are, and for what I do, they are more than good enough as are. So I have absolutely no need to work out a build for them.
It could be a reason. No discussion because simply no build necessary. At least not for a casual PvE players. And for higher level content like in dungeons for example, I believe that players don't take companions with them so there is also no need on that side.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them. Maybe it will come later, if some start to use them to run dungeons solo with support of companions for example. But it's probably to new yet.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them.
redspecter23 wrote: »If if I take my example: I do absolutely nothing to level up & equip my companions. I use them as they are, and for what I do, they are more than good enough as are. So I have absolutely no need to work out a build for them.
It could be a reason. No discussion because simply no build necessary. At least not for a casual PvE players. And for higher level content like in dungeons for example, I believe that players don't take companions with them so there is also no need on that side.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them. Maybe it will come later, if some start to use them to run dungeons solo with support of companions for example. But it's probably to new yet.
If there is ever any content that comes along where a companion has in impact but doesn't take away a slot from a real player, they become quite useful. For instance, if they were allowed in solo arenas, they would most definitely be used and lead to faster (or at least easier) clears.
hcbigdogdoghc wrote: »All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them.redspecter23 wrote: »If if I take my example: I do absolutely nothing to level up & equip my companions. I use them as they are, and for what I do, they are more than good enough as are. So I have absolutely no need to work out a build for them.
It could be a reason. No discussion because simply no build necessary. At least not for a casual PvE players. And for higher level content like in dungeons for example, I believe that players don't take companions with them so there is also no need on that side.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them. Maybe it will come later, if some start to use them to run dungeons solo with support of companions for example. But it's probably to new yet.
If there is ever any content that comes along where a companion has in impact but doesn't take away a slot from a real player, they become quite useful. For instance, if they were allowed in solo arenas, they would most definitely be used and lead to faster (or at least easier) clears.
If only we have harder overland and questline...shame we will never get that because level 1 players need 99% of the game to themselves apparently.
But seriously, can i at least know what combination of gear traits give the highest dps?
And if it's really full aggressive, some math pretty please uwu?
phaneub17_ESO wrote: »Assuming all are epic.
12 Aggressive + Medium Armor + Passive = 30% increased damage.
7 Shattered + 5 Aggressive + Medium Armor + Passive = 31% increased damage.
- Overland assuming no Major and Minor Breach, max penetration.
- Group Dungeon content with Major and Minor Breach, max penetration.
12 Quickened + Haste = 31% faster recovery, 8 consecutive attacks repeat every 25 seconds. approx 35% increased damage.
- Starfall, Life Absorption/Crag Smash, Destructive Blast/Viper's Bite, Sniping Silver, Haste.
- Mirri can replace Life Absorption with Parallel at the end of the chain to trigger faster Ultimate casts.
Other combos don't really matter unfortunately.
hcbigdogdoghc wrote: »All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them.redspecter23 wrote: »If if I take my example: I do absolutely nothing to level up & equip my companions. I use them as they are, and for what I do, they are more than good enough as are. So I have absolutely no need to work out a build for them.
It could be a reason. No discussion because simply no build necessary. At least not for a casual PvE players. And for higher level content like in dungeons for example, I believe that players don't take companions with them so there is also no need on that side.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them. Maybe it will come later, if some start to use them to run dungeons solo with support of companions for example. But it's probably to new yet.
If there is ever any content that comes along where a companion has in impact but doesn't take away a slot from a real player, they become quite useful. For instance, if they were allowed in solo arenas, they would most definitely be used and lead to faster (or at least easier) clears.
If only we have harder overland and questline...shame we will never get that because level 1 players need 99% of the game to themselves apparently.
But seriously, can i at least know what combination of gear traits give the highest dps?
And if it's really full aggressive, some math pretty please uwu?
You're kidding, right?phaneub17_ESO wrote: »Assuming all are epic.
12 Aggressive + Medium Armor + Passive = 30% increased damage.
7 Shattered + 5 Aggressive + Medium Armor + Passive = 31% increased damage.
- Overland assuming no Major and Minor Breach, max penetration.
- Group Dungeon content with Major and Minor Breach, max penetration.
12 Quickened + Haste = 31% faster recovery, 8 consecutive attacks repeat every 25 seconds. approx 35% increased damage.
- Starfall, Life Absorption/Crag Smash, Destructive Blast/Viper's Bite, Sniping Silver, Haste.
- Mirri can replace Life Absorption with Parallel at the end of the chain to trigger faster Ultimate casts.
Other combos don't really matter unfortunately.
Can you not just accept the answers given?
Companions are garbage, mostly for flavor and roll playing.
Everything you're asking has already been answered... accept it or don't.
StamPlar_1976 wrote: »Test it yourself if you don't like the information given to you.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them.redspecter23 wrote: »If if I take my example: I do absolutely nothing to level up & equip my companions. I use them as they are, and for what I do, they are more than good enough as are. So I have absolutely no need to work out a build for them.
It could be a reason. No discussion because simply no build necessary. At least not for a casual PvE players. And for higher level content like in dungeons for example, I believe that players don't take companions with them so there is also no need on that side.
All in all, I'm not sure, but I tend to believe that as long as companions aren't used for a content where it would be really required to have them performing at a higher level, nobody will have a big interest to create specific build for them. Maybe it will come later, if some start to use them to run dungeons solo with support of companions for example. But it's probably to new yet.
If there is ever any content that comes along where a companion has in impact but doesn't take away a slot from a real player, they become quite useful. For instance, if they were allowed in solo arenas, they would most definitely be used and lead to faster (or at least easier) clears.
If only we have harder overland and questline...shame we will never get that because level 1 players need 99% of the game to themselves apparently.
But seriously, can i at least know what combination of gear traits give the highest dps?
And if it's really full aggressive, some math pretty please uwu?
You're kidding, right?phaneub17_ESO wrote: »Assuming all are epic.
12 Aggressive + Medium Armor + Passive = 30% increased damage.
7 Shattered + 5 Aggressive + Medium Armor + Passive = 31% increased damage.
- Overland assuming no Major and Minor Breach, max penetration.
- Group Dungeon content with Major and Minor Breach, max penetration.
12 Quickened + Haste = 31% faster recovery, 8 consecutive attacks repeat every 25 seconds. approx 35% increased damage.
- Starfall, Life Absorption/Crag Smash, Destructive Blast/Viper's Bite, Sniping Silver, Haste.
- Mirri can replace Life Absorption with Parallel at the end of the chain to trigger faster Ultimate casts.
Other combos don't really matter unfortunately.
Can you not just accept the answers given?
Companions are garbage, mostly for flavor and roll playing.
Everything you're asking has already been answered... accept it or don't.
Where does 35% increased damage from 12 haste + haste came from?
Why zero focused trait? Why is focused trait bad? Dps players are stacking crits, why can't companions stack crit too?
Why not a combination of shattering + quickened or aggressive + quickened?
Why destro staff and bow and not melee weapons? Two handers looks pretty good to me?
If using destro staff should I go lightning or inferno?
Who pulls higher dps with the same setup? Mirri or Bastian?
I have more questions, but I can't find the answers anywhere.
Do I really have to spend 1 billion gold buying companion gear and testing it myself just to find some answers
Oh wait I can't even test it myself, there's literally no way I can test companion dps in the game, no one bothered to make an addon. Not even combat metrics works.
phaneub17_ESO wrote: »Let me give you a rundown on the Quickened + Haste combo, you are sacrificing any damage increase for more frequent casting. The idea here is to offset the damage loss by having them hit more often, there is still the problem of the cast times which are hard numbers that should be included. Your companion's opening salvo hits twice effectively doing double base damage as they hit 8 times and repeats again every 25 seconds vs Aggressive hitting 5 times at 30% increased damage. You're also increasing the number of hits between each Haste, I'll put it down below. It's not just more casts of spells, you're also generating Ultimate faster for Mirri's Impeccable Shot while it has a downtime of 3 seconds, it let's you prep up and unload in the next 3 seconds after with 20% increased damage taken on the target.
31% Quickened on Cast times: 8 sec -> 5.5, 12 sec -> 8.3, 16 sec -> 11, 36 sec -> 25
- Starfall casts every 6.1 seconds (4 casts between every Haste)
- Crag Smash casts every 5.9 seconds (4 casts between every Haste)
- Life Absorption casts every 10.3 seconds (2 casts between every Haste)
- Destructive Blast casts every 11.5 seconds (2 casts between every Haste)
- Viper's Bite casts every 8.4 seconds (3 casts between every Haste)
- Sniping Silver casts every 8.7 seconds (3 casts between every Haste)
- Parallel casts every 11.6 seconds (2 casts between every Haste)
As for Focused, we don't know what's the companion's base critical rating, we can't see their stat sheet. We can only calculate how much we're adding on top of what they have, but not know how much they have in total. It makes it impossible to figure out when we reached the caps of 50% or 70%, we just don't know. Secondly they don't get increased Critical Damage modifier so its assumed that every time they do critical strike its only 1.5 times the damage.
Ranged weapons with their dodge roll faults is only a problem if you don't have a taunt. Inferno Staff does more damage as most powerful enemies are immune to knockback and it applies damage over time. If Overland then Lightning Staff is better for the AOE and if you hate the knockback effect of Inferno Staff which works on most Overland targets. Bow has the same benefits with Viper's Bite with damage over time. Frost Staff, replace Destructive Blast with Parallel or any other ability.
1H+Shield and Frost Staff they won't dodge roll until they reach critical =< 25% health. Two-Handed and Dual Wield they won't dodge roll until they reach half =< 50% health. Bow, Restoration, Inferno, or Lightning Staff they won't dodge roll unless the enemy they are targeting gets into melee range, they will do this at any health. Haste resets the cooldown on dodge roll.
As for which one does more damage, this depends on how you see their damage done. Bastian's Searing Weapon is great for both of you and can have a downtime of 3.2 seconds. Mirri has most raw damage because of Impeccable Shot that can be cast at ranged or right in their face. Bastian's Ultimate requires multiple conditions such as he must be in melee range with his target and must stay in melee range for 2-3 seconds before it will initiate a cast. Furthermore if his target moves while he is casting his Ultimate, he will stop it until he gets back into position and meet all requirements again. Bastian's conditions are VERY specific, he must be in melee range with HIS target, he could be standing in a pack of 20 mobs but if the target he is attacking isn't in melee range he still won't cast his Ultimate.
I have a question, do daggers give Mirri the same crit advantage as a normal character? I did not like using swords as they look so ugly on her. Axes are OK in looks but daggers are my favourite when it comes to DW,